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Fastball
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 013 | HP: 020 |
Skills: Charisma (Legwork): 04, Vehicles (Land): 03, Weaponry (Firearms): 04, Weaponry (Thrown balls): 07
Advantages: Expertise (Baseball lore), Familiarity (Mob lore)
Connections: Cadre I (Low), Underworld (Low)
Drawbacks: MIA toward monetary gain
Equipment:
- BODY ARMOUR [/BODY/ 06, EV (Area of effect 0 APs): 10, Range: 02, Shade: 01, Limitation: EV requires a Projectile Of Opportunity to be charged with explosive energy. It is usually used on baseballs — EV might not work as well with larger or smaller items, or items not used as projectiles, Limitation: Range is added to the throwing Range (using normal maths), but only for things that can be thrown with one hand.]
- His second costume (the mostly black one) likely had one more AP of Shade and 03 APs of Kinetic Absorption (Structural Damage Only), given its appearances and some bits of dialogue.
- It is likely that the large glove on his left hand could be used to Block projectiles, but this was never demonstrated. If you think Fastball could do that, something like Acrobatics (Hard target): 07 with two Limitations (Only vs. slow projectiles and Must wear a catcher’s glove with BODY equal or higher to the attack’s EV) is a possibility.
- Skyplate [BODY 05, Flight: 06, R#02] - basically a flying skateboard.
Game Stats — DC Adventures
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Fastball — Averaged PL 7.4
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 01 | 02 | 01 | 03 | 02 | 00 | 00 | 01 |
Body Armour ● 19 points (Removable) for the second costume
- Protection 3, Enhanced Fortitude 4
- The second costume reportedly added Protection 4 (Limited 2 to Structural Impact) and Second Chance (Structural Impacts)
- Throws-enhancing arms brace — Enhanced Range 2 (applicable to all one-handed throws)
- Charges metallic balls — Explosive Damage 8 (thrown like a baseball, small explosive radius)
Skyplate ● 5 points
Flight 5 (Platform Flaw)
Catcher ● 2 points (Removable - requires a sufficiently tough catcher’s glove) ● Descriptor: Skill ● Note: This Power seems likely but wasn’t actually demonstrated
Enhanced Dodge 6 (Limited 2 to projectiles he can credibly block with his glove)
Defensive Roll 2, Improved critical (Thrown weapons), Throwing Mastery 2
Benefit 1 (Cadre member)
Athletics 2 (+3), Close combat 3 (+5), Deception 2 (+3), Expertise (Mob assassin) 5 (+5), Expertise (Baseball) 8 (+8), Expertise (Streetwise) 6 (+6), Insight 4 (+4), Perception 3 (+3), Persuasion 1 (+2), Ranged combat (Firearms) 2 (+5), Ranged Combat (Thrown weaponry) 8 (+11) (Limited 1 to baseball-like objects), Vehicles 2 (+5) (Limited 2 to common land vehicles)
| Initiative +1 |
| Unarmed +5, Close, Damage 1 |
| Thrown explosive ball +11, Damage 10, Critical 19-20 |
| Dodge | 12**/6 | Fortitude | 9**/5 |
| Parry | 5 | Toughness | 7**/4/2* |
| Will | 4 |
Greed Fastball is prone to attempting unreasonable schemes to get rich quick
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 7, Parry/Toughness PL 6, Fort & Will PL 7
Point total 86 Abilities 20, Defences 14, Skills 20, Powers 2, Devices 24, Advantages 6. Equiv. PL 6.
