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Fast and Furious - Vin Diesel - Dominic Toretto - Profile

Category :

Movies and television

Subcategory :

Action movies

Type :

Hero

Game System :

DC Heroes (Blood of Heroes S.E.)

Notes :

The Fast and the Furious

Dominic Toretto

By Mike Winkler

Source of Character: The Fast and the Furious (movie)

Helper(s): KalEl el Vigilante, Tom Eilers; IMDB; Ethan Rowe; Peter S. Piispanen; William; Jobe; Chamberlin; Roy Cowan

Writeups.org & Amazon.com recommend Fast and Furious films.

Quotes

Dominic Toretto

“I live my life a quarter mile at a time. Nothing else matters : not the mortgage, not the store, not my team and all their bullshit. For those ten seconds or less, I’m free.”

(Getting out of his totaled car): “That’s not what I had in mind.”

“That’s my dad. He was coming up in the pro-stock circuit. Last race of the season, he was coming into the final turn when a driver named Kenny Linder tapped his bumper and put him into the wall at a hundred and twenty miles an hour. I watched my father burn to death. I can still remember him screaming. The people who were there said my father died long before the tanks blew. They said it was me that was screaming.”

Game Stats — DC Heroes RPG

Click here to hide or display the game stats

Dominic Toretto
Dex: 04 Str: 03 Bod: 04 Motivation: Thrill of Adventure
Int: 03 Wil: 05 Min: 05 Occupation: Thief/ Garage owner
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 008 (this includes revenue from truck robberies)
Init: 011 HP: 025

Skills: Charisma: 05; Detective (Clue analysis, ID systems and legwork): 03; Martial Arts (EV/OV): 05; Vehicles (Land only): 06; Vehicles (Technician): 05

Advantages: Attractive, Local hero (LA street racers), Expertise (Car races), Headquarters (confined - auto shop), Iron nerves

Connections: Mia, Jesse, Vince and Letty - the road crew (High), LA street racers (Low)

Drawbacks: Guilt (his beating the crap out of Kenny Linder), Mistrust, MIF of driving his father’s car, Exile (barred from the tracks (car racing for life). Misc: Iron Nerves only applies when he’s driving

Equipment: Toretto has several very fast cars. They are high tech street racers with stats for a racecar [STR 04 BODY 06, Running: 8 R#2 ACC 1; CN 3; top speed 140 MPH or so) and one scary piece of Detroit iron (Dodge charger) that his father drove with similar specs (CN 2). (See Genre Rules)

Background

Real Name: Dominic Toretto
Marital Status: Single
Known Relatives: Mia (Sister)
Group Affiliation: LA street racers
Base Of Operations: Garage in LA
Height: 6’1 Weight: 190 lbs
Eyes: Brown Hair: Bald

Powers and Abilities

Dominic Toretto is street racer and tough guy. He has nearly cult idol status in the local street racer culture as the man-to-watch and the one-to-beat. Dominic Toretto builds his own cars and races like a madman, parties like a fiend and fights like a marine. Although Dominic Toretto is a thief by profession he uses only his car skills to do so.

History

Dom is a street racer and son of a minor stock car racer from the 70’s. His father was killed in a track accident that was peripherally caused by another racer, Kenny Linder. Dom beat Linder nearly to death and was barred from the tracks for life for doing so. Dom went on to become a renowned street racer and high performance mechanic. In 2001 he and his team became involved in a number of truck robberies using highly modified Civics and high-octane tactics.

Fast and Furious - Vin Diesel - Dominic Toretto - Profile

This garnered the attention of the FBI as the tensions rose in the trucking community and caused Brian O’Connor to be assigned to investigate him under cover. (Anyone who has ever customized a car will note that the cars used in the robbery cost more than they could have made from the proceeds)

Description

Dominic Toretto is a big, bald action hero type. He dresses in casual street clothes that show off his bulging muscles. He has a swagger that attracts women in droves

Personality

Dom is a tough guy near the edge. He lives his life a quarter mile at a time. He cares deeply for his crew and his sister. His only love is the race itself.

DC Universe History

Sure ! He’d be fun to have tearing though NYC or Gotham on his way to some race or another.

New rules

For road racing (genre) rules:
Use base rules for real or near real genre with the following mods: Every use of a transportation power has the Limitation: 3 Phase required hitting max speed (ACC 3). Most sports cars will have a 2 phase requirement (ACC 2) to hit top speed (+1 FC) normal cars will have an ACC of 3 (+/- 0 FC). Rocket cars or something with a solid fuel Booster (JATO assisted cars?) will have ACC of 1 (+2 FC). Every car will have a stated max speed (Dr. Peters cart for reference). In all but the most sever circumstances 8 APs is the upper limit of a car’s speed. (The Bad Moon from the movie Bad Moon Rising as well as certain scary high-end Italian racecars has speeds over 225 MPH or hit the lower limits of 9 APs. Any car incurs ?CN mods at speeds above 160 MPH (see below).

Up to 1 AP of speed (don’t get hung up an MPH on this part) can be gained by adding NOS. It will last for 3 phases and reduce CN by 1. Most NOS systems have 1 or 2 charges.

Cars will have a control mod (CN) of 0 by default. up to +3 FC can be added to the running power to gain up to a CN of 3 (something like a Porsche carrera). Up to a ?2 FC can be achieved by making the car harder to handle) something like a 1972 Chevy pickup). Conditional modifiers (my list so far).

Rain   -1 CN
Snow/Ice   -2 CN
Driving at over 160 MPH   -1 CN
Driving at over 200 MPH   -2 CN
Driving at over 225 MPH   -3 CN
Driving at sick speeds (over 250 MPH) ? -4 CN

Any driving in the top AP of speed of a car or any race require a roll against driving skill to keep the car in control and in the race.

In a Drag race
AV: Your driving skill+/- control mods (CN)
EV: your Car speed
OV: opponents driving skill +/- mods
RV: Opponent’s car speed
Both parties roll. Highest RAPs wins.

In a chase scenario or an extended race (Think Mad Max or Fourth Protocol) for Each RAP of success in a given maneuver will increase the distance 1 AP between the cars. Multiple AP gains are accumulated in linear math not AP Math. If Road combat ensues RAPs can be used to get automatic intuitive instead of used as APs of distance. Said RAPs could be split between distance gained and intuitive.

For example, if one pilot (Driver) gets 4 RAPs and his opponent gets 3, the pilot (Driver) comes out 1 RAP ahead and can make the first attack that phase. You could use the RAPs from a single roll for both purposes or having two separate rolls, one for maneuver and one for attack. A driver with 4 RAPs might put 2 RAPs into positioning and 2 into attack, so the driver with 3 RAPs now has to choose between canceling out one and allowing the other to succeed (a 2/1 split) or taking the advantage in one area but leaving himself vulnerable in the other (a 3/0 split)

Car examples:
7 APs Speed -2 CN ACC 3
Pintos from the 70’s
Any truck from pre 1990
Dodge darts
Chevy citations
Anything towing a trailer
High-end speeds of cars in this class should be 115 MPH or so.

8 APs Speed -1 CN ACC 2
The muscle cars of the 60’s and 70s without heavy modification. This is the Mustangs, ‘Cudas, Chargers and Novas. High-end speeds should be 150 MPH or so.

8 APs Speed 0 CN ACC 2
Most of your modern fun cars. BMW, corvette, Audi’s A6 or the mini S. These cars routinely offer a performance package that will make them +1 CN

9 APs Speed +1 CN ACC2
Formula 1 racers, Ferraris, high end BMW, Porches, and performance package muscle cars (Like Dom’s Detroit Iron)

Bad Moon
The bad moon is an experimental Hydrox jet turbine car developed in the desert in the late 80s. There is a normal gas engine that can be used for around town and normal racing (8 APs Speed O CN ACC 2) Without engaging the Hydrox motor it smoked the Dodge Daytona in the movie. When the Hydrox motor is engaged (Adrenaline surge 2) the car rockets forward to speeds beyond 300 MPH. Unlike a NOS system the bad moon is not limited by charges.

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