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Iron Man
| Dex: 03 | Str: 03 | Bod: 04 | Motivation: Uphold the Good/Thrill of adventure |
| Int: 06 | Wil: 07 | Min: 04 | Occupation: Inventor/Billionaire |
| Inf: 06 | Aur: 06 | Spi: 05 | Resources {or Wealth}: 017 |
| Init: 014 (17) | HP: 075 |
Skills: Charisma: 07, Gadgetry: 11, Scientist: 10, Vehicles (Land): 04, Vehicles (Power Armor): 06
Advantages: Attractive, Confidant (Virginia “Pepper” Potts), Connoisseur, Genius, Pet (Jarvis), Popularity
Connections: Stark Industries (High), USAF Lt. Colonel Jim Rhodes (High), US Military (Low)
Drawbacks: Fatal Vulnerability (If Stark does not have his arc reactor plugged into his chest he will die, No Range). Loss Vulnerability (All Acting Values drop to 1 AP when he is without the arc reactor); MIA (the party life early only), Public Identity
Equipment:
- IRON MAN MARK III ARMOR [/Str/ 07 /Body/ 12 INT 05, Cold Immunity: 03, Data Storage: 15, Energy Blast (Repulsors): 05, Energy Blast (Arc-Beam): 09, Flash: 05, Flight: 09, Power Reserve (Flight, Energy Blast (Repulsors&Arc-Beam), Sealed Systems): 02, Projectile Weapons: 07, Radar Sense: 12, Radio Communications: 17, Sealed Systems: 08, Telescopic Vision: 06, Artist (Actor): 06. Bonuses & Limitations¬es:
- Power Armor skill can sub for Dex while wearing the suit
- All Powers have no AV — use Power Armor Skill instead
- Energy Blast (Arc-beam) represents blasts fired directly from the port in the armor’s chest plate and has Lack of Control (-1CS)
- Flash only affects radar or other targeting systems and has Ammo: 04
- Projectile Weapons has its own AV but requires an Automatic Action to target
- Projectile Weapons has Multi-Attack 2 (+2 FC)
- Repulsors cannot be fired at flight speeds higher than 9 APs
- Artist (Actor) is only usable to disguise the wearer’s voice with a heavy metallic timbre
- Equipping the suit takes 4 phases and Stark’s AI, Jarvis
- Suit is powered by an arc reactor in Stark’s chest — If it fails his vulnerabilities trigger (see Power complication below)
- The armor’s gauntlets contain at least one ANTI-TANK MINI-MISSILE [BODY 04, Bomb: 09, Sharpness (Bomb): 04, Grenade Drawback], possibly more]
- IRON MAN MARK II ARMOR [Same stats as the Mark III minus Cold Immunity and possibly some of the weapon systems, though it would still have Energy Blast as that Power is based on the repulsors which also provide Flight.] This first revision of the Iron Man armor served as a testbed for the many advances that Stark made on the Mark I. Developing this armor helped Stark discover various technical difficulties such as the armor’s vulnerability to low temperatures during high-altitude flight which were compensated for in the Mark III’s design.
- IRON MAN MARK I ARMOR [/STR/ 07 /BODY/: 06, Flame Immunity: 02, Flame Project: 07, Flight: 06, Skin Armor: 04, R#: 03.
Bonuses & Limitations:
- Maximum DEX while wearing the Mark I Armor is 04 APs.
- Power Armor skill can sub for Dex while wearing the suit.
- Flame Project has No AV — use Power Armor Skill instead.
- Flame Project only has a Range of 03.
- Flight has an R# of 07, rolled every phase that Flight is used.
- The armor’s right gauntlet contains a crude MINI-MISSILE [BODY 02, Bomb: 07, Grenade Drawback].]
- JARVIS SYSTEM [STR 05, BODY 09, INT 06, INF 04, Data Storage 18, Gadgetry: 05, 17 AP Laboratory]. The Jarvis system is the AI that runs Stark’s penthouse as well as his armor. It can use a pair of industrial manufacturing robots to build Stark’s designs or act as remote hands. Jarvis has a very advanced speech recognition system and quite a bit of personality. Jarvis will only respond to authorized personnel.
Power complication Subplot: Low on Power
During the last battle of the movie Tony had to use a vastly weaker battery (the first miniature arc reactor) to power the suit. This left him on a countdown of power functionality, with Flight burning up energy quicker than anything else. It caused all powers to have Serious Burnout and risked triggering his Fatal Vulnerability.
