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Ebeneezer Badde
| Dex: 03 | Str: 02 | Bod: 03 | Motivation: Mercenary |
| Int: 04 | Wil: 04 | Min: 03 | Occupation: Slaver |
| Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 002 |
| Init: 010 | HP: 010 |
Powers: Eye of the cat: 09
Bonuses and Limitations: Eye of the Cat only works on Fearnaught
Skills: Charisma (Persuasion): 04, Weaponry (Firearms): 04
Advantages: Area Knowledge (Subsecret New York City underground tunnels), Pet (Fearnaught)
Connections: Vanity Fair market (Low)
Drawbacks: Creepy Appearance (Blueish skin, dark eyes), Exile (Voluntary), Guilt, MIA toward alcohol, Fatal Vulnerability (being separated from Fearnaught for more than a few weeks (days ?))
Equipment: Semi-automatic mini-uzi [BODY 05, Projectile weapon: 05, Ammo: 32, R#03] and another, unidentified sidearm.
Fearnaught
| Dex: 03 [04] | Str: 07 | Bod: 06 |
| Int: 02 | Wil: 02 | Min: 02 |
| Inf: 02 | Aur: 02 | Spi: 03 |
| Init: 03 [05] |
Powers: Analytical Smell/Tracking Scent: 04, Claws: 08, Density Increase: 01, Extended Hearing: 02, Extra-limb: 07, Growth: 03, Jumping: 01, Sealed Systems: 11, Skin Armor: 01, Swimming: 04, Telepathy: 04, Ultra Vision: 03, Water Freedom: 04
Skills: Martial artist (AV): 08, Thief (Stealth): 02
Advantages: Area Knowledge (Subsecret New York City underground tunnels)
Drawbacks: MIA toward killing giant arachnids/arthropods, Fatal Vulnerability (being separated from Badde for more than a few weeks (days ?))
Bonuses and Limitations:
- Analytical Smell/Tracking Scent drops by half (to 02) if Tracking/Scenting something other than Badde
- Density Increase adds to Str and Body and is Always On and already factored in
- Growth is Always On and already factored in
- Jumping is only from water to land ; it can only be used once per encounter.
- Martial Artist can only be used against giant arachnids/arthropods
- Sealed Systems only allows gators to submerge for several hours ; it does not protect against gas, radiation, poison, etc.
- Telepathy is restricted to Badde and oher people with some sort of telepathic ability (including some very limited ones)
- Water Freedom does not allow breathing underwater.
- Thief (Stealth) only works in water.
