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Atom
A 5637 point character
| Dex: 06 | Str: 04 | Bod: 04 | Motivation: Upholding the Good |
| Int: 09 | Wil: 07 | Min: 07 | Occupation: Nuclear Physicist |
| Inf: 05 | Aur: 06 | Spi: 06 | Resources {or Wealth}: 005 |
| Init: 022 | HP: 075 |
Powers: Claws: 01, Density Increase: 10, Dimensional Travel: 08, Dispersal: 08, Gliding: 02, Jumping: 00, Microscopic Vision: 38, Power Reserve (STR): 04, Sharpness (Claws): 10, Shrinking: 38, Teleportation: 22
Bonuses and Limitations:
- Claws can only be used when more than 20 AP of Shrinking is active and only when attacking a target from inside (-1)
- AP of Density Increase engaged Add to STR (+3), do not add to his RV (-2), and do not subtract from DEX (+2), but he can only use as many APs as his active level of Shrinking so as to offset the STR/Weight loss (-1)
- Dimensional Travel allows only Travel (-2), is Contingent of Shrinking (-1), and can only reach sub-atomic dimensions or other Earths (which have a Travel Value of 10) (-1)
- Dispersal only works when more than 20 AP of Shrinking is active (-1), and only allows passing through objects (-3)
- Gliding is Contingent on Shrinking (-1), and cannot be used while Density Increase is active (-1)
- Jumping is reduced by the active APs of Shrinking as long as his STR remains at 4 AP (+1)
- Microscopic Vision is Always On at the active APs of Shrinking (-1)
- Power Reserve is Minor Marginal (-1), can only be used for one action per payment (-1), is Contingent on Density Increase (-1), and cannot be used while Shrinking is active (-1)
- Shrinking reduces STR and Weight by the currently active APs (-2), and has a Range of Touch which allows him to shrink voluntary targets (+3), but those targets may suffer an explosive attack (-1, see Atom Bombs below)
- Teleportation is Contingent on Shrinking (-1), only allows travel via communication signals (-1)
Skills: Acrobatics: 05, Detective (Clue Analysis): 07, Gadgetry: 12, Martial Artist: 05, Power Ring (Indigo): 05, Scientist: 12, Thief (Stealth): 04, Vehicles (Land, Air): 05, Weaponry (Melee): 06
Advantages: Special Credentials (JLA), Genius, Insta-Change, Languages (some Arabic, French, Katarthan), Life Support (No Need to Breathe when more than 15 APs of Shrinking in use, 100 pts)
Connections: Justice League (High), Hawkman & Hawkwoman (High), Ivy University (High), Ivy PD (Low), Indigo Tribe (Low), Teen Titans (Low)
Drawbacks: Public Identity
Equipment:
- COSTUME [BODY 06, Invulnerability (Only protects against Chronos’ aging touch): 08]
- He has built size changing devices other than his belt, such as the original (bulky) machine with which he first experimented on the white dwarf star matter, and a handheld device which shrunk the CIA agents. Both had Diminution, the handheld version having 6 APs. If the device is destroyed before the duration of the Diminution is up, the target remains shrunken, otherwise they suffer the risk of exploding when returning to their normal size (see Atom Bombs below).
Atomic War
The array of Powers and varying AP levels at different sizes can be complicated to keep track of, so here are some of the general benchmark heights he most commonly uses. (His RV is unaffected by the changes, as his lighter body absorbs more of the impacts.)
Changes caused per AP of shrinking are:
- STR reduced by 1 AP;
- Gains 1 AP to his OV against Physical Attacks;
- 1 AP is subtracted from his movement speed;
- APs of Shrinking are used as OV/RV against Perception checks (which could substitute for his Stealth Subskill); and
- 1 AP is subtracted from his weight.
Normal Size
At normal height Ray can engage in bursts of super strength by adding extra-dimensional mass to his body, allowing him to use Power Reserve for one action. He can also reduce his weight by shifting it to the extra-dimensional location his mass goes when he shrinks, so as to allow him to use his Gliding while still at full size.
Six Inches High
His normal Atom height is 6 inches (6 APs), the optimum height below which his perception shift slightly. At this height some of his abilities depend on whether he retains his full weight (reducing his weight while shrinking requires an additional action).
Regardless of which is true, he gains 6 APs to his OV (making it 12 APs), his movement speed is reduced to -2 AP (0.25 mph), he has 6 APs of Microscopic Vision, and he has 6 APs of Stealth.
If maintaining his full weight (full Density Increase is active) his STR is still 4, his weight is still 2 APs, and he has Jumping.
If reducing his weight in line with his size (Density Increase not active) his STR is -2, and he has Gliding (at -4 APs).
At this size his main combat manoeuvre is to use his full weight to jump about, reduce it and let his momentum glide him to where he wants to go, and increase his weight just in time to hit his target. He also frequently switches his weight on while standing on enemies or their weapons, throwing them off balance.
Intruder Size
At around 20 APs of Shrinking, Ray is small enough to slip inside a human body. At this size (assuming he isn’t using Density Increase), he has an OV of 26, 20 APs of Microscopic Vision, 20 APs of Stealth, has Dispersal, Life Support protect him from gas attacks, and his STR is -16. If he enters a target, though, he can use Claws to attack them from within, such as by jumping about in their ears, or messing in their brain. (Of late, when he’s been particularly depressed and cynical, he’s used this as a method of questioning super-villains.)
Atom Size
38 AP is the maximum level of Shrinking he can achieve before he shifts into sub-atomic worlds (Dimensional Travel). At this point he can’t really interact with the normal world. His STR is -34, his OV is 44, he has Microscopic Vision at 38 APs, and Stealth at 38 APs.
Size Shifting Miscellany
If Atom has the initiative, he may decide to use his size changing to dodge an attack, so can instantly shrink and use the OV of his new size against the attack.
At more than 6 AP of Shrinking his visual perceptions start to go, and by 10 APs his visual perception begins to go by 1 AP per extra AP of Shrinking. Beyond 25 APs he’s unable to see anything through the air molecules.
His hearing also starts to go at around 10 APs, and anything shouted at that point is indistinguishable (which does make him immune to verbal attacks, such as verbally delivered Hypnotism commands), and beyond 20 AP he’s unable to hear regular speech.
He reaches a point in Shrinking (15 APs) where oxygen molecules become too big for him to breathe. While it’s unclear how, he can survive beyond this point, either breathing some kind of a substitute, or not breathing at all. This also makes him immune to gas attacks.
Atom Bombs
The initial reason Atom couldn’t use the shrinking technology for the scientific advances he’d have liked (making farming more efficient, enabling larger loads to be transported using less energy, etc.) was that anything shrunk for more than two minutes would explode when returned to its normal size, apart from Ray himself, who had a natural immunity. The time limit has been increased over the years to around an hour.
Over time, though, there have been stories where others have used his belt (even without the costume) and changed size for long periods with no apparent harmful effects, or he’s managed to take passengers along when transporting along phone lines.
Equally, there have been a number of occasions where the danger of others changing size with his technology has been a plot point, so this seems more a continuity issue rather than a change over time.
(It should be noted that no person shrunk by his devices has ever actually suffered this effect as far as I’ve been able to find.)
If you decide to use this rule, then as soon as the Shrinking (or Diminution) effect wears off or is cancelled, the character suffers a Killing Attack with the AV/EV equal to the maximum APs of Shrinking (or Diminution) to which they were subjected.
Mote Indigo
During the Blackest Night, Ray was selected to wear a temporary Indigo Power Ring due to his compassion. The Ring allowed him to fly, project energy, heal others by touch, gave him a protective field (Skin Armor), allowed him to force others to empathise with the pain they’d caused, and created a lantern-like staff with which he could duplicate the abilities of other Power Rings in his vicinity. (He had previously used Hal Jordan’s Ring back in Justice League of America #14, when he first joined up. It was still on Hal’s finger, but Ray used it for telekinesis and reversing a mindwipe.)
Indigo Power Ring
Attributes: INT 06; /BODY/ (Hardened) 12; BODY 30.
Powers: Adaptation: 11, Comprehend Languages: 20, Damage Transference: 06, Detect (Superior candidate for Indigo Tribe recruitment): 20, Energy Blast: 11, Flight: 40, Life sense: 45, Miniaturisation: 10, Phobia: 11, Regeneration: 04, Sealed systems: 16, Skin Armor: 04, Telepathy: 05, Teleportation: 35
Formulas:
- Adaptation is User-Linked to AUR + Power Ring Skill APs
- Damage Transference is User-Linked to AUR
- Energy Blast is User-Linked to AUR + Power Ring Skill APs
Bonuses and Limitations:
- None of the Powers has an AV (-1 or -0 Drawback, depending on house rules) - use the relevant Accuracy Skill instead
- Adaptation only works on Power Ring Powers, and may only be maintained while the target copied is within close Range (half AP of Adaptation)
- Comprehend Languages allows the wielder to understand the Indigo Tribe language (which is otherwise a 25 OV/RV language)
- Damage Transference has the User Does Not Suffer Risk of Injury Bonus
- Detect can only be used upon the death of the wearer, to scout for a successor (though Acuity could be used to perform similar scans in less dire circumstances). Detect itself will scan for quantitative aspects such as the relevant Power Link Skill, Attribute, Advantages, but the process also allows for benchmarking against an exemplar to determine ethical suitably. This exemplar is programmed in the rings, but this is not a flawless process and sometimes it can authorise persons who aren’t that right
- Life sense is limited to detecting Indigo Tribesmen
- Phobia does not create an image of the target’s greatest fear, but rather the pain they’ve inflicted on innocents — the OV of the target may thus be modified by how much or how little pain they have inflicted on innocent people at the GM’s discretion
- Phobia can only be used on a single target with whom the ring wielder is in physical contact
- Telepathy cannot be used to engage in mental combat - only for communication, often helped by the ring’s Comprehend Languages
- When used to communicate with members of the Indigo Tribe, Telepathy has a special +75 Range Bonus.
Advantages: Insta-Change
Drawbacks: Unknown
Major Mynah
During an archaeological dig he supervised in Cambodia, Ray was helped against some Viet Minh looters by a local mynah bird whose wings were broken in the fight. Returning to the US with it, he took it to Hawkman, who was unable to help heal its wings but gave it a new artificial pair, powered by a cosmic ray motor, which allowed it to fly at up to 120mph. Training the bird, with help from Hawkman, Ray named it Major Mynah, and used it as a mount while he was the Atom. He used a device capable of distorting the reflected light to make Major appear to have golden feathers, to hide their secret identities. As well as acting as a mount, it also provided a distraction for his enemies, while repeating phrases it’d heard, frequently phrases from TV. During this period Atom had the Pet Advantage.
Major Mynah
| Dex: 04 | Str: 00 | Bod: 01 | Motivation: Bird |
| Int: 02 | Wil: 01 | Min: 02 | Occupation: Bird |
| Inf: 01 | Aur: 01 | Spi: 02 | Resources: N.A. |
| Init: 007 |
Powers: Claws: 01, Flight: 07, Shrinking: 05, Telescopic Vision: 02
Bonuses and Limitations: Shrinking is always on and is already factored in (-1)
Skills: Thief (Pickpocket, Stealth): 04
Previous Stats
Initially his shrinking was controlled by a mechanism on his belt buckle, which he had to manually operate, so if his arms were restrained he’d be unable to change size. He soon created a remote control for it in his gloves, which allowed him to control the size change even if he wasn’t wearing his belt. Following his Sword of the Atom period he became mentally able to control the changes. It was at this point he became able to control whether his costume appeared, whereas before it always appeared when he shrank.
So initially the Powers were from his Gadget (Belt), although Ray himself had immunity to the explosive effect of Shrinking (a Miscellaneous Advantage). At least one of these belts survived until recently, and was used by Jean when she murdered Sue Dibny.
During his early adventures he showed familiarity with a number of fields including ornithology, numismatics (coin collecting), and archaeology, (basically whatever was needed to get him into the story) so he may well have had Omni-Scholar.
Prior to the Sword of the Atom period, Jean was a Dependant for him, and he had a Secret ID. It was after this time that he gained Public ID, with a few privacy subplots during the Power of the Atom period.
Initially his Motivation seemed to be Thrill of Adventure, but this began to change around the time of Power of the Atom, and certainly during the Identity Crisis it was closer to Upholding the Good. Just prior to the Blackest Night he began veering towards Seeking Justice, but that appears to have been a brief thing (primarily during Cry for Justice).
During the period he was reverted to a teenager, Ray lost a lot of his scientific knowledge, and his memories became slightly hazy. Following the Genesis event, he also developed the power to grow larger than his regular height, to around 50‘. He lost his Gadgetry and Scientist Skills, gained the Age (Young) Drawback, had a High Connection to the Teen Titans of the time, and gained Growth: 09.
Prior to the Blackest Night, Teleporting others along with him was Minor Marginal.
