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Cloudburst

Category : Comic Books
Subcategory : DC universe
Type : Villain
Game System : Dual-stats (MnM / DCH)
Notes : Cadre ; New Extremists

Cloudburst v1

By Sébastien Andrivet

Source of Character: DC Universe

Reasons: This article assumes that you’ve read our main article about the Overmaster’s Cadre. The New Extremists have but capsule entries with speculative stats, since there’s so little material about them.

Writeups.org & Amazon.com recommend Justice League America #78-79 (1993) and Justice League America #88-90 (1994).

Quotes

Cloudburst

“Get ready to die, Justice League.”

“Don’t worry, it’s just a little… cloudburst between friends ! Let’s see how you stand up to a little bad weather !”

Game Stats — DC Heroes

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Cloudburst
Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 012 HP: 025

Powers: Flight: 06, Lightning: 13, Weather control: 06

Bonuses and Limitations: All Powers are Contingent upon Weather control

Skills: Accuracy (Lightning): 08

Advantages: None demonstrated

Connections: Mercenary scene (Low)

Drawbacks: Minor Rage

Equipment: Goggles [BODY 02, Shade: 01, Do nothing: 04]

 

The best defence
Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.

This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry - and their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.


Game Stats — DC Adventures

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Cloudburst — Averaged PL 6.6

STRSTAAGLDEXFGTINTAWEPRE
01 02 01 03 02 00 00 01
Powers

Weather power ● 40 points ● Descriptor: Overmaster enhancements
- Flight 5
- Lightning — Ranged Electricity Damage 13
- Environment 4 (Visibility -2) and possibly other weather control effects

Aerial combat ● 2 points ● Descriptor: Skill
Enhanced Dodge 3, Move-by-Action (both are Limited 1 - only whilst in flight)

Combat Advantages

All-Out Attack, Close Attack 2, Ranged Attack 2

Other Advantages

None demonstrated

Skills

Athletics 2 (+3), Close combat (Unarmed) 1 (+5), Insight 1 (+1), Perception 3 (+3), Ranged Combat (Lightning) 4 (+9)

Offense
Initiative +1
Unarmed +5, Close, Damage 1
Lightning bolts +9, Ranged, Damage 13 (will usually use All-Out Attack)
Defense
Dodge6 Fortitude6
Parry5 Toughness4/2*
Will3
* Without Defensive Roll
Complications

Temper Violent thug

Power levels

Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 5, Fort & Will PL 5

Point total 88 Abilities 20, Defences 15, Skills 6, Powers 42, Devices 0, Advantages 5. Equiv. PL 6.

Notes

The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect. They also prefer offensive tactics - for instance Cloudburst normallly uses All-Out Attack, especially early in the fight.
 

Background

Real Name: Unrevealed
Marital Status: Unrevealed
Known Relatives: None
Group affiliation: New Extremists ; Cadre
Base Of Operations: Mobile
Height: 5‘10” Weight: 140 lbs.
Eyes: Brown Hair: Black

Powers and Abilities

Cloudburst can fly, summon rolling black clouds in the sky and shoot lightning from his hands. The Powers listed above assume a little wiggle room and flexibility around these themes, but generally he just flies around and blasts.

Cloudburst

History

See the Cadre entry for context about the New Extremists.

Description

See illustrations.

Personality

Very little was apparent in the department for the New Extremists. They seem to be professional killers.

Writeup completed on the 25th of May, 2010.

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