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Shrike
| Dex: 03 | Str: 02 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 010 | HP: 020 |
Powers: Flight: 11, Sonic beam: 09, Super Breath: 09
Bonuses and Limitations:
- Sonic beam can have up to an 1 AP Area of Effect
- Superbreath is Contingent on Sonic Beam and is sonic in nature
- Flight was originally Winged
Skills: Accuracy (Sonic powers): 06
Advantages: None known
Connections: Cadre I (Low)
Drawbacks: Attack Vulnerability (-2CS OV/RV vs. Character Interaction exploiting her neurotic issues with God), Catastrophic Psychological Instability, SIA toward “Coming to grips with God”, Creepy Appearance, Serious Rage
Hawwkaa !
During the “Peregrine” appearance (see the Starshrike entry for more), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.
- Claws: 04. Shrike’s fingers and toes have been drawn as talon-like, so the Claws power is credible.
- Telescopic vision: 02 and Ultra-vision: 04. ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.
Game Stats — DC Adventures
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Shrike III — Averaged PL 6.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 00 | 02 | 00 | 01 | 01 | -2 | 00 | 00 |
Flight ● 26 points ● Descriptor: Overmaster enhancements
- Flight 10 (originally had the Winged Flaw)
- Enhanced Dodge 4, Move-by Action, Improved Defense (all three share Quirk - only in flight), Favored Environment (Aerial)
Scream Array ● 67 points ● Descriptor: Overmaster enhancements, shockwave
- Ranged Line-Area Shockwave Damage 9
- Ranged Sonic Damage 9 w/Takedown
- Line-Area 3 Move Object 3 (Limited 2 - only in the direction of her scream) Linked w/ Line-Area 3 Affliction 14 (resisted by Dodge, dazed&fighting impaired/stunned&prone)
All-out Attack, Close Attack 2, Defensive Roll 2
Benefit 1 (Cadre member)
Athletics 1 (+1), Expertise (Theology) 2 (+0), Insight 1 (+1), Perception 3 (+3), Ranged combat (Scream) 7 (+8)
| Initiative +0 |
| Unarmed +3, Close, Damage 0 |
| Scream +8 (usually +10 w/Favored Environment), Ranged, Damage 9 |
| Scream +8 (usually +10 w/Favored Environment), Line Area 3, Move Object + Affliction |
| Dodge | 8*/4 | Fortitude | 6 |
| Parry | 2 | Toughness | 4*/2 |
| Will | 3 |
Disability Shrike is severely neurotic and possibly schizophrenic
Vulnerability Shrike is easily manipulated if preying on her obsession about God
Temper Psychotic aggression, occasionally without realising that she’s attacking
Prejudice Shrike is visibly mutated
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 3, Fort & Will PL 5
Point total 122 Abilities 4, Defences 12, Skills 7, Powers 93, Devices 0, Advantages 6. Equiv. PL 9.
During the “Peregrine” appearance (see the Starshrike entry for more), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.
- Strength-based Slashing Damage 3. Shrike’s fingers and toes have been drawn as talon-like, so the Claws power is credible.
- Senses 3 (Extended Visual, Darkvision). ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.
