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Sergeant Oddball
| Dex: 04 | Str: 03 | Bod: 03 | Motivation : Mercenary |
| Int: 05 | Wil: 03 | Min: 03 | Occupation : Tank commander |
| Inf: 05 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 003 |
| Init: 014 | HP: 020 |
Skills: Military science: 02, Vehicles (Tanks): 04, Weaponry (Infantry weapons): 03, Weaponry (Heavy weapons): 05
Advantages: Familiarity (military equipment and protocols, German tanks of WW II), Rank (Sergeant)
Connections: Sgt. Crapgame (Low), 321 Armor Division (High)
Drawbacks: Bad reputation (Freak), SIA toward Eccentric conduct.
Sgt. Oddball’s secret weapons
The highly hippiesque tank squad of Sgt Oddball had made some changes; some of them were practical (making them faster), some were clever (like mocking up their guns so that they resembled 90 mms instead of 75 mm), other changes for example include , using paint projectiles to scare the Germans or playing music through loudspeakers during an attack (providing a calming affect for the tankers).
The driver of Sgt. Oddball’s Sherman tank, Moriarty, is a highly competent mechanic and as such has Gadgetry: 07.
Sgt. Oddball has access to 3 Sherman M-4 tanks with the following stats: M4 SHERMAN [STR 07 BODY 08 (Hardened Defence), Projectile weapon (Autofire): 08, Running: 07, R#03] w/ 75mm MAIN GUN [BODY 06, Projectile weapon: 09, Ammo: 01, Bonus: Projectile weapon has an EV 06 area of effect over 0 APs, Limitation: Long Reload Time, Note: 90 rounds onboard] If a gunner rolls a 02 when firing the 75, he will accidentally shoot one paint projectile.
