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Sportsmaster - in his prime
| Dex: 08 | Str: 04 | Bod: 06 | Motivation: Thrill/Competition |
| Int: 04 | Wil: 04 | Min: 04 | Occupation: Criminal |
| Inf: 04 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 007 |
| Init: 020 | HP: 040 |
Skills: Accuracy (Sports techniques)*: 08, Acrobatics: 06, Animals handling (Riding): 08, Artist (Sculptor): 04, Gadgetry: 04, Martial Artist: 08, Thief: 08, Vehicles: 06, Weaponry: 08
Advantages: Expertise (Sports-themed Gadgets, Collapsible equipment), Headquarters (Expansive), Lightning Reflexes, Schtick (Make do-Equipment (Sports equipment used as weapons)), Scholar (Sports lore)
Connections: Underworld (Low), Corrupt sportsmen and sports workers in the US (Low), Injustice Society (Low)
Drawbacks: CIA toward Winning physical competitions by any means
Equipment: Sportsmaster prefers to use different gadgets for each of his outings and thus doesn’t have fixed Equipment.
Equipment and goons
The whole wide world of sports
The Sportsmaster loves crafting sports-related gadgets, and always has some sports-related gimmicks ready for his opponents. Here’s a list of what he has used ; unless otherwise specified assume 6 APs in the main Power or Attribute of the Gadget :
- Polo balls, soccer balls, hockey pucks, etc. filled with Knockout Gas
- Polo club, croquet mallet, etc. - chiefly notable for being made of wood and thus able to ignore Green Lantern’s defences. Those have a EV of 05, being specially weighted and reinforced.
- Shotput ball, hockey puck, etc. used as a throwing weapons - the ones he builds himself have an EV of 05.
- Little mechanical baseball players filled with explosives (EV 08, but only against large immobile targets such as walls - they are automatons that walk to a wall, ready their bat, slug and explode)
- Flying boomerangs - probably remote-controlled and with an onboard camera, since it followed an impossibly precise trajectory. This Gadget was thrown into a department store through an open window, snatching a pearl necklace from somebody’s hands then flying back to Sportsmaster. It had Flight: 04 and Miniaturisation 02.
- Exploding tennis ball, baseball, lacrosse ball, etc. sometimes delivered at a long range using a racket, a bat, etc. — or even a sports hat (like a golfer’s “brassie beanie”) modified to be usable as an explosive throwing weapon. Larger projectiles - for instance, a soccer ball - can hold more explosives and could have Bomb: 09 or even 10.
- Rocket skis allowing for Flight. That one was used regularly ; they can also be thrown as blunt javelins, with an EV of 06 thanks to the jet engine. An early model “just” had Gliding: 01, and was used to ski in the air while towed by an aircraft, much like water-skiing. Another early variant were self-propelled water skis (Swimming (Surface only): 06). By the 1960s the skis were fitted with a remote control, to recover them after they had to be ditched, and had full Flight.
- Hammer w/elastic line. This hammer is attached to a line secured to Crusher’s wrist, and spun before it is thrown. This is an EV 06 thrown weapon ; Sportsmaster will try to do a Blindside Attack by purposefully missing by an inch, then yanking the weapon back using the elastic line so it hits its target from behind.
- Suction cup boots and gloves. These have but Cling: 03, being built without the benefit of his first Expertise since they’re not considered to be proper sports equipment. They are used to quickly climb sheer surfaces.
- Dummy with pre-recorded voice messages, usually used as a decoy by simulating a person in distress.
- Man-portable jet engines that can be affixed to almost any boat to give it Swimming (Surface only): 06 — Sportmaster’s first Expertise applies since it’s basically cheating at sailing.
- Tricked-out life-sized statues of sportsmen, which explode in a shower of non-lethal projectiles matching their sport (tennis balls for a tennis player, soccer balls for a soccer player, etc.) - treat as Aura of Pain: 05. Sportsmaster also used a special marmorean wax to disguise himself as one such statue. Somehow he can pack a physically impossible equipment whilst disguised as a statue, and the trick statues hold an impossible amount of projectiles.
- Reinforced fishing rods allowing him to catch items about twenty metres away with a perfect cast.
- Spear-like projectile (such as a golfing cup-pole) that is actually a guided missile with an high explosive warhead [DEX 06 BODY 01, Flight: 06, EV (Scattershot) 06, Note: has enough fuel to fly for five Phases, will keep chasing and attacking its target during those].
- Cannon disguised as a baseball.bat. It shoots a baseball at supersonic speeds and is fired from the shoulder like a rifle [BODY 01, Projectile weapon: 06, Ammo: 03, R#02]
- Rocket-powered bat [BODY 02, EV 08, Grenade Drawback]. A bat with a jet engine in the handle, used as a projectile and particularly effective against Green Lantern (Alan Scott). Sportsmaster will usually spend HPs on the AV and EV both when using it, making it his master attack for that encounter.
- Hang-Glider [BODY 01, Gliding: 04, Insta-Change]. This red hang-glider can be assembled in seconds from seemingly nowhere, and is surprisingly good for escaping. Sportsmaster can carry another person whilst flying it.
- Energy net [BODY 05, Snare: 06. This net was deployed using high-velocity rockets, which negate 2 CSes of OV bonuses from speed (say, Flight OV sub or Superspeed OV sub). Furthermore it could reflect super-speed vibrations used to dispose of it, making Superspeed substitutions to get rid of the Snare useless]. A specialised weapon used against the Flash (Jay Garrick), which I suspect was either based on designs by his wife or entirely built by her.
- Razor-cards [BODY 03, EV 03, Sharpness (EV): 07]. These deadly projectiles are incredibly sharp, and it is possible that they were also poisoned. Those were shaped like large playing cards (specifically, a dead man’s hand) and Sportsmaster was riding a flying platform shaped like a roulette wheel, giving the impression that he was using equipment belonging to the Gambler.
- Parachute [BODY 02, Gliding: 02, Flight: 09. The Flight presumably has limited fuel, maybe a few minutes.] This orange parachute can be deployed from seemingly nowhere, usually to escape. There was some sort of mechanism that the Sporstmaster used to fly away at high speeds rather than glide down - presumably mini-rockets dragging the parachute and Sportsmaster up, up and away.
- Sportsmaster can routinely procure flying platforms of all kinds and sizes, presumably via a specialised underworld contractor. Whilst flying one, he’ll occasionally wears a motorcycle helmet with a tinted visor [BODY (Hardened) 05, Shade: 02].
- One flashback briefly shows Sportsmaster with polo equipment, riding a robot horse that apparently has Running: 06.
Team sports
Early on the Sportsmaster occasionally used costumed henchmen with an uniform loosely based on his own, because because that’s what villains did back then.
Use the Beefy Street Thug stats for these guys, since they tend to be fit and strong. They will often have an Expertise - or perhaps APs of Accuracy - in a sport. Apparently Sportsmaster can locate disgraced professional sportsmen as needed.
Special equipment used by these guys has included :
- Self-propelled surf board [BODY 02, Swimming (Surface only): 05]. These are usually piloted by body English, by laying prone on the board. The advantage of this is to present a smaller target and to fire a submachinegun whilst operating the vehicle without penalties to accuracy. Some such henchmen also tried ramming (EV 05), spending their few HPs on that rather than on firing their burp gun.
- Polo equipment (incl. horses, of course) plus .45 handguns and special masks including a hidden rebreather to protect them from the sleep gas used by Sportsmaster.
