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Johnny Too Bad
| Dex: 04 | Str: 09 | Bod: 05 | Motivation: Mercenary |
| Int: 03 | Wil: 02 | Min: 03 | Occupation: Mercenary |
| Inf: 03 | Aur: 02 | Spi: 03 | Resources {or Wealth}: 004 |
| Init: 010 | HP: 015 |
Powers: Growth: 01, Skin armour: 06
Bonuses and Limitations:
- Growth is Always On and Already Factored In
- Skin Armour is also half as effective (i.e., 03 APs) against Energy Attacks (+1)
Skills: Vehicles (Land)*: 04, Weaponry (Firearms)*: 04
Advantages: Language (Jamaican patois)
Connections: Underworld (Low), Street (Low)
Drawbacks: Creepy Appearance
Equipment: Colt M1911 (x2) [BODY 04, Projectile weapon: 04, Ammo: 07, R#02]
Game Stats — DC Adventures
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Johnny Too Bad — Averaged PL 6.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 03 (08) | 03 | 01 | 02 | 02 | 00 | 00 | 01 |
Superhumanly strong ● 14 points (Permanent)
Protection 5
Protection 4 (Limited 1 - to Physical Impacts)
Enhanced Strength 5
Intimidation 4 (+4)
All-out Attack, Close attack 2, Precise Attack (Ranged, Concealment), Quick Draw, Ranged Attack 2
Equipment 2, Language (Jamaican patois)
Athletics 1 (+9), Close combat (Unarmed) 2 (+6), Expertise (Streetwise) 5 (+5), Expertise (Jamaican lore) 4 (+4), Perception 1 (+1), Ranged combat (Firearms) 3 (+7), Vehicles 4 (+6) (Limited 2 to common land vehicles)
Light Pistol plus Feature 1 (one extra pistol)
| Initiative +1 |
| Unarmed +6, Close, Damage 8 |
| Pistols +7, Ranged, Damage 3 |
| Dodge | 6 | Fortitude | 8 |
| Parry | 6 | Toughness | 12/8* |
| Will | 3 |
Distinctive appearance Johnny Too Bad is very large, hugely muscled and usually goes bare-chested, making him rather noticeable.
Expensive tastes He furthermore has conspicuous and expensive tastes in cars, beverages, female company, etc. making him even more noticeable (and not as affluent as he might be) and prone to impulsive behaviour to have fun
Trade-off areas Attack & Effect PL 7, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort & Will PL 6
Point total 74 Abilities 24, Defences 17, Skills 9, Powers 14, Devices 0, Advantages 10. Equiv. PL 5.
Whether Limited 1 Protections ought to be counted in Dodge/Toughness and Parry/Toughness is debatable. Here we’ve counted half of it since, well, it happened to fall just right and it represents the character well.
