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Lady Vermin

Category : Comic Books
Subcategory : Marvel universe
Type : Hero
Game System : DC Heroes (Blood of Heroes S.E.)
Notes : Knights of Wundagore

Lady Vermin v1

By Sébastien Andrivet

Source of Character: Marvel Universe (chiefly the Quicksilver series in the late 1990s.)

Helper(s): Capita_Senyera

Reasons: I’ve assumed that Vermin was a brown rat (Rattus norvegicus) though her size is not quite consistent during the story. But when she bites Exodus she looks way too big to be a black rat. The standard senses and abilities for a rat of her size have been assumed to apply to her.

Reasons: There was another version of Lady Vermin in one of the 1990s Spider-Man cartoons on TV, but aside from the name and hair colour there was very little common ground between the two.

Writeups.org & Amazon.com recommend Quicksilver (1997 series).

Quotes

Lady Vermin of the Knights of Wundagore

“Keep her busy while I sniff out a good bit to chomp !”

“I could not ascertain the identities of our captors before I escaped, but they questioned us about where the High Evolutionary has gone — and what’s he’s done with Isotope E.”

“Hurt me, you did ! But the Lady Vermin is a true Knight of Wundagore ! As you will learn to your sorrow !” (WHOMP !)

Game Stats — DC Heroes

Click here to hide or display the game stats

Lady Vermin
Dex: 05 Str: -4 Bod: 02 Motivation: Responsibility
Int: 04 Wil: 04 Min: 04 Occupation: Knight of Wundagore
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 004
Init: 012 HP: 015

Powers: Analytical Smell/Tracking Scent: 06, Claws: 01, Extended Hearing: 02, Hypersensitive Touch: 05, Shrinking: 07, Super Hearing (Ultrasonic only): 05, Systemic antidote: 03, Ultra Vision: 02

Bonuses and Limitations:

  • Shrinking is Always On and already figured.
  • Super Hearing picks up high frequencies, not low ones.

Skills: Acrobatics (Climbing, Dodging): 04

Advantages: Familiarity (Wundagore technology operation), Language (Rat-speak)

Connections: Knights of Wundagore (High), Ratkind (High)

Drawbacks: Minor Physical Restriction (Red color blindness), Minor Physical Restriction (Very near-sighted — anything more than 0 APs away is blurry), Serious Physical Restriction (Can only talk to rats without her translator), Misc.: how manipulative Vermin’s paws are is unclear, since few things are small enough for her to handle

Equipment:

  • TRANSLATOR [BODY 01]. A sort of electronic backpack that amplifies and frequency-shifts her speech so she can be understood by human-scale persons. 
  • DORSAL NACELLE [BODY 02, Energy blast (Diminishing): 05, Flight: 04, Ammo: 04, R#02]. A heavier version of the backpack housing the translator, with a turret, wings and a thicker ring of batteries around her abdomen. The nacelle includes :
    • Her translator
    • A Derringer-sized energy cannon in a cybernetically-controlled turret. It was chiefly used at close ranges, presumably because rats are very near-sighted. From her tactics, we’ve assumed a limited Ammo.
    • Some sort of anti-gravity flight capability, which seems silent and allows her to hover. 
  • The High Evolutionary once issue a viral solution to Vermin, in which she dipped her teeth so she could transmit the virus with a bite. This virus would quickly affect humans and mutants, but was harmless to a rat. The virus was the equivalent of Flash: 13, resisted by Systemic Antidote rather than Shade.

Background

Real Name: Lady Vermin
Other Aliases: Lady V.
Marital Status: Single
Known Relatives: None
Group affiliation: Knights of Wundagore
Base Of Operations: Originally the science citadel in Wundagore, later a castle on the Hudson River then back to Wundagore
Height: About 8” long Weight: About 400 grams
Eyes: Solid black Hair: Grey fur

Powers and Abilities

Lady Vermin is an uplifted rat, who only received cerebral modifications - she is fully sapient and smarter than the average human, but aside from her brain and some minuscule cybernetic interfaces she’s physically a normal rat. Lady Vermin is one of the few known New Men uplifted using Isotope E.

The lack of physical uplift is quite unusual for a New Man, and likely a deliberate choice on the High Evolutionary’s part. Since Isotope E New Men were designed as defenders, Lady Vermin may have been intended as a spy/infiltrator and saboteur with a tiny size and a normal animal appearance. Lady Vermin was once tasked with delivering a special virus using her bite, which is presumably a clue as to why she was designed to be that way.

Lady Vermin

Like nearly all Knights of Wundagore, Vermin is a courageous and disciplined fighter and highly devoted to the High Evolutionary and her comrades-in-arms. Once she runs out of Ammo for her dorsal gun she’ll run interference, distracting an enemy by getting in their hair, clawing at their face, looking for weak points to bite and generally keeping them out of the fight. She seemed to prefer attacking women, but this was probably because they had long hair making it easier for Vermin to manoeuvre.

For unknown reasons Lady Vermin was considered a VIP by ordinary rats - perhaps some sort of nobility, or maybe they respected her for being abnormally smart and articulate. Lady V. could generally convince rats to work for her even if that meant risks, as represented by her Connection. She’s fluent in both rat language(s) and English, though she needs vocalising and amplifying equipment to say something to humans other than “eek eek”.

She was surprisingly resilient, even for a rat, and difficult to knock out. Like most Knights of Wundagore, she’d rather die than abandon her lord.

History

Lady Vermin is one of the small numbers of New Men created in 1995 or 1996 - the first generation to be uplifted using Isotope E. Other Isotope E New Men of this generation are a tigress uplifted to be a hunter-killer (the White Tiger - see her writeups.org) and Sir Wulf, an uplifted wolf and apparently a great fighter and swordsman.

This generation of New Men was meant to bolster the ranks of the Knights of Wundagore, and help defend the Evolutionary’s scientific citadel. The Wundagore science base had been recently attacked by the Acolytes of Magneto, led by Exodus, and further attacks were likely. As noted above, Lady Vermin was likely meant to be a special operative.

There may have been other, undocumented Isotope E New Men, but the High Evolutionary became unstable due to his own exposure to Isotope E. It is thus possible that only a handful of new generation New Men were uplifted before his attention drifted away.

Battle for Wundagore

In late 1997, Exodus and his fanatical mutants attacked again, and overcame the brave Knights of Wundagore - in part by throwing a large wave of expendable Genoshan mutates at the Wundagore research citadel. The Evolutionary had to retreat so that Isotope E would not fall in Exodus’s hand. A half-score of Knights survived the battle ; the High Evolutionary placed them under the authority of his ally Quicksilver and sent them to a safehouse - a riverside castle in New York.

The small unit of Knights helped Quicksilver confront a drugged Thundra and her consort Arkon, then solve a situation on Arkon’s home world of Polemachus. Their attempts at mingling with the New York City population were less successful, though, as a brawl erupted as the Knights attended a performance of Cats without Quicksilver. In the wake of this unfortunate incident, most of the Knights - including Lady Vermin - were kidnapped by the Acolytes.

Lady Vermin

Lady Vermin convinced a rat to stand in for her as she escaped to warn the others, though the hapless volunteer was killed by the Acolytes. The Knights were rescued, and Lady Vermin learned from rats infesting the Acolytes’ jail what the next move of the mutants was. The Knights and Quicksilver rushed to the Savage Land and rescued the increasingly unstable High Evolutionary, taking him to New York.

As preparations were being made to retake the Wundagore science citadel, the Knights were dragged into a conflict with the Heroes for Hire, and Lady Vermin fought Ant-Man (Scott Lang). She took out his small pterosaur mount, but was shocked unconscious in return.

After recovering, Lady Vermin and her companions discovered that one of their own - Lord Anon - had been the Man-Beast all along, and fought him so the unconscious High Evolutionary could be dragged away from Man-Beast’s clutches. The Knights were defeated, however, and even briefly forced to serve Man-Beast as they thought that he was holding the Evolutionary hostage.

In the end Man-Beast was devolved back into an ordinary wolf, the High Evolutionary made himself human again to cure his instability, and Exodus was incapacitated and plunged into a coma. About half the Knights had died during the fights - but Lady Vermin was still alive as were Sir Ram, Sir Tyger, Sir Gator and Delphis - plus the ever-faithful Bova.

Lady Vermin has not been seen since - it is possible that she was killed in 2009 when Modred the Mystic summoned Chthon at Mount Wundagore after killing many Knights there.

Description

See illustrations.

Personality

A clever, courageous fighter with a high level of initiative. Lady Vermin was particularly close to Sir Churchill, a bulldog-based New Man who was killed by the Man-Beast, and often rode on his shoulder.

Unlike the vast majority of New Man, Lady Vermin considered herself to be a rat as well as a New Man, and frequently socialised with ordinary rats. This may be the result of having a normal animal body, and the high intelligence of even ordinary rats.

Writeup completed on the 3rd of January, 2012.

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