Click here to hide or display the game stats
Mongul
| Dex: 10 | Str: 26 | Bod: 22 | Motivation: Power Lust/Psychopath |
| Int: 12 | Wil: 16 | Min: 11 | Occupation: would-be galactic conqueror |
| Inf: 11 | Aur: 10 | Spi: 10 | Resources {or Wealth}: 012 |
| Init: 033 | HP: 135 |
Powers: Comprehend Languages: 13, Energy Blast: 16, Growth: 02, Sealed Systems: 16, Telepathy: 02, Teleport: 28
Bonuses and Limitations:
- Energy Blast can be projected from his hands, eyes, or through a projector on his chest (+0). See below for more about the projector.
- Growth is Always On, a Form Function, and is Already Figured into his stats.
Skills: Gadgetry: 13, Vehicles (Space): 07
Advantages: Expertise (Weapons of Interplanetary Mass Destruction); Expansive Headquarters (his starship, at least during his first appearance); Genius
Drawbacks: SIA to conquest of the galaxy; SIA to revenge on Superman; Strange Appearance
Equipment:
- BODY ARMOR [BODY 15, Diminution: 14, Energy Absorption: 20, Kinetic Absorption: 20, Force Wall (cube): 14, Radio Communications (Scrambled): 29, R#02] Notes: The Radio Communications can be used to contact his starship’s computer, allowing him to give it commands remotely. He once adapted this to Controller tech to allow him to direct a Sun-Eater, as well. Bonuses & Limitations: Diminuition, Energy Absorption, Kinetic Absorption, and Force Wall are all part of one combined ability — see the “Cosmic Cubes” section below. By the third time Mongul encounters Superman, he’s adapted the cubic force fields to run on red solar energy, activating Superman’s vulnerability.
- Chest Beam Projector [BODY 15, Energy Blast: 16, R#: 02] During his last battle with Superman at the Fortress of Solitude, Mongul was shown using a gadget on his chest to flash-fry Robin II/Jason Todd (although this turned out to be an illusion caused by the Black Mercy Plant). In all previous appearances, Mongul projected Energy Blasts from his hands or eyes, even when his Body Armor had been destroyed. My No-Prize explanation is that Mongul may have adapted red solar rays into his energy blasts, even as his did into his Force Cubes. This is not verified, but if so, Energy Blast has a Bonus making it operate on red solar wavelengths, activating Superman’s Vulnerabilities. The projector’s energy blast may have a separate power supply, but I suspect it channels Mongul’s own energies, tuning them to red wavelengths before firing.
- Mongul makes use of a city-sized Starship. Tentative stats for it might be [DEX 04, STR 20, BODY 24, INT 11, WILL 03, MIND 06, Energy Blast: 16, Eye of the Cat: 45, Flight: 43, Invisibility (vs. Radar only): 10, Radio Communications (Scrambled): 40, Radar Sense: 40, Recall: 30, Sealed Systems: 21, Telescopic Vision: 40, Area Knowledge (the Galaxy), R#: 02]
Most of this is completely speculative, outside of the demonstrated Flight speed. Eye of the Cat represents the starship’s probes, shown below. I’ve assumed Mongul’s ability to find his way around the galaxy, even to very obscure locations, is evidence that his starship has excellent navigational data (represented by Area Knowledge). The Invisibility is based on the fact that he parked his ship in our solar system without being detected, but that may have more to do with our limitations rather than his stealth technology. I’ve been pretty minimialistic with the ship’s weaponry. As shown by his History, Mongul does like weapons, the more powerful the better. But he also likes to get his hands dirty and fight up-close and personal. We’ve never seen him use his starship in a fight, so further weapons systems will have to be determined by the GM. - Probes (x2) [BODY 12, INT 02, Flight: 44, Illusion: 02, Radio Communications (Scrambled): 45] These extremely fast probes, almost able to pace Superman, are controlled remotely from his starship. The Illusion power is used for holographic communications — for example allowing Mongul to project his voice and image from the probe while he is far away. Only one probe was actually seen, I’m just assuming the starship has a replacement.
- Black Mercy plant/fungus [BODY 09, Mental Freeze: 24, Mind Drain: 01, Mental Illusion: 20, Mind Probe: 25, Snare (Self-Linked): 12] These stats are rather loose and off-the-cuff, since the plant’s mostly a plot device. Basically, the thing snares somebody when touched, then mentally paralyzes the subject while pacifying them with a Mental Illusion of their dreams come true, dreams found via Mind Probe. The Black Mercy lives off the victim via Mind Drain. All the plant/fungus’s powers can only be used on somebody touching it, and it can only have one victim at a time. Should a subject fight off the Mental Freeze and Mental Illusion, they can try to break the Snare.
- Gauntlets (x2) [BODY 15]. These oversized gauntlets allow someone to handle the Black Mercy plant without it attacking them via Snare. It does not allow them to remove the plant from someone else, simply to carry it to a new target safely.
Cosmic Cubes
Mongul’s Body Armor is able to trap opponents in a special trans-dimensional force field. This is represented by the armor’s powers of Diminution, Energy Absorption, Kinetic Absorption, and Force Wall. Mongul targets someone with Diminution. If successful, they are shrunk and encased in a whitish transparent cube (Force Wall). The cube suppresses and absorbs energy used from the inside (Energy Absorption, Kinetic Absorption). Energy projected by someone outside the cube is unaffected. By Mongul’s third encounter with the Man of Steel, he has modified the cubes to run on red solar energy. As a result, Superman has a -3 CS OV/RV penalty to resist Dimunition. Once shrunken and imprisoned, the environment inside the cube is saturated with red solar rays, activating a Kryptonian’s Loss Vulnerability.
Weapons of Mass Destruction
Warworld, the Sun-Eater, and the like are also basically plot devices, so I’ve not done stats for them. For Warworld, think Death Star with lots of nuclear missiles and anti-personnel guns, all automated. For the Sun-Eater, should it actually reach a star you’re probably looking at 70+ APs of Power Drain and Vampirism. It has a DEX of 06, STR and BODY of 60+, and Mongul was able to get it to fire Energy Blasts of 30 or so APs, laced with red solar rays.
