Click here to hide or display the game stats
Carnage
| Dex: 09 | Str: 11 | Bod: 08 | Motivation: Psychopath |
| Int: 06 | Wil: 05 | Min: 04 | Occupation: Convict, Mass murderer |
| Inf: 08 | Aur: 07 | Spi: 04 | Resources {or Wealth}: 003 |
| Init: 030 | HP: 070 |
Powers: Claws: 11, Cling: 07, Danger Sense: 04, Enhanced Initiative: 05, Invulnerability: 10, Jumping: 03, Mind over Matter: 05, Omni-Arm: 10, Projectile Weapons: 06, Regeneration: 04, Running: 05, Shade: 05, Skin Armor: 02, Snare: 09
Bonuses and Limitations:
- Claws has Range (+1)
- Snare can create swinglines (+5 BC, +1 FC)
- Projectile Weapons has Area Attack Bonus (+1) and is Selective (+2)
Skills: Accuracy (Offensive Powers): 11, Acrobatics (Athletics, Dodging): 10, Acrobatics (Climbing): 06, Charisma (Intimidation): 09, Martial Arts: 04, Thief (Stealth): 04, Weaponry (Melee, Firearms): 05
Advantages: Area Knowledge (New York), Instep-Change, Miscellaneous Advantage (Spider-Man has +3 CS OV/RV on any Danger Sense roll related to Carnage, 10 pts), Miscellaneous Advantage (Carnage’s symbiote is unique and cannot be tracked by the natural ability of the parent symbiote (i.e. Venom) to track its spawn, 5 pts)
Connections: Shriek (High)
Drawbacks: Attack Vulnerability (-1 CS OV/RV against sound-based attacks), Attack Vulnerability (-2 CS OV/RV against fire-based attacks), Catastrophic Psychological Instability, Catastrophic Irrational Attraction (Chaos and Carnage), Loss Vulnerability (Powers, All Physical Stats, Acrobatics Skill and Thief Skill; Taking any RAPs of damage (after LDD) from attacks affected by his Attack Vulnerabilities), Public Identity
