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The Cat
| Dex: 08 | Str: 06 | Bod: 06 | Motivation: Upholding Good |
| Int: 08 | Wil: 07 | Min: 06 | Occupation: Adventuress |
| Inf: 06 | Aur: 04 | Spi: 06 | Resources {or Wealth}: 004 |
| Init: 022 | HP: 040 |
Powers: Empathy: 06, Extended hearing: 02, Jumping: 02, Hypersensitive touch: 06, Super-hearing: 04, Superspeed: 04
Bonuses and Limitations: Superspeed is limited to Mental tasks
Skills: Acrobatics: 08, Martial artist (w/Techniques): 05, Thief (Pickpocket, stealth, locks and safes): 06, Vehicles (Land, sea): 04
Bonuses and Limitations: Thief (Pickpocket, locks and safes) is Contingent on Hypersensitive touch
Advantages: Familiarity (Biology), Iron Nerves, Sharp eye
Connections: None
Drawbacks: Secret Identity, MIA to curiosity
Equipment:
- CAT COWL [BODY 03, Ultra-vision: 04]
- CLAWS OF THE CAT [BODY 12, EV 02 (07 w/STR), Clinging: 02, Stretching: 02, Limitations: Stretching has No Fine Manipulation (-2) and any EV exerted through it is lowered by one CS (-1) ; Clinging only works on surfaces with a BODY equal to or lower to the Cat’s STR (-1) and usually makes noise ; EV is Killing Combat in some Genres]
Game Stats — DC Adventures
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The Cat — Averaged PL 9.4
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| -1 (05) | 00 (04) | 00 (05) | 01 (04) | 00 (05) | 02 (04) | 01 (04) | 00 (02) |
Tumolo’s new female power ● 59 points ● Descriptor: Cat People science
- Augmented abilities — Enhanced Strength 6, Enhanced Stamina 4, Enhanced Agility 5, Enhanced Dexterity 3, Enhanced Fighting 5, Enhanced Intellect 2, Enhanced Awareness 3, Enhanced Presence 2, Enhanced Fortitude 3, Enhanced Dodge 4, Enhanced Parry 4
- Superhuman hearing — Senses 2 (Extended Hearing, Ultra-Hearing)
- Superhuman jumps — Leaping 4
- Superhuman mental speed — Quickness 4 (Limited 2 to processing information - say, reading)
- Intuitive movement analysis — Senses 2 (Acute Analytical Tactile), Technology 6 (+11) (Limited 2 to Operating and Security) and apparently Sleight of Hand 6 (+10)
- Superhuman intuition — Senses 2 (Extended Acute empathic sense), Insight 4
Night vision cowl lenses ● 1 point (Removable) ● Descriptor: Technology
Senses 1 (Low-Light vision)
Cat’s claw Array ● 5 points (Removable) ● Descriptor: Technology
- Claws on her gloves and boots — Strength-Based Close Slashing Damage 1
- The same claws used as climbing aids — Movement 1 (Wall-Crawling)
- Cat’s claw shot as a grappling hook — Movement 1 (Swinging)
- Cat’s claw used to grab, trip, strike, etc. at a distance — Elongation 2 (Quirk 2 - Strength is considered 1 Rank lower when used through Elongation, and no fine manipulation ability), Variable Descriptor (Blunt or Slashing), Improved Disarm
Accurate Attack, Close Attack 4, Defensive Roll 3, Evasion 1, Improved Defense, Improved Trip, Move-by Action, Ranged Attack 5
Beginner’s Luck, Second chance (Fear/intimidation)
Acrobatics 6 (+11), Athletics 6 (+11), Close combat (Unarmed/Claws) 3 (+12), Deception 3 (+5), Expertise (Biology) 2 (+6), Insight 3 (7 (+11)), Perception 7 (+11), Persuasion 4 (+6), Ranged combat (Cat’s claw) 3 (+12), Sleight of Hand 6 (+10), Technology 6 (+11) (Limited 2 to Security), Vehicles 2 (+6)
| Initiative +5 |
| Unarmed +12, Close, Damage 5 (or 6 with the Claws, which are never used against living beings) |
| Cat’s Claw +12, Elongation 2, Damage 4 |
| Dodge | 12 | Fortitude | 9 |
| Parry | 12 | Toughness | 7/4* |
| Will | 8 |
Identity Typical secret ID
Obsession The Cat is very curious and likes to investigate
Prejudice As Greer, she often runs into sexism issues
Relationship Caretaker for the disabled Dr. Tumolo
Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort & Will PL 9
Point total 123 Abilities 6, Defences 12, Skills 20, Powers 59, Devices 6, Advantages 19. Equiv. PL 9.
