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Synth

Category : Comic Books
Subcategory : DC universe
Type : Villain
Game System : Dual-stats (MnM / DCH)
Notes :

Synth v2

By Sébastien Andrivet

Source of Character: Aztec LS (DC Universe)

Helper(s): Roy Cowan

Quotes

Synth

“Did I neglect to mention they nicknamed Synth because I’m a shape-shifter ? The Major Force look was only a disguise, you morons. Just my way of pulling a job and laying the blame on some other clown.”

(Disguised as Aztec, and trying to convince Green Lantern to kill the actual Aztek) “Oh no. He’s coming for me. Don’t be confused by his appearance - Synth can assume any form he touches. Terminate him now - while you can.”

Game Stats — DC Heroes

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Synth
Dex: 06 Str: 09 Bod: 08 Motivation: Power/Psycho
Int: 08 Wil: 08 Min: 06 Occupation: Criminal
Inf: 06 Aur: 04 Spi: 05 Resources {or Wealth}: 006
Init: 020 HP: 025

Powers: Chameleon: 08, Growth: 01, Superspeed: 04

Bonuses and Limitations: Superspeed only to accelerate mental Tasks

Skills: Artist: 06, Charisma: 06, Weaponry (Firearms): 05 and possibly others

Advantages: Confidante (Mindy Falconer) and an undocumented list of Familiarities, Expertises, Scholars and Languages

Connections: Street (Low), Underworld (Low)

Drawbacks: Partial Attack Vulnerability (-1CS RV vs bullets, blades and most energy attacks), Power Loss (every other day, all Mental and Mystical stats drop to 01, every Skill and Power drops to 01, DEX drops to 02, Superspeed disappears and he acquires a CPI (extreme befuddlement). The Loss lasts 24 hours, to the second.). Technically Synth has a Distinct Appearance, but his Chameleon Power makes it moot.

Equipment: .45 semi-automatic pistol [BODY 04, Projectile weapons: 04, Ammo: 07, R#02]

Game Stats — DC Adventures

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Synth — Averaged PL 9.6

STRSTAAGLDEXFGTINTAWEPRE
08 07 02 02 04 04 04 02
Powers

Shapeshifter ● 14 points
- Growth 1
- Morph 2 (people of roughly his size and gender)
- Protection 2 (Quirk 1 - not against Sharp Impact)

Artificial genius ● 6 points
- Quickness 4 (Limited 1 to mental tasks)
- Jack-of-all-trades, Languages 4

Combat Advantages

Close attack 3, Defensive Roll 1, Ranged Attack 1

Other Advantages

Benefit 1 (Associate to the Vanity mob), Equipment 2, Jack-of-all-trades, Languages 4, Well-Informed

Skills

Athletics 1 (+9), Close combat (Unarmed) 2 (+9), Deception 7 (+9), Expertise (Artistic creation) 6 (+10), Expertise (Organised crime) 4 (+8), Insight 5 (+9), Intimidation 4 (+6), Perception 6 (+10), Persuasion 2 (+4), Ranged combat (Firearms) 4 (+7). Synth is thought to have had various other Expertises.

Equipment

Heavy Pistol

Offense
Initiative +2
Unarmed +9, Close, Damage 8
Heavy Pistol +7, Ranged, Damage 4
Defense
Dodge9 Fortitude11
Parry10 Toughness10
Will7
Complications

Disability Every other day from midnight to midnight, Synth is mentally debilitated

Power levels

Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 10, Parry/Toughness PL 10, Fort & Will PL 9

Point total 136 Abilities 66, Defences 20, Skills 21, Powers 20, Devices 0, Advantages 9. Equiv. PL 10.

Background

Real Name: Inapplicable
Marital Status: Unknown
Known Relatives: None
Group affiliation: Former member of the Vatmen, former associate of the Vanity mob
Base Of Operations: Vanity, OR
Height: 6‘5” (usually) Weight: 250 lbs
Eyes: Usually white Hair: Usually none

Powers and Abilities

Synth possesses superhuman strength, and is secretly a shapechanger. He seemed to be an experienced criminal, and there’s a possibility that he was trained in industrial espionage.

He was also designed to be super-intelligent - but that did not quite work out, since like the other Vatmen he turned out to be unstable. Synth is thus a genius… every other day. At midnight on the dot, he becomes a drooling imbecile with a very limited awareness of his environment - for precisely 24 hours.

It was mentioned that during his “high” days Synth did things such as composing operas in Esperanto, implying that he masters a much longer list of know-hows than what was demonstrated. GMs should feel free to add Skills (at about 06 APs), Familiarities, Languages, etc. as needed or interesting.

History

Synth was once a part of a now-forgotten team of corporate super-heroes, the Vatmen. One assumes that they were artificial beings grown using an experimental process. In the medium run, the Vatmen project was a failure - they all died or went crazy due to their inherent instability. It is possible that Synth was the most viable of the batch.

The power-hungry Synth became a criminal. Since he was mentally crippled every other day, he couldn’t satisfy his ambitions but nevertheless became an enforcer for the mob controlling a very bad place - the city of Vanity, in Oregon. This mob, apparently led by Mister B. and Mister F., was not named in the story. Synth did not mention his shape-shifting abilities, hoping to one day use them to somehow become capo.

In unrevealed circumstances, Synth met with 17-year-old business student Mindy Falconer and they fell in love. The venomous, ambitious lovers decided to take over Vanity’s underworld - Falconer would run the business during Synth’s off-days.

Fall of Bloodtype

An opportunity arose when Mister B. requested that Synth cook up a plan to get rid of Bloodtype, Vanity’s killer vigilante. Synth needed a way to lure Bloodtype to a crime scene, and Falconer easily convinced him to use her father - a retired, has-been villain called the Piper - as the bait.

The plan worked fine. Synth kidnapped Mindy Falconer, and the mob forced the Piper to put his costume back on and rob a bank lest his daughter be executed. Bloodtype did intervene during the bank heist, and a hidden bomb was detonated, killing Bloodtype, the Piper and a number of customers.

Synth then started impersonating Major Force, pretending to have come to Vanity to take over now that Bloodtype was out of the picture. He killed and beat up several criminals to make his point, chilling the scene - as Synth was the only superhuman that Vanity mobsters had on hand. ”Major Force” then proposed a meeting to negotiate turfs, to which the mobsters agreed if only to gain time.

The meeting was a trap - Falconer (still supposedly a hostage) and “Major Force” confronted the mobsters, and Synth revealed the “Major Force” deception. They smugly announced their plans and prepared to gun down the mobsters, as Synth had enough inside intelligence to resume mob operations in Vanity without an hitch.

Fall of Falconer

Two heroes then intervened - a newcomer that would soon become known as Aztek, and Green Lantern (Kyle Rayner) who was following up on reports of Major Force sightings. This derailed the take-over attempt, and the mobsters present were arrested.

The confrontation had to take place late in the evening, and the heroic intervention made the events last longer than they should. As Synth prepared to shoot Aztek, midnight struck. Immediately befuddled by his cyclical idiocy, Synth accidentally shot Mindy Falconer dead.

Synth has not been seen since. Given his nature, it is possible that he has long since reached the end of his lifespan.

Description

Synth looks Golem-like, and often wears suits, shirts, ties and hats in older styles to convey a wise guy image.

Personality

Synth is a made man, straight from a Godfather movie ; he even dresses like a traditional wise guy most of the time. He thirsts for power - perhaps because he resents being forever held back from exercising his brilliance by his condition.

He’s a ruthless killer, and will not hesitate to kill some schmuck(s) in an horrible way if he needs to intimidate others.

When Synth is in his confused state, he can’t even really speak and is very passive ; he was unable to even recognize his lover. When he’s in his brilliant state, he’s smooth, tricky and arrogant.

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