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Powerhouse
| Dex: 06 | Str: 04 | Bod: 04 | Motivation: Responsibility of Power |
| Int: 06 | Wil: 06 | Min: 05 | Occupation: Champion of Xandar ; former criminal |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 005 |
| Init: 017 | HP: 040 |
Powers: Damage Capacity: 00, Energy Absorption: 15, Energy Blast: 00, Force Manipulation: 00, Power Drain: 15, Power Reserve: 24, Sealed Systems: 06
Bonuses and Limitations:
- Energy Absorption has range (+1)
- Energy Absorption and Power Drain both fuel Power Reserve (see below)
- Power Drain has a Range of Touch (-1), can drain a targets physical abilities (+1), and also allows him to drain machines of power, such as electrical power (+2)
Skills: Vehicles (Air, Space): 06
Advantages: None demonstrated
Connections: Champions of Xandar (High)
Drawbacks: Power Loss (carbon monoxyde, such as found in fire extinguishers, will smother the energy he has stored if he’s exposed to it), Power Loss (attempting to drain a cyborg Space-Knight [such as Rom] reverses the process, draining all his stored energy)
Powerhouse’s draining abilities
Powerhouse can drain the energy out of targets, whether the electricity
powering machines, super powers, blasts of energy (even those not
directed at him), or even the life energy of people. Powerhouse’s Power
Reserve is initially 0 APs. The APs drained by Energy Absorption or
Power Drain are added to this total (he doesn’t receive the drained
Power). Attempting to drain a Space-Knight, or exposure to carbon
monoxide, will drain this Power Reserve total.
The energy from this can be used to power his Energy Blast (to a maximum of 12 APs, with his PR total being reduced by the APs assigned every time it’s used), his Force Manipulation, or his physique (with the APs being split 2/1/1 among his Strength/Body/Damage Capacity). The energy dissipates fairly quickly, losing 1 AP from the total each turn he’s actively using his enhanced abilities. The total of the absorbed energy may exceed his APs of Power Reserve, but if it does he immediately expels some in an involuntary Energy Blast at 16 APs, affecting everyone within 1 AP of him (and exhausting his energy total).
Previous Stats
While amnesiac Powerhouse had the Unwanted Power Motivation, his Spirit
was 02, his Mind was 03, he didn’t have the Vehicles skill, or his Force
Manipulation power, his Energy Blast only worked when he suffered an
overload, and his Energy Absorption didn’t have the range bonus. He
also had the Uncertainty Drawback, and only 25 Hero Points.
