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Noh-Varr
| Dex: 07 | Str: 06 | Bod: 06 | Motivation: Seeking Justice |
| Int: 07 | Wil: 07 | Min: 06 | Occupation: Terrorist; formerly explorer |
| Inf: 06 | Aur: 06 | Spi: 07 | Resources {or Wealth}: 002 |
| Init: 030 | HP: 050 |
Powers: Analytical Smell/Tracking Scent: 12, Bomb: 06, Cling: 08, Damage Capacity: 06, Detect (Thought): 06, Jumping: 05, Mental Illusion: 06, Power Reserve: 01, Radio Communications (Only with Crew): 12, Running: 06
Bonuses and Limitations:
- Bomb takes an Automatic action to grow and detach an explosive nail, which he throws at a target (-2)
- Cling only works while he’s moving (-1)
- Mental Illusion has a Range of Touch, or as far as he can spit (-1), is Physical Linked [uses target’s DEX/BODY as the OV/RV against the attack] (+0), and the target’s Systemic Antidote Adds to RV (-1)
- Power Reserve only works while White Running (see below, -1)
Skills: Acrobatics: 06, Martial Artist: 07, Scientist (Computer Science): 05, Vehicles (Air, Space): 07, Weaponry (Firearms): 07
Advantages: Double Jointed, Lightning Reflexes, Schtick (Pain Management)
Connections: Exterminatrix (High)
Drawbacks: Forced Exile, Mistrust
White Running
Noh-Varr can enter a state called White Running, wherein he limits his awareness of sensory input, allowing his body intelligence to take control. He’s still aware of his surroundings, and any threats, but it lets him avoid unnecessary distractions and focus his energies. This allows him to activate his Power Reserve, which may be applied to any Stat or Power, or his Shade power.
When making Multi-Attacks while White Running, his focus and speed compensate partly for splitting his attack, allowing him to ignore 1CS of the RV increase (but not the OV).
White Running requires his complete focus, so it can be difficult to maintain if he sustains an injury. If at less than full BODY, he must make a roll with his current BODY as the AV\EV and his regular BODY as the OV\RV. If he fails the roll he slips out of the White Running.
Previous Stats
Before his incarceration he had access to highly advanced equipment from the remains of his crashed spacecraft, the Marvel:
- COSTUME [BODY 07, Insta-Change]. He wore a hyper-dense costume which can automatically repair any damage done to it.
- BLASTER [BODY 06, Bomb (Grenades): 12, Energy Blast: 15, Mind Blast: 15]. His wristlet could grow into a blaster, capable of destroying large buildings in a single shot, launching grenades, or firing a ’cosmic bullet‘.
- Pocket Battlefield [Flash (Not Visual): 08]. Stolen by a crewmate from the Pink Pantheon after the Matter Fax malfunctioned and cloned the entire Macroverse, the Pocket battlefield expands into a series of nine zones, each with its own self-contained area of physics. The wielder is immune to the effects of these zones, but anyone else is subject to extreme disorientation while within the Battlefield.
The Plex
The Plex was a hive mind composed of some of the greatest minds in Kree
history from its native dimension, which existed at the heart of the
Marvel spacecraft. It survived the fall to Earth, and acted as advisor
to Noh-Varr, communicating with him, presumably by means of some
technology within his costume. It could engage in a form of mass mind
control, which allowed it to control those within a 10 mile radius of
itself. It has also exhibited the ability to hasten the healing process
of others, and can communicate with members of its crew.
PLEX [BOD 12, INT 13, WIL 13, MIN 15, INF 10, AUR 10, SPI 10, Control (): 13, Radio Communications (Only with Crew): 12, Regeneration (Usable on Others): 08]
