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Starshrike

Category : Comic Books
Subcategory : DC universe
Type : Villain
Game System : Dual-stats (MnM / DCH)
Notes : Cadre ; Society

Starshrike v1

By Sébastien Andrivet

Source of Character: DC comics

Helper(s): Roy Cowan

Reasons: This article assumes you’ve read our main article about the Overmaster’s Cadre.

Quotes

Starshrike

“Malone, you’re an idiot. She’s an energy manipulator. Didn’t you read the briefing papers ?”

Game Stats — DC Heroes

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Starshrike
Dex: 03 Str: 02 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 010 HP: 020

Powers: Flight: 11, Sonic beam: 09, Super Breath: 09

Bonuses and Limitations:

  • Flight is Winged
  • Sonic beam can have up to an 1 AP Area of Effect
  • Superbreath is Contingent on Sonic Beam and is sonic in nature

Skills: Accuracy (Sonic powers): 06

Advantages: None demonstrated

Connections: Cadre I (Low)

Drawbacks: Creepy Appearance

 

Hawwkaa !
During the “Peregrine” appearance (see below), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.

  • Claws: 04. Shrike’s fingers and toes have been drawn as talon-like, so the Claws power is credible.
  • Telescopic vision: 02 and Ultra-vision: 04. ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.

Game Stats — DC Adventures

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Starshrike — Averaged PL 6.8

STRSTAAGLDEXFGTINTAWEPRE
00 02 00 01 01 01 00 00
Powers

Flight ● 31 points ● Descriptor: Overmaster enhancements
- Winged Flight 10
- Enhanced Dodge 4, Move-by Action, Improved Defense (all three share Quirk - only in flight), Favored Environment (Aerial)

Scream ● 31 points ● Descriptor: Overmaster enhancements, shockwave

  • Ranged Line-Area Shockwave Damage 9
  • Ranged Sonic Damage 9 w/Takedown
  • Line-Area 3 Move Object 3 (Limited 2 - only in the direction of her scream) Linked w/ Line-Area 3 Affliction 14 (resisted by Dodge, dazed&fighting impaired/stunned&prone)
Combat Advantages

Close Attack 2, Defensive Attack, Defensive Roll 2

Other Advantages

None demonstrated

Skills

Athletics 1 (+1), Insight 2 (+2), Perception 3 (+3), Ranged combat (Scream) 7 (+8)

Offense
Initiative +0
Unarmed +3, Close, Damage 0
Scream +8 (usually +10 w/Favored Environment), Ranged, Damage 9
Scream +8 (usually +10 w/Favored Environment), Line Area 3, Move Object + Affliction
Defense
Dodge8*/4 Fortitude6
Parry2 Toughness4*/2
Will3
* While in the air. May receive further bonuses from Favoured Environment
Complications

Prejudice Shrike is visibly mutated

Power levels

Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 3, Fort & Will PL 5

Point total 132 Abilities 10, Defences 12, Skills 7, Powers 98, Devices 0, Advantages 5. Equiv. PL 9.

Hawwkaa !

During the “Peregrine” appearance (see below), several new abilities were demonstrated or mentioned. There’s no reason to assume that Shrike and Starshrike lack similar abilities.

  • Strength-based Slashing Damage 3. Shrike’s fingers and toes have been drawn as talon-like; so the Claws power is credible.
  • Senses 3 (Extended Visual, Darkvision). ”Peregrine” mentioned having raptor eyes that could see in the dark. Given the generally avian-like body adaptations of Shrike and Starshrike, GMs are probably justified in adding those to Shrike’s stats if they feel like it.

 

Background

Real Name: Unrevealed
Other Aliases: Possibly Peregrine
Marital Status: Unknown
Known Relatives: None
Group affiliation: Cadre ; Society
Base Of Operations: Unknown
Height: 5‘5” Weight: 120 lbs
Eyes: White Hair: Varies

Powers and Abilities

Starshrike can beat her wings to fly very quickly, and can emit a powerful sonic beam by screaming.

History

Starshrike is the successor of Shrike among the Cadre. As discussed in the main Cadre article, our hypothesis is that the Cadre recovered Shrike’s bracers after her death during a Suicide Squad mention then gave them to a new recruit, granting her the same powers and physical alterations.

Unlike the successors of the original Shatterfist and Fastball, Starshrike adopted a slightly different name than her bracers’ previous owner.

Starshrike

She was first seen when the Cadre worked for Doctor Polaris, then betrayed him when they realised what his plan was. Starshrike was also seen hanging around a bar for alien bounty hunters - presumably she and other Cadre members present were looking for work. 

When the US government started kidnapping super-criminals and vanishing them, Starshrike was among the motley crew that sought Sanctuary with the Justice League. She thus apparently avoided being deported to an alien planet. When Libra created the Society - a grand alliance of super-criminals with mystical overtones - Starshrike was among the first wave of recruits, perhaps for protection.

The Peregrine quandary

A character named Peregrine, identical to Shrike and Starshrike, appeared in 2007. Who she is is unclear. It might be a continuity error, an alternate identity used by Starshrike, Starshrike having changed her name, a successor to Starshrike (who’d thus have died off-panel)… a complete coincidence, or something else.

Peregrine had been a victim of a criminal surgery ring forcibly removing organs from superhumans and grafting them on clients. She had been captured and her wings amputated, and was treated in a STAR Lab medical unit headed by Dr. Jenet Klyburn. Peregrine was suffering from severe phantom limbs issues, making her violent.

Klyburn, who was treating other victims of the organs thieves, worked with Dr. Mid-Nite (Dr. Pieter Cross) who dismantled the criminal ring. Peregrine’s wings had been sold to a fashion model named Angelika. Like most sold organs, the wings were causing Angelika severe health issues and were likely to kill her through either tissue rejection or immunosuppressant abuse. What happened after the organ-legging ring was taken down is unrevealed. Dr. Klyburn and Dr. Mid-Nite presumably had Angelika’s stolen wings removed to save her life, and grafted back on Peregrine.

Trinity spotting

During the Trinity events, the DC Universe experienced complex reality shifts. Early on a mobilisation of superhuman defenders took place in the US after Europe vanished behind a magical force field. Starshrike publicly joined the effort, patrolling the skies and coasts.

Starshrike was not seen since, including in Cadre appearances - it is possible that she reformed after the Trinity crisis. Perhaps Dr. Mid-Nite’s efforts to save her inspired her.

Description

The stuff on Starshrike’s head is sometimes depicted as feathers and sometimes as hair, and their colour varies. Perhaps she has learned to alter her physical mutations using the bracers because she doesn’t want to look too much like her predecessor. She was once depicted wearing Shrike III’s costume, which we assume was a continuity mistake.

Personality

Starshrike comes across as a serious and realistic professional. She knows when a battle is turning south and when to retreat, and she does her homework before an operation.

In fact she seems way more sensible, reasonable and intelligent than the rest of the Cadre, and may well have decided to drop them and do her own thing.

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