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Iron Cross
| Dex: 05 | Str: 13 | Bod: 08 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 013 | HP: 025 |
Powers: Growth: 01
Bonuses and Limitations: Growth is Always On and Already factored In
Skills: None demonstrated
Advantages: Conditional Soaking (Unarmed and blunt attacks), Language (German), Misc.: Iron Cross has a psi-link with Blind Faith II.
Connections: White supremacist US militias (Low), Overmaster (Low)
Drawbacks: Minor Rage, SIA toward hating non-Whites, Partial Attack Vulnerability (-1CS RV vs. blades, bullets and penetrating energy attacks)
Game Stats — DC Adventures
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Iron Cross — Averaged PL 8.2
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 02 (13) | 02 (07) | 01 | 01 | 02 (04) | 00 | 00 | 01 |
Super-strength ● 46 points ● Descriptor: Overmaster enhancements
- Enhanced Strength 11, Enhanced Stamina 5, Enhanced Fighting 2
- Protection 4 (Limited 2 - only vs. Blunt Impact)
- Luck 4 (Limited 3 - only on Toughness saves vs. Blunt Impact)
- Growth 1 (Always On and already factored in)
Psychic link ● 1 points ● Descriptor: Psychic
Senses 1 (Mind Link with Blind Faith II)
Close Attack
Language (German)
Close combat (Unarmed) 2 (+8), Insight 1 (+1), Perception 3 (+3), Persuasion 1 (+2)
| Initiative +1 |
| Unarmed +8, Close, Damage 13 |
| Dodge | 7 | Fortitude | 10 |
| Parry | 9 | Toughness | 11*/7 |
| Will | 4 |
Temper Violent brute
Obsession Thoroughly racist
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 8, Parry/Toughness PL 9, Fort & Will PL 7
Point total 89 Abilities 18, Defences 17, Skills 4, Powers 47, Devices 0, Advantages 3. Equiv. PL 6.
For PL computations his Toughness was considered a 9.
