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Cloudburst
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 004 |
| Init: 012 | HP: 025 |
Powers: Flight: 06, Lightning: 13, Weather control: 06
Bonuses and Limitations: All Powers are Contingent upon Weather control
Skills: Accuracy (Lightning): 08
Advantages: None demonstrated
Connections: Mercenary scene (Low)
Drawbacks: Minor Rage
Equipment: Goggles [BODY 02, Shade: 01, Do nothing: 04]
The best defence
Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.
This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry - and their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.
Game Stats — DC Adventures
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Cloudburst — Averaged PL 6.6
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 01 | 02 | 01 | 03 | 02 | 00 | 00 | 01 |
Weather power ● 40 points ● Descriptor: Overmaster enhancements
- Flight 5
- Lightning — Ranged Electricity Damage 13
- Environment 4 (Visibility -2) and possibly other weather control effects
Aerial combat ● 2 points ● Descriptor: Skill
Enhanced Dodge 3, Move-by-Action (both are Limited 1 - only whilst in flight)
All-Out Attack, Close Attack 2, Ranged Attack 2
None demonstrated
Athletics 2 (+3), Close combat (Unarmed) 1 (+5), Insight 1 (+1), Perception 3 (+3), Ranged Combat (Lightning) 4 (+9)
| Initiative +1 |
| Unarmed +5, Close, Damage 1 |
| Lightning bolts +9, Ranged, Damage 13 (will usually use All-Out Attack) |
| Dodge | 6 | Fortitude | 6 |
| Parry | 5 | Toughness | 4/2* |
| Will | 3 |
Temper Violent thug
Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 5, Fort & Will PL 5
Point total 88 Abilities 20, Defences 15, Skills 6, Powers 42, Devices 0, Advantages 5. Equiv. PL 6.
The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect. They also prefer offensive tactics - for instance Cloudburst normallly uses All-Out Attack, especially early in the fight.
