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Starshrike
| Dex: 03 | Str: 02 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 04 | Min: 04 | Occupation: Mercenary |
| Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 010 | HP: 020 |
Powers: Flight: 11, Sonic beam: 09, Super Breath: 09
Bonuses and Limitations:
- Flight is Winged
- Sonic beam can have up to an 1 AP Area of Effect
- Superbreath is Contingent on Sonic Beam and is sonic in nature
Skills: Accuracy (Sonic powers): 06
Advantages: None demonstrated
Connections: Cadre I (Low)
Drawbacks: Creepy Appearance
Hawwkaa !
During the “Peregrine” appearance (see below), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.
- Claws: 04. Shrike’s fingers and toes have been drawn as talon-like, so the Claws power is credible.
- Telescopic vision: 02 and Ultra-vision: 04. ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.
Game Stats — DC Adventures
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Starshrike — Averaged PL 6.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 00 | 02 | 00 | 01 | 01 | 01 | 00 | 00 |
Flight ● 31 points ● Descriptor: Overmaster enhancements
- Winged Flight 10
- Enhanced Dodge 4, Move-by Action, Improved Defense (all three share Quirk - only in flight), Favored Environment (Aerial)
Scream ● 31 points ● Descriptor: Overmaster enhancements, shockwave
- Ranged Line-Area Shockwave Damage 9
- Ranged Sonic Damage 9 w/Takedown
- Line-Area 3 Move Object 3 (Limited 2 - only in the direction of her scream) Linked w/ Line-Area 3 Affliction 14 (resisted by Dodge, dazed&fighting impaired/stunned&prone)
Close Attack 2, Defensive Attack, Defensive Roll 2
None demonstrated
Athletics 1 (+1), Insight 2 (+2), Perception 3 (+3), Ranged combat (Scream) 7 (+8)
| Initiative +0 |
| Unarmed +3, Close, Damage 0 |
| Scream +8 (usually +10 w/Favored Environment), Ranged, Damage 9 |
| Scream +8 (usually +10 w/Favored Environment), Line Area 3, Move Object + Affliction |
| Dodge | 8*/4 | Fortitude | 6 |
| Parry | 2 | Toughness | 4*/2 |
| Will | 3 |
Prejudice Shrike is visibly mutated
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 3, Fort & Will PL 5
Point total 132 Abilities 10, Defences 12, Skills 7, Powers 98, Devices 0, Advantages 5. Equiv. PL 9.
During the “Peregrine” appearance (see below), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.
- Strength-based Slashing Damage 3. Shrike’s fingers and toes have been drawn as talon-like; so the Claws power is credible.
- Senses 3 (Extended Visual, Darkvision). ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.
