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This section discusses two sets of stats. The first is the baseline stats ; the second is for Stalker as a godlike being, from a specific story set in 1945.
Stalker
| Dex: 07 | Str: 04 | Bod: 05 | Motivation: Unwanted Power |
| Int: 07 | Wil: 06 | Min: 07 | Occupation: Adventurer |
| Inf: 06 | Aur: 05 | Spi: 07 | Resources {or Wealth}: 002 |
| Init: 024 | HP: 040 |
Powers: Cold immunity: 01, Emotion immunity*: 07, Full vision: 00
Bonuses and Limitations:
- “Emotion immunity” boosts his RV against effects relying on emotional manipulation - chief Broadcast Empath, Phobia and Aura of Fear, but possibly some other effects and modes of Character Interaction (GM’s call)
- Full vision only works in combat, to deny positional or awareness advantages to fighters flanking or in the back of Stalker
Skills: Acrobatics (Athletics): 05, Acrobatics (Climbing): 06, Animal handling (Riding): 05, Martial artist (incl. Techniques): 06, Military science (Tracking): 08, Thief (Stealth, Concealment): 06, Vehicles (Sea): 04, Weaponry (Melee, Missile): 08
Advantages: Iron Nerves, Lightning Reflexes, Schtick (Contender, Make-do Equipment (Weaponry (Melee, Missile))), Misc.: Stalker does not have a soul, which may make him immune to some (usually mystical) abilities
Connections: None
Drawbacks: Distinct Appearance (Crimson eyes, unsettling vibe caused by his soulless nature), SIA toward recovering his soul
Equipment:
- Stalker’s usual kit is a Broadsword [BODY 06, EV 04 (05 w/STR, 07 w/Martial Artist)] and a Large Dagger [BODY 05, EV 04 (05 w/STR, 07 w/Martial Artist)]
- He seems to be wearing light chainmail - though whether it actually has protective property was never clear. LIGHT CHAINMAIL [BODY 06, Skin armour: 01, Limitation: Skin armour only vs. bladed weapons]
- Soul of the Rock of Eternity [BODY 30, Dimensional travel (Travel): 12, Sorcery: 12].
Is not dead what cannot live
It is strongly implied, but never demonstrated that Stalker cannot die - he doesn’t have a soul that can leave his body. It is thus possible that he has about 15 APs of Always On Invulnerability with a misc. Limitation that it takes several hours to kick in.
Stalker — 1945 stats
The version of Stalker that appeared on the DC Earth in 1945 wielded enough power to take on the entire Justice Society after he had absorbed the power of the Spectre, Doctor Fate and others. Here are some tentative stats for Stalker after the power absorption.
His power level just before the absorption is unknown, but even then Stalker was powerful enough to ravage a world given enough time.
Stalker
| Dex: 08 | Str: 12 | Bod: 14 | Motivation: Nihilist |
| Int: 07 | Wil: 06 | Min: 15 | Occupation: Ravager |
| Inf: 06 | Aur: 05 | Spi: 15 | Resources {or Wealth}: 002 |
| Init: 022 | HP: 100 |
Powers: Cold immunity: 01, Emotion immunity*: 07, Full vision: 00, Sorcery: 15
Bonuses and Limitations:
- “Emotion immunity” boosts his RV against effects relying on emotional manipulation - chief Broadcast Empath, Phobia and Aura of Fear, but possibly some other effects and modes of Character Interaction (GM’s call)
- Full vision only works in combat, to deny positional or awareness advantages to fighters flanking or in the back of Stalker
Skills: Acrobatics (Athletics): 06, Acrobatics (Climbing): 07, Animal handling (Riding): 06, Martial artist: 12, Military science (Tracking): 10, Occultist: 11, Thief (Stealth, Concealment): 06, Vehicles (Sea): 04, Weaponry: 12
Advantages: Immortal, Iron Nerves, Lightning Reflexes, Schtick (Improvised weapons), Misc.: Stalker does not have a soul, which may make him immune to some (usually mystical) abilities
Connections: None
Drawbacks: Distinct Appearance (Crimson eyes, unsettling vibe caused by his soulless nature), CIA toward the Nihilist Motivation, MPI
Equipment:
- Stalker still uses a Broadsword [BODY 15, EV 04 (13 w/STR)] and a Large Dagger [BODY 15, EV 04 (13 w/STR)]
- His ARMOUR is presumably magical [BODY 12, Skin armour: 02]
- Stalker had the entire plans of his DOOMSDAY DEVICE memorised and could routinely use sorcery and undead servants to build one within hours. Mr. Terrific recognised it as a four-dimensional object transposed in normal space, based on Arthur Cayley’s fractional dimensions. Since Mr. Terrific knew exactly what the DEVICE was and how it worked, it is likely that Stalker was just using existing plans from mystical and/or weird science literature available in several dimensions.
The DEVICE’s main function was to draw chthonic energy and shoot it into the sun, making it brighter and brighter until it went nova.
The counterweight arcs of the extremity gears of the DEVICE were equipped with enormous blades, and reacted as a system of defence to cleave people attempting to monkey with it (AV 05, EV 10).
Rituals: Stalker did not seem to use Rituals (he had full-blown Sorcery), but he was summoned by a ritual that included a mystical booby trap. This booby trap was powerful enough to fell Doctor Fate, the Spectre and other mystics - treat as a Magic Blast: 30 that is its own AV and has 5 APs of Area of Effect, but only affects people with Sorcery or Homo Magi. This trap allowed Stalker to step into our dimension and to reinforce his own might with the energy of those it had just felled.
Levelling
During the centuries that follow the story in the 1970s Stalker book, Stalker learns a technique or Ritual that allows him to appropriate part of the puissance of the mystics, demons, godlings, etc. whom he defeats. This is how he eventually acquires the superhuman Powers, Attributes and Skills in the 1945 stats above.
The suggested DCH approach for this is :
- The campaign had special rules about Character Advancement, greatly increasing the costs for such. A factor of twenty over what is described in the rulesbook seems reasonable, given the dreary nature of the world and the fact that even the hero’s skills come from sudden divine empowerment, not training and development.
- Stalker somehow gained a campaign-specific Miscellaneous Advantage allowing him to use costs closer to baseline Character Advancement, but only with HPs gained against opponents with magical abilities or a magical nature. He then takes centuries, and the death of innumerable foes, to reach his godlike power.
