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Supergirl
| Dex: 10 | Str: 15 | Bod: 10 | Motivation: Upholding the Good |
| Int: 06 | Wil: 07 | Min: 07 | Occupation: Superhero |
| Inf: 07 | Aur: 09 | Spi: 08 | Resources {or Wealth}: 004 |
| Init: 031 | HP: 065 |
Powers: Dimension Travel (ML): 06, Empathy (ML): 04, Flame Being (ML): 08, Flame Control (ML): 09, Flame Project (ML): 13, Flash (ML): 05, Flight: 11, Force Field: 05, Invulnerability: 12, Iron Will (ML): 10, Mental Blast: 12, Power Reserve (STR, AUR, Powers, Occultist) (ML): 03, Sealed Systems: 04, Superspeed: 08, Telekinesis: 07, Warp (ML): 25
Bonuses and Limitations:
- Whenever any of Supergirl’s Mystic Linked Powers are used she sprouts angelic wings of fire from her back (Flame Being, Flame Control). These powers are available only from the point where Supergirls discovers her angelic origin and only for the fused Matrix/Danvers’ Supergirl
- Mental Blast includes AV (+1/+0 depending on house rules)
- Mental Blast and Flame Project can be Combined
- Power Reserve is not usable if Supergirl is Intimidated, suffers from lack of confidence or faces an opponent completely without guilt or remorse for his actions (-2)
- Dimension Travel will not adjust the physical body of the travelers to most of the physical laws at the destination (-1) — for example, any travelers will arrive at Apokolips small as a gnat
Skills: Artist (Painter, Sculptor): 05, Charisma (Persuasion): 09, Occultist (Occult Knowledge): 03
Advantages: Area Knowledge (Leesburg), Insta-Change, True Faith, Popularity
Connections: Leesburg Police (High), Superman (High), Steel (Low), Superboy (Low), the Kents (High), the Church of Supergirl (High)
Drawbacks: Guilt (Danvers’ past, earlier only), Secret Identity, Unluck
