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Joystick
| Dex: 08 | Str: 05 | Bod: 06 | Motivation: Thrillseeker/Mercenary |
| Int: 05 | Wil: 04 | Min: 05 | Occupation: Criminal |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 005 |
| Init: 028 | HP: 035 |
Powers: Force Manipulation: 10, Jumping: 04, Power Reserve (DEX, Jumping or Superspeed): 06, Superspeed: 06
Bonuses and Limitations:
- Force Manipulation is Contingent on Power Reserve (-1), may only be used to create her Batons (-1), the AP’s may only be split among the listed Attributes and Powers to a maximum of the values shown (-1), and require either her Gauntlets or ordinary batons as a focus (-1)
- Power Reserve is Minor Marginal (-1)
- Superspeed is Contingent on Power Reserve (-1)
Skills: Acrobatics: 10, Martial Artist: 06, Thief: 07, Weaponry (Batons): 09, Weaponry (Missiles): 07
Advantages: Lightning Reflexes, Shtick (Paired Melee Weapons)
Connections: None
Drawbacks: SIA (Challenge Addiction, see below), SIA (Danger)
Equipment:
- Batons (x2) [BODY 05, EV 05, Energy Blast: 06, Flash: 06]
- GAUNTLETS [BODY 06]
Challenge Addiction
Joystick thrives on challenges, enjoying throwing her self into
situations where she’s pushed to her limits, or even out of her depth.
When faced with an inferior opponent, she’ll often handicap herself so that they have a better chance. As the ’Living Embodiment of Action’ she has access to a reserve of power which she only accesses in tough situations, partly to increase the challenge of the situation and partly to hide her link to the Grandmaster (it’s unknown whether she still has access to this following the events at the Wellspring).
When faced with a situation doesn’t seem to pose enough of a challenge, she’ll try to make it harder on herself, such as when she found her infiltration of a Hydra carrier going too easily, so she radioed them to let them know where she was committing sabotage so that they’d send guards to try to stop her.
Previous Stats
Joystick has previously had connections with the Great Game, the
Thunderbolts, and the Grandmaster, but after betraying the first two,
she’s unlikely to get any help from those (the Great Game may even
become an Enemy), and unless the Grandmaster turns out to have survived
(which isn’t inconceivable) that one will also be redundant.
