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Captain Mar-Vell
A 3600 Point Character
| Dex: 10 | Str: (08)10 | Bod: (07)12 | Motivation: Upholding The Good |
| Int: 08 | Wil: 11 | Min: 12 | Occupation: Protector of the Universe |
| Inf: 10 | Aur: 08 | Spi: 09 | Resources {or Wealth}: 004 |
| Init: 032 | HP: 100 |
Powers: Acuity: 12, Weakness Detection: 18, Flight: 11, Solar Sustenance: 12, Energy Blast: 10, Systemic Antidote: 04, Energy Absorption: 09, Power Reserve: 02, Invulnerability*: 07
Bonuses and Limitations:
- Acuity is most often used as Danger Sense or Awareness as a default setting (+0)
- Detect Weakness is Contingent (-1) to Acuity
- Acuity has the Distance(+1) and Supernatural (+1) Bonuses
- Energy Absorption is Solar energy only (-2)
- Systemic Antidote is Innate (+1 )
- Power Reserve is Linked to Energy Absorption and Solar Sustenance (-2), and adds to STR and Energy Blast equally (-0)
- Flight, Solar Sustenance, Energy Blast, and Power Reserve are Contingent (-1) to Energy Absorption
Skills: Charisma: 10, Martial Artist*: 10, Military Science: 08, Thief (Escape Artist, Security Systems): 07, Vehicles (Air Vehicles, Space Craft): 07, Weaponry: 09
Advantages: Buddy [Rick Jones], Iron Nerves, Leadership, Lightning Reflexes, Misc. Captain Mar-Vell is Outside the Loop of Destiny (Like Thanos, he’s not destiny-bound, enabling Mar-Vell to perform wondrous deeds on a cosmic level (he has an extra 50 HPs for such purposes, including facing Thanos himself ; this brings him to 150 HPs whilst in this ’state‘).
Connections: Avengers (High, Powerful), Titanian Eternals (High, Powerful), Earth’s Superhuman Community (Low, Powerful). Although the Cosmic entity Eon is responsible for Mar-Vell’s elevation to the role of Cosmic Champion, he is not listed as a Connection because they never meet again.
Drawbacks: Dependant [Elysius], Arch Enemy (Thanos), Arch Enemy (Supreme Intelligence), Exile: Involuntary [Kree Empire], Public Identity, Miscellaneous: Mar-Vell’s Powers, STR, and BODY all lose 2 AP’s while cut off from Solar Radiation
Equipment: NEGA-BANDS [/STR/ 09 BODY 25 BODY /12/, Flight: 30, Sealed Systems: 20, HP Cost: 1343 ; Sealed Systems is Ineffective Against Gas Attacks ; /STR/ is User-linked to Spirit, The BODY of the Nega-Bands’ wearer becomes 12 unless the wearer has a native BODY 12 or higher, in which case he receives no extra benefit. Misc: The Nega-Bands may have capabilities of which Mar-Vell is unaware.]
Previous Statistics
Mar-Vell’s stats have changed somewhat frequently, so I won’t list all the changes here, but items of note are:
- While trapped in the Negative Zone, Mar-Vell shares a Mental Link with Rick Jones, and…
- …by slamming the Nega-Bands together, Rick Jones would trade places with Mar-Vell (Add to the Nega Bands: Dimensional Travel, Limited to Negative Zone Only, Can only switch the wearer of the Nega-bands with someone he shares a Link with)
Some may be confused by the listing of a “split” HP score for Mar-Vell. This is necessary due to the discrepancy between Mar-Vell’s power level and Thanos’ when they fought. Mar-Vell could not possibly stand up to Thanos unless he has HP far in excess of his normal level, and in fact more than Thanos normally posesses. Since Mar-Vell was chosen as Cosmic Champion specifically to defeat Thanos, During those times he is acting as the Universal Protector he has the higher HP total.
Game Stats — DC Adventures
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Captain Marvel — Averaged PL 13.6
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 05 (08) (10) | 03 (10) (12) | 04 | 05 | 10 | 03 | 05 | 05 |
Cosmic awareness ● 13 points ● Descriptors: Cosmic, Sensory
Enhanced Perception 6 (+18) Linked to Senses 10 (Extended [x100k] Radius Cosmic Awareness, Detect Weakness [Ranged, Cosmic Awareness], Danger Sense [Cosmic Awareness])
Kree physiology ● 1 point ● Descriptors: Racial, physiological
Immunity 2 (Disease, Poison), Limited to Half Effect
Solar-powered ● 47 points
- Photonic Blast — Damage 10 (DC 25; Extras: Increased Range: ranged)
- Solar Absorption —Immunity 2 (Uncommon Descriptor: Solar; Flaws: Limited - Half Effect)
- Solar Flight — Flight 10 (Speed: 2000 miles/hour, 4 miles/round)
- Solar Sustenance — Immunity 1 (Starvation&Thirst; Flaws: Limited: requires solar energy)
- Solar Vitality — Enhanced Stamina 2 Linked to Enhanced Strength 2 Linked to Enhanced Extraordinary Effort, All Limited: requires solar energy
Unbound by fate ● 7 points
Variable 1 (Enhanced Abilities and Ultimate Effort), Action 2 (free), Flaws: Only when the series’s PL is temporarily raised
Nega bands ● 25 points (Indestructible, Removable) ● Descriptors: Cosmic
- Cosmic Protection — Immunity 5 (Cold, Radiation, Vacuum, Suffocation (All); Quirk: Can still be affected by gas-based attacks
- Intergalactic Flight — Movement 3 (Space Travel 3: other galaxies)
- Strength of Will — Enhanced Stamina 7, Enhanced Strength 3
All-Out Attack, Close Attack 4, Power Attack, Precise Attack 2 (Ranged, Cover and Concealment), Ranged Attack 7, Uncanny Dodge
Connections
Athletics 4 (+14), Close Combat: Unarmed 2 (+16), Expertise: Kree Military 13 (+16), Insight 7 (+12), Perception 7 (+18/+12), Persuasion 5 (+10), Sleight of Hand 4 (+9; Limited 2 to Escaping), Technology 8 (+11; 2 Limited 2 to Security), Vehicles 6 (+11; Limited to Air and Space vehicles)
| Initiative +4 |
| Unarmed +16, Close, Damage 10/8/5 |
| Photonic Blast +12, Ranged, Damage 10 |
| Dodge | 14 | Fortitude | 14 |
| Parry | 14 | Toughness | 12 |
| Will | 12 |
Enemies The Captain has been in conflict with Thanos, the Mad Titan, many times and has also been at odds with the Kree Supreme Intelligence
Motivation Upholding the cosmic good and protecting the innocent
Relationships Rick Jones has been Mar-Vell’s closest friend and, at one point, his only access to Earth; Elysius the Titanian Eternal is Mar-Vell’s lover
Responsibility Captain Mar-Vell is the appointed Protector of the Universe
Identity Formerly, Captain Mar-Vell was in a state where he had to change places with Rick Jones by slamming the Nega-Bands together.
Trade-off areas Attack & Effect PL 13, Dodge/Toughness PL 13, Parry/Toughness PL 13, Fort & Will PL 13
Point total 232 Abilities 80, Defences 23, Skills 25, Powers 68, Devices 25, Advantages 17. Equiv. PL 16.
