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Spitfire (quasi-vampire)
| Dex: 06 | Str: 08 | Bod: 06 | Motivation: Thrill/Responsibility |
| Int: 05 | Wil: 04 | Min: 06 | Occupation: Special agent |
| Inf: 06 | Aur: 05 | Spi: 06 | Resources {or Wealth}: 008 |
| Init: 027 | HP: 050 |
Powers: Air control: 05, Cold immunity: 03, Detect (Vampires) (ML): 10, Gravity decrease: 02, Invisibility: 02, Invulnerability (ML): 10, Jumping: 05, Superspeed: 10, Vampirism: 08
Bonuses and Limitations:
- Air Control is Contingent on Superspeed and is performed via moving (usually running).
- Air Control does no allow for flight.
- Detect is expressed as an olfactory sensation, and requires concentrating for an AP of time for each two APs of range (one second for somebody within zero APs, two minutes for the full range)
- Gravity Decrease is Contingent on Air Control - it consists in forming a strong updraft under the target object. Spitfire can also use it on herself through rapid legs movement heating the air below her.
- Invisibility is limited to blurring/obscuring her facial and body image, and requires Superspeed to be active (one AP of Invisibility at 5+ APs, the other at ten) (BC 5 FC 2)
- Invulnerability does not work against being staked in the heart
- Invulnerability allows her to continue animating her body even in a skeletal, muscles-free state
- Jumping is Contingent on Superspeed and requires running at high speed, plus some kind of ramp or elevated item to spring from
- Spitfire can only use up to 5 APs of Superspeed to reduce the time for tasks
- When subbing for EV, Superspeed can inflict slashing/cutting type damage (by vibrating her hand), which can be important re.: certain defences or vulnerabilities.
- Vampirism is Regretful, and cannot be used against targets with No Vital Areas
Note: When receiving a full transfusion of the blood of the original Human Torch (or vamping it), Spitfire’s unique physiology grant her Invulnerability: 12 and Regeneration: 12 as long as it lasts. Invulnerability counteracts ageing effects, and both Powers will work to erase ageing and wounds suffered since the last time she was physically 16 or so.
Skills: Acrobatics (Athletics, Dodging): 08, Artist (Actress): 04, Artist (Artist): 02, Martial Artist (inc. Techniques): 05, Occultist (Occult knowledge): 03, Thief (Locks and Safes): 06, Vehicles (Land, Air): 04, Weaponry (Firearms): 04, Weaponry (Knives)*: 06
Bonuses and Limitations: Acrobatics and Thief are both Contingent upon Superspeed
Advantages: Connoisseur, Credentials (MI13, Medium), Familiarity (British nobility customs, Business management, Financial engineering, Vampire lore), Immortal, Iron Nerves, Language (German), Life Support (No Need To Breathe), Schtick (Fists of Fury, Wound Rejection (Low)), Stabilisation, Misc.: Jacqueline is a fairly senior English noble and enjoys some social privileges due to her rank
Connections: Former Invaders (Low), Mortigan Goth (Low), British business world (Low), British nobility (Low), Human Torch I (Jim Hammond, High — currently deceased), Roger Aubrey (Low), Scotland Yard (Low), Namorita (Low), Dr. Strange (Low), Union Jack (Joey Chapman) (High), Peter Wisdom (High), Captain Britain (Brian Braddock) (High), Blade (Eric Brooks) (High), Black Knight (Dane Withman) (Low), Excalibur (Dr. Faiza Hussain) (Low), Meggan Puceanu (Low)
Drawbacks: Public ID, Traumatic Flashback (seeing Kenneth or John), MIA toward Familial Honour and British Patriotism
Equipment:
- Spitfire rarely uses equipment at this stage, though her mask includes as MI13 tactical radio headset.
- She occasionally uses a bastard sword from the Falsworth ancestral armoury, which seems to date back to Arthurian times. It has a BODY of at least 10 (it can withstand Spitfire using it to strike with superhuman strength and speed) and from context likely has some properties against demons (a few APs of Sharpness ?).

