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Shatterfist
| Dex: 07 | Str: 06 | Bod: 06 | Motivation: Mercenary |
| Int: 05 | Wil: 04 | Min: 05 | Occupation: Mercenary |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 004 |
| Init: 019 | HP: 025 |
Powers: Mental blast: 10, Shockwave: 08, Vibe: 10
Bonuses and Limitations:
- Vibe is Combined with Shockwave and has an Explosive Radius
- Vibe only attacks unmoving items anchored to the ground, such as buildings
- Mental Blast has No Range (-1) and No AV (-0 or -1 depending on house rules), and is used to sub for hand-to-hand EV.
Skills: Martial artist: 08, Thief (Stealth): 06
Advantages: Familiarity (Cult of Kàli), Iron Nerves, Language (probably Japanese and one Indian language)
Connections: Cadre I and II (Low)
Drawbacks: Serious Rage
Game Stats — DC Adventures
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Shatterfist — Averaged PL 9.4
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 03 (05) | 03 (04) | 02 | 02 | 08 | 00 | 01 | 01 |
Augmented strength ● 10 points ● Descriptor: Overmaster enhancement
Enhanced Strength 2, Enhanced Stamina 1, Enhanced Fortitude 4
Iron fist Array ● 31 points ● Descriptor: Chi, Overmaster enhancement
- Charged blows — Strength-based Damage 5 ● Descriptor: Blunt (rather than Unarmed)
- Ground punch — Burst-Area 2 Close Damage 10 (Limited 2 to attacking unmoving objects anchored to the ground, like buildings) Linked w/Burst-Area 2 Close Affliction 10 (resisted by Dodge or Toughness, one degree is dazed&hindered and two degrees is stunned&prone)
All-out Attack, Defensive roll 3, Evasion, Instant Up, Power Attack
Benefit 1 (Cadre member), Language 2 (probably Japanese and an Indian language), Second Chance (Fear/intimidation)
Acrobatics 3 (+5), Athletics 3 (+8), Close combat (Unarmed) 4 (+12), Expertise (Evil martial arts lore) 4 (+4), Insight 2 (+3), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Stealth 6 (+8)
| Initiative +2 |
| Unarmed +12, Close, Damage 5 |
| Charged blows +12, Close, Damage 10 |
| Dodge | 11 | Fortitude | 9 |
| Parry | 12 | Toughness | 7/4* |
| Will | 7 |
Temper Shatterfist is extremely aggressive and driven to dominance
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 9, Parry/Toughness PL 10, Fort & Will PL 8
Point total 127 Abilities 40, Defences 20, Skills 15, Powers 41, Devices 0, Advantages 11. Equiv. PL 9.
