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Gorilla Man
| Dex: 06 | Str: 08 | Bod: 07 | Motivation: Unwanted Power |
| Int: 05 | Wil: 05 | Min: 05 | Occupation: Agent of Atlas; former agent of S.H.I.E.L.D. |
| Inf: 06 | Aur: 05 | Spi: 06 | Resources {or Wealth}: 004 |
| Init: 017 | HP: 050 |
Powers: Analytical Smell/Tracking Scent: 05, Density Increase: 01, Iron Will: 10, Jumping: 02
Bonuses and Limitations:
- Density Increase is Always On, and is Already Factored In (-1)
- Iron Will only works against Mystical-based Powers (-1)
Skills: Acrobatics: 06, Military: 05, Vehicles (Air): 05, Weaponry (Firearms, Heavy): 06
Advantages: Near-Immortal, Prehensile Feet
Connections: Agents of Atlas (High), Howling Commandos (Low)
Drawbacks: Misc. Drawback (The Curse, 0 pts), Strange Appearance
Equipment: He’s often armed with some kind of heavy machinegun when expecting trouble - Big Gun [BODY 04, Projectile weapon: 07, Ammo: 10, R#03, Advantage: Autofire]
The Curse
The origin of The Curse which created the Gorilla Man is lost to history, although mixed rumours of it have been spread far and wide. The Curse gives its bearer virtual immortality, making them immune to the passage of time, but transforming them into a large, powerful, gorilla. When he killed the previous Gorilla Man, the curse transferred to Hale, and he has held it ever since. Should Hale be killed, the Curse would likewise transfer to his killer. In game terms they would acquire Gorilla Man’s Physical Stats (06/08/07, unless their own are higher), Powers and Skills (Analytical Smell\Tracking Scent: 05, Density Increase (Always on): 01 and Acrobatics: 06, again, unless they already have them at higher levels), Prehensile Feet, Slowed Aging, Strange Appearance, and this Curse.
Previous Stats
While a member of the Howling Commandos, he had a High level Connection to them, and a Low level connection to SHIELD. Given the covert nature of the assignments they undertook, it’s unlikely he had any form of Credentials.
