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Nightfall
| Dex: 03 | Str: 02 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 010 | HP: 020 |
Powers: Darkness: 06, Flight: 08, Friction control: 06, Mental blast: 09
Bonuses and Limitations:
- Darkness and Friction Control can be Combined, with Friction Control being active throughout Darkness
- Friction control only to increase friction (by sapping kinetic energy)
- Mental blast can have an Area of Effect (up to 1 AP of it) - it’s a large beam
Skills: Accuracy (Darkness powers): 06
Advantages: None known
Connections: Cadre I (Low)
Drawbacks: Uncertainty
Equipment: Goggles [BODY 03, Shade: 02]
Game Stats — DC Adventures
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Nightfall — Averaged PL 6.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 00 | 02 | 00 | 00 | 01 | 00 | 00 | 00 |
Flying blaster type ● 45 points ● Descriptor: Overmaster enhancements
- Flight 7
- Enhanced Dodge 6, Enhanced Parry 2, Defensive Roll 2 (all three share the Quirk - have to be in flight)
- Darkness blasts — Ranged Blunt Damage 8, Ranged attack 6
Darkness field ● 60 points ● Descriptor: Overmaster enhancements Ranged Cloud Visual Concealment Attack 6, Linked w/Ranged Cloud Affliction 8 (resisted by Fortitude, hindered/immobile/paralyzed)
None demonstrated
Benefit 1 (Cadre member), Equipment 1
Athletics 1 (+1), Insight 1 (+1), Perception 3 (+3), Ranged combat (Darkness blasts) 3 (+9)
Goggles — Enhanced Fortitude 4 (Limited 3 to bright lights)
| Initiative +0 |
| Unarmed +3, Close, Damage 0 |
| Darkness blasts +9, Ranged, Damage 8 |
| Dodge | 10*/4 | Fortitude | 5 |
| Parry | 5*/3 | Toughness | 4*/2 |
| Will | 3 |
Passive Nightfall doesn’t do much, and in some cases her passivity may rise to Complication-worthy level (for instance if she panics or freezes up)
Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 7, Parry/Toughness PL 5, Fort & Will PL 4
Point total 130 Abilities 6, Defences 13, Skills 4, Powers 105, Devices 0, Advantages 2. Equiv. PL 9.
