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Synth
| Dex: 06 | Str: 09 | Bod: 08 | Motivation: Power/Psycho |
| Int: 08 | Wil: 08 | Min: 06 | Occupation: Criminal |
| Inf: 06 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 006 |
| Init: 020 | HP: 025 |
Powers: Chameleon: 08, Growth: 01, Superspeed: 04
Bonuses and Limitations: Superspeed only to accelerate mental Tasks
Skills: Artist: 06, Charisma: 06, Weaponry (Firearms): 05 and possibly others
Advantages: Confidante (Mindy Falconer) and an undocumented list of Familiarities, Expertises, Scholars and Languages
Connections: Street (Low), Underworld (Low)
Drawbacks: Partial Attack Vulnerability (-1CS RV vs bullets, blades and most energy attacks), Power Loss (every other day, all Mental and Mystical stats drop to 01, every Skill and Power drops to 01, DEX drops to 02, Superspeed disappears and he acquires a CPI (extreme befuddlement). The Loss lasts 24 hours, to the second.). Technically Synth has a Distinct Appearance, but his Chameleon Power makes it moot.
Equipment: .45 semi-automatic pistol [BODY 04, Projectile weapons: 04, Ammo: 07, R#02]
Game Stats — DC Adventures
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Synth — Averaged PL 9.6
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 08 | 07 | 02 | 02 | 04 | 04 | 04 | 02 |
Shapeshifter ● 14 points
- Growth 1
- Morph 2 (people of roughly his size and gender)
- Protection 2 (Quirk 1 - not against Sharp Impact)
Artificial genius ● 6 points
- Quickness 4 (Limited 1 to mental tasks)
- Jack-of-all-trades, Languages 4
Close attack 3, Defensive Roll 1, Ranged Attack 1
Benefit 1 (Associate to the Vanity mob), Equipment 2, Jack-of-all-trades, Languages 4, Well-Informed
Athletics 1 (+9), Close combat (Unarmed) 2 (+9), Deception 7 (+9), Expertise (Artistic creation) 6 (+10), Expertise (Organised crime) 4 (+8), Insight 5 (+9), Intimidation 4 (+6), Perception 6 (+10), Persuasion 2 (+4), Ranged combat (Firearms) 4 (+7). Synth is thought to have had various other Expertises.
Heavy Pistol
| Initiative +2 |
| Unarmed +9, Close, Damage 8 |
| Heavy Pistol +7, Ranged, Damage 4 |
| Dodge | 9 | Fortitude | 11 |
| Parry | 10 | Toughness | 10 |
| Will | 7 |
Disability Every other day from midnight to midnight, Synth is mentally debilitated
Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort & Will PL 9
Point total 136 Abilities 66, Defences 20, Skills 21, Powers 20, Devices 0, Advantages 9. Equiv. PL 10.
