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Iron Fist
| Dex: 09 | Str: 04 | Bod: 05 | Motivation: Responsibility |
| Int: 07 | Wil: 10 | Min: 09 | Occupation: Wanderer |
| Inf: 06 | Aur: 06 | Spi: 08 | Resources {or Wealth}: 008 |
| Init: 026 | HP: 050 |
Powers: Cold immunity: 01, Detect (K‘un-Lun mystical energies): 04, Mind probe: 08, Suspension: 02, Telescopic vision: 01
Bonuses and Limitations:
- Iron Fist’s Expertise (K‘un-Lun) can be employed to boost his Detect when it comes to sensing mystical energies from K‘un-Lun
- Mind Probe is Seriously Marginal, has No Range and is Symmetrical (both subjects gain RAPs of knowledge, deeply intimate in nature, about each other) (total -5)
- Detect has a R#09 that is tested *before* usage
Skills: Acrobatics*: 09, Charisma (persuasion)*: 06, Detective (legwork, clue analysis, police procedure): 04, Martial artist (incl. Techniques): 10, Medicine (first aid): 04, Medicine (Medical treatment, surgery): 10, Thief (escape artist, security systems, stealth): 07, Vehicles (Land): 04, Weaponry (Melee, missile)*: 09
Bonuses and Limitations:
- Medicine (medical treatment, surgery) is Seriously Marginal (and Iron Fist often Pushes on top of that)
- Medicine (medical treatment, surgery) can be used without any equipment (not even a sterile environment) through the application of chi.
Advantages: Expertise (Asian cultures, martial arts lore, K‘un-Lun), Iron Nerves, Lightning reflexes, Language (Kunlunese, Japanese, several Chinese), Schticks (Iron Fist, Master of Chi, Pain Tolerance (Medium), Signature Subplot (Adrift in aimlessness, over-thinking things and self-doubt))
Connections: Luke Cage (High), Misty Knight (Low), Colleen Wing (Low), Shang-Chi (Low), Sons of the Tiger (Low), Matt Murdock/Daredevil (Low), NYPD (mostly through Detective Scarfe, Low), Namor (Low)
Drawbacks: Voluntary Exile (from K‘un Lun), Unluck, Public identity, Attack Vulnerability (making him doubt his role as Iron Fist, -1CS OV/RV)
Technical notes
like unto a thing of iron !
The Iron Fist Schtick allows a character to augment through HPs his EV by the APs of his Martial Artist score, rather than his STR. It also allows to use the full Martial Artist APs as EV substitution, rather than a limited version thereof, and does not necessarily makes such an attack Killing Combat.
Thus, by going all-out and spending 10 HPs, he can strike with an EV of 10+10=20. This makes Iron Fist’s fist(s) glow with a coruscating aura of a warm colour, but he can make his fists glow without spending any HPs, through simple concentration.
Said EV is generic EV - some people have house rules for defenses against Martial Arts-boosted EV. If this is your case, the blows from the iron fist are not covered by this rule.
This EV has occasionally be used to crush something held in Fist’s hand instead of punching. Also, as a misc. bonus, the RV of the Fist’s hand and wrist during the Phase he uses the iron fist is equal to the EV he employs - as his fist becomes like unto a thing of iron !
Note that this ability can be mystically manipulated - Danny has often been deprived of it, or had it stolen by another. For such purposes as Draining, Neutralizing, Duplicating, etc. , this Schtick is treated like Mental Blast (ML, No Range): 10.
The breath of the dragons
Daniel Rand-K’ai’s ability to focus his inner energies into great feats is arguably superhuman ; in game terms his Master of Chi Schtick makes him a specialist when it comes to Pushing his abilities. The effects of the Schtick are as follow :
- The minimum number of RAPs the Action Check for the Pushing attempt can score is 1, even if it completely misses the mark
- The “Push fee” is diminished from 3 HPs per AP down to 2 HPs per AP
- Burnout only occurs on a failed roll of 7 or less
- With the GM’s permission, this Schtick allows the Character to use his Martial Artist Skill for Power Tricks having to do with paranormal energies — this explains a lot of the weird, one-shot chi stuff Danny has done.
Iron Fist - classic
“Gods of K‘un Lun!”
| Dex: 08 | Str: 04 | Bod: 05 | Motivation: Responsibility |
| Int: 07 | Wil: 09 | Min: 07 | Occupation: Hero for Hire |
| Inf: 07 | Aur: 06 | Spi: 08 | Resources {or Wealth}: 008 |
| Init: 026 | HP: 045 |
Powers: Cold immunity: 01, Energy blast (ML): 15, Mind Probe: 08, Suspension: 02, Telescopic vision: 01
Bonuses and Limitations:
- Energy Blast has No Range, No AV (use Martial Artist or DEX) and is Gradually Fatiguing (vs. Spirit due to Mystic Link)
- Mind Probe is Seriously Marginal, has No Range and is Symmetrical (both subjects gain RAPs of knowledge, deeply intimate in nature, about each other) (total -5)
Skills: Acrobatics*: 08, Charisma( Persuasion)*: 07, Detective (legwork, clue analysis, police procedure): 04, Martial Artist (incl. Techniques): 10, Medicine (first aid): 04, Medicine (medical treatment, surgery): 10, Thief (Escape Artist, Security Systems, Stealth): 07, Vehicles (land): 04, Weaponry (Melee, Missile)*: 08
Bonuses and Limitations:
- Medicine (medical treatment, surgery) is Seriously Marginal (and Iron Fist often Pushes on top of that)
- Medicine (medical treatment, surgery) can be used without any equipment (not even a sterile environment) through the application of chi.
Advantages: Expertise (Asian cultures, martial arts lore, K‘un-Lun), Lightning reflexes, Language (Kunlunese, Japanese, several Chinese), Schticks (Master of Chi, Pain Tolerance (Medium))
Connections: Luke Cage (High), Daughters of the Dragon (High), Shang-Chi (Low), Sons of the Tiger (Low), NYPD (mostly through Detective Scarfe, Low)
Drawbacks: Voluntary Exile (from K‘un Lun), Unluck, Attack Vulnerability (making him doubt his role as Iron Fist, -1CS OV/RV), SIA toward the Self-Doubt Subplot
Gradually Fatiguing Limitation (Factor Cost Mod : -1FC):
This limitation represents a power that taxes the character the more
he uses it.
The character must make an Action Check using half (rounded up) the APs actually used (which may be less than maximum) as the AV/EV. The OV of the check is equal to half the APs of the power (regardless of how many APs were used), while the RV is either the Character’s Body, Mind, Spirit, depending on whether the Power is Physical, Mental, or Mystical, respectively. Hero Points may be spent to increase the OV/RV of this check.
Each Phase the Character uses the power within a 15 AP time period (every day) the above procedure must be repeated adding one AP to the AV/EV of the check past the first, up until a maximum AV/EV equal to the amount of APs being used of the Power.
