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Serpentyne
| Dex: 05 | Str: 10 | Bod: 09 | Motivation: Fanatic |
| Int: 04 | Wil: 03 | Min: 03 | Occupation: Avenger |
| Inf: 03 | Aur: 03 | Spi: 03 | Resources {or Wealth}: 001 |
| Init: 012 | HP: 015 |
Powers: Analytical Smell/Tracking Scent: 05, Detect (Dire Wraiths): 09, Digging: 01, Growth: 02, Extended hearing: 02, Sealed systems: 06, Ultra-vision: 03
Bonuses and Limitations:
- Detect is Contingent Upon Analytical Smell/Tracking Scent, and can only be used on subjects whom he can smell - having No Range of its own but riding Analytical Smell/Tracking Scent’s
- Detect could presumably be used to sense other types of creatures he learns the scent of
- Growth is Always On and Already Factored In
- Sealed system can only prolong the amount of time for holding one’s breath, and is added to the OV/RV against suffocation. It plays no other role and does not have the +4 Special Duration Bonus (-2 FC)
Skills: Acrobatics (Climbing): 06, Military science (Camouflage): 06, Thief (Stealth): 06, Weaponry (Melee): 06, Weaponry (Firearms): 05
Advantages: Headquarters (Confined - he has lots of real estate but little to put in it), Familiarity (Subterranean survival), Misc.: For the purpose of lifting and throwing objects, Serpentyne’s STR is considered to be 3 APs higher
Connections: None
Drawbacks: Strange Appearance, MPR (Missing one eye), CIA of Dire Wraiths, SPI
Equipment:
- Short sword [BODY 12, EV 04 (11 w/STR)]
- Dire Wraith heavy blaster pistol [BODY 01, Energy blast: 09]
