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Darna
| Dex: 12 | Str: 08 | Bod: 12 | Motivation: Upholding the Good |
| Int: 09 | Wil: 10 | Min: 10 | Occupation: Crimefighter/Student (as Narda) |
| Inf: 10 | Aur: 10 | Spi: 10 | Resources {or Wealth}: 002 |
| Init: 045 | HP: 150 |
Powers: Telekinesis: 05, Hypnosis: 07, Mind Blast: 07, Superspeed: (14), Telepathy: 05, (Super Breath: 08), (Heat Vision: 08), Empathy: 07, Sealed Systems: 11, Personality Transfer: (13)
Bonuses and Limitations:
- Telekinesis is Touch only.
- Mind Blast is Touch and Bashing only, combined with using Hypnosis to remove immediate memories (and must be used when taking memories with Hypnosis) APs of time in the past equal to RAPs.
- Telepathy and Personality Transfer is seriously marginal and at GMs discretion with anyone other than her host.
- Hypnosis does not suffer from multi-attack penalties as long as the targets can see Darna’s eyes and hear her singing voice. Use of Hypnosis other than removing memories relies on her voice.
- Empathy is Discerning
- I listed some of her powers to her tiara. In the comic, it is said to give her the “protection of The Matriarchs.” However, she only removes the tiara for a brief time and it’s not entirely clear what, if any powers, it actually provides. I speculated based on notes from authors in letter sections. In older versions, these powers are internalized.
Skills: Acrobatics (incl. Aerial): 11, Martial Artist: 13, Occultist: 04, Weaponry (Melee, Missile): 13, Charisma (Persuasion): 13, Artist (Singing): 10
Advantages: Language (Tagalog), Attractive, Area Knowledge (Philippines), Iron Nerves, Insta-change, Local Hero (Filipinos)
Connections: Media (High), General Ramos (High), Police (High), The Matriarchs of the Adarna (High). Darna has also been known to adventure with other Philippine based heroes such as Captain Barbell (another Captain Marvel type), Dysebel (a mermaid) and Lastikman (a Plasticman type). She could presumably call upon any of them for aid.
Drawbacks: Alter Ego (controllable), Dependent (Grandmother), Enemy (Valentina), Voluntary Exile, Limelight, Secret ID
Equipment:
In the different versions of Darna, her equipment varies slightly.While she always has bracelets, a winged tiara (usually part of a red
skullcap) sometimes with a ruby in the center, and a belt that seems
to be covered with discs. Their use and impact on her abilities (if
any) seems to change somewhat, depending on the author.
The Golden Tiara of the Adarna Warriors is the symbol of Darna’s
people and is a source of her power. It is clear it possesses
symbolic significance and in the Mango Comic is said to convery
the “protection of the Matriarchs.” According to authors’ notes, it
also boosts her psionic abilities.
- Golden Tiara of the Matriarchs [BODY 30, Invulnerability: 20, Flight: 14, Power Reserve: 08 (to BODY, STR, Telekinesis, Mind Blast, Hypnosis; Power Reserve can only be used up to 4 APs on attributes and defaults to Str and Bod unless declared otherwise)]
- The Ruby in her Tiara has the ability to project a powerful concussive blast and is possibly the actual source of her Heat Vision in the GMA series: Tiara Ruby [BODY 12, Mental Blast: 08, Heat Vision: 08 (Heat Vision emits from eyes)]
- Cell phone Darna always seems to carry a cell phone where General Ramos can reach her (where she keeps it, I have no idea).
- In the GMA TV series (and possibly some of the older versions) she can use the discs on her belt as shurikens: Shuriken [BODY 03, EV 02, Range: 02, Grenade drawback, Dart bonus]) [Note: MA EV of 13 can be substituted]
- In the Viva Films version, Darna takes a page from Wonder Woman’s playbook and bounces bullets off her bracers. Bracelets [BODY 30, Misc. can count as small shields for blocking maneuvers]
Design notes
I used Wonder Woman and Captain Marvel as the primary
benchmarks for the character. Darna is often compared to Wonder Woman
but Captain Marvel seems to be the most direct inspiration for the
character. Darna’s power set very closely resembles Captain Marvel
(and Superman) from her creation. Narda is not only a girl who shouts
the name of her adult heroic counterpart to transform (Alter Ego is a
common trait amongst Revelo’s characters), but in at least one
version, her powers are said to be the “allure of Venus, the glory of
Apollo and the strength of Sampson,” which is also very similar to
the moniker of SHAZAM.
Since there are lots of questions about the higher level characters (such as Superman and Captain Marvel) and Dexterity, it’s important to note Darna routinely takes on trained soldiers (who have enhanced/Enchanted stats, particularly Str) throughout the comic in groups of 5-10 usually without ever being touched (even while actively attacking). This is true even when she does not seem to use Superspeed. In the GMA TV series, she often uses Superspeed more blatantly and catches all the bullets from an automatic rifle being fired at her and/or others (roughly a 14 AP feat). So using Captain Marvel as a benchmark, I went with a slightly lower Dex (more in line with WW) and a higher Superspeed and Martial Artist (to keep her substituted Dex in line with the Captain and Superman).
Narda
“Ding ! Ang Bato !” (Movie version quote included here for its fame, it means “Ding ! The Stone !”)
| Dex: 03 | Str: 02 | Bod: 03 | Motivation: Upholding the good |
| Int: 05 | Wil: 04 | Min: 05 | Occupation: Student |
| Inf: 03 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 002 |
| Init: 011 | HP: 020 |
Skills: Medicine: 03, Artist (Singing): 07
Advantages: Attractive, Buddy (Ding), Insta-change, Language (Tagalog)
