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Professor Strange
| Dex: 08 | Str: 05 | Bod: 06 | Motivation: Psychopath |
| Int: 10 | Wil: 10 | Min: 04 | Occupation: Psychiatrist, Criminal |
| Inf: 08 | Aur: 08 | Spi: 08 | Resources {or Wealth}: 06 |
| Init: 029 | HP: 095 |
Skills: Acrobatics: 07, Artist (Actor): 06, Charisma: 09, Gadgetry: 10, Martial Arts: 07, Medicine: 09, Military Science (Demolition): 06, Scientist: 15, Thief: 08, Weaponry: 05, Vehicles: 06
Advantages: Connoisseur, Genius, Henchmen (Monster Men), Rich Friends (hidden wealth), Scholar (Psychiatry, Yoga), Schtick (Robot Double Gambit)
Connections: The Secret Society of Super-Villains (Low), The Underworld (Low)
Drawbacks: MPR (Near-sighted, needs glasses), furthermore see below
Equipment: Professor Strange will usually carry one or two concealed hidden weapons on his body. He also has access to a large, hidden laboratory.
The return of the diabolic professor
Professor Strange is unusually adept at returning from the dead, unusually so even for a super villain. Of the Batman villains only the Joker rivals him in this aspect. He has fallen to his death, been beaten to death, been blown to pieces and so on, but, somehow, always manages to return, usually many years later. Nobody knows how he does it, but when he does it, and he will, everybody always exclaims: “-You?! But you’re dead!” This then allows the good professor a snappy retoire, such as: “Am I, indeed? And what, then, does that make you, dear [subject]? [Shoots down or drugs subject]”. Since he was last seen he will have been making plans.
It is known that, at one point, Strange applied yogic techniques to slow down his metabolism to the degree that he would appear dead; treat this occasion as a Suspension Power Trick. Strange also regularly uses the Robot Double Gambit Schtick. Other, more extreme effects can be well represented by a GM, wishing to highlight this, by allowing him to temporarily use the Contingency Plans Schtick, or perhaps even the Invulnerability power.
Is the Professor of Psychiatry mad himself ?
Strange walks the fine line between genius and insanity, and takes detours to both sides. I think it is safe to say that he is a diagnosed schizophrenic. He regularly develops a psychosis or mania; he has, for example, had the Psychological Instability Drawback at varying degrees, as well as an obsession to take over the Batman’s identity (an Irrational Attraction). He eventually regains his equilibrium, returning with new, even deadlier and more ingenious plans than ever before, only to begin the cycle anew. Depending on at which point he is in his walk between the genius and the insane, he might thus have a mental Drawback in the campaign.
Typical Monster Man
| Dex: 04 | Str: 08 | Bod: 06 | Motivation: Obedience to Prof. Strange |
| Int: 02 | Wil: 02 | Min: 02 | Occupation: Monster-like henchman |
| Inf: 02 | Aur: 02 | Spi: 02 | Resources {or Wealth}: N/A |
| Init: 008 | HP: 005 |
Powers: Growth: 06
Bonuses and Limitations: Growth is Always on and Already Calculated into Stats (-1)
Skills: Martial Artist: 05
Drawbacks: Strange Appearance
