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Crowbar
| Dex: 05 | Str: 06 | Bod: 06 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 04 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 013 | HP: 020 |
Powers: Attraction/Repulsion: 05, Mental blast: 09, Shockwave: 06
Bonuses and Limitations:
- Attraction/Repulsion only to Attract, and only on a metallic object he has previously charged with energy (-4). This is normally used to have his crowbar fly back to his hand.
- Mental Blast has No Range (-1), no AV (-1 or 0 depending on house rules) and requires a metallic bar of opportunity with a BODY of at least 06 (-2)
- Shockwave requires a metallic bar of opportunity with a BODY of at least 06 (-2)
Skills: Charisma (Persuasion): 05, Thief (Stealth): 03, Weaponry (Street weaponry): 03, Weaponry (Crowbar — wielded or thrown): 07
Advantages: Area Knowledge (Detroit)
Connections: Cadre I (Low)
Drawbacks: MIA toward monetary gain
Equipment: Crowbar [BODY 06, EV 03 (07 w/STR, 09 w/Mental Blast), /STR/ 08, Limitation: /STR/ only to pry stuff open, as with any crowbar ; /STR/ cannot enhance the wielder’s STR by more than two APs, R#03]
Game Stats — DC Adventures
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Crowbar — Averaged PL 8.2
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 03 (05) | 03 (04) | 02 | 02 | 03 | 00 | 00 | 01 |
Augmented strength ● 10 points ● Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4
Crowbar-kinesis Array ● 17 points (Easily Removable - must have a crowbar) ● Descriptor: Overmaster enhancement
- Charged crowbar — Strength-based Close Damage 2
- Thrown charged crowbar — Strength-based Ranged Damage 1
- Ground strike — Burst-Area Close Affliction 7 (resisted by Dodge or Toughness, one degree is dazed&hindered and two degrees is stunned&prone)
- Crowbar flies back to his hand — Feature 1 (requires a Move Action)
Close attack 4, Defensive roll 4
Benefit 1 (Cadre member), Equipment 1
Athletics 2 (+7), Deception 3 (+4), Expertise (Streetwise) 4 (+4), Insight 3 (+3), Perception 3 (+3), Persuasion 2 (+3), Ranged combat (Thrown weapons) 4 (+6), Stealth 2 (+4)
Crowbar — Strength-based Damage 2, Feature (Damage rank can be used to pry things open) ● 3 points
| Initiative +2 |
| Unarmed +7, Close, Damage 5 |
| Charged crowbar +11, Close, Damage 9 |
| Thrown charged crowbar +10, Ranged, Damage 8 |
| Dodge | 8/7** | Fortitude | 9 |
| Parry | 10/8** | Toughness | 8/4* |
| Will | 4 |
Greed Crowbar is prone to unreasonable schemes to get rich quick
Trade-off areas Attack & Effect PL 10, Dodge/Toughness PL 8, Parry/Toughness PL 9, Fort & Will PL 7
Point total 102 Abilities 28, Defences 15, Skills 12, Powers 37, Devices 0, Advantages 10. Equiv. PL 7.
