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Jimmy Woo
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Justice |
| Int: 05 | Wil: 05 | Min: 04 | Occupation: G-man |
| Inf: 05 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 014 | HP: 015 |
Skills: Acrobatics (Athletics, Climbing)*: 04, Charisma (Interrogation, Persuasion): 06, Detective (Legwork, Police Procedure): 05, Martial Artist: 05, Military science (demolition): 04, Thief (stealth, security systems): 04, Vehicles: 05, Weaponry (Firearms, Heavy): 04. After the Deltite Conspiracy, he gradually increases his Charisma (Interrogation) Subskill to 08.
Advantages: Area Knowledge (major Chinatowns in the US, Hong Kong), Familiarity (Chinese cultures, General scientific knowledge and news), Language (Cantonese Chinese), Rank (S.H.I.E.L.D. - Level 3 agent (Regional Director)), Sharp Eye
Connections: FBI (Low), Street (Low), Su Wan (High - but goes dormant during this era), Nick Fury (High), “Dum Dum” Dugan (High), Gabe Jones (High), Tamara Hashioka (High), Dr. Takigushi (Low)
Drawbacks: None demonstrated
Equipment:
- BETA CLOTH JUMPSUIT [BODY 08, Flame immunity: 03, Radio communications: 05, Skin armor: 02, Limitation: Skin armor only vs piercing and edged attacks]. Back then these were a dull orange. Woo prefers wearing suits - presumably these are ticked ou to offer the same protection as a S.H.I.E.L.D. jumpsuit.
- .30AP S.H.I.E.L.D. Machine Pistol [BODY 04, Projectile weapons: 06, Sharpness (Projectile weapon): 02, Ammo: 08, R#03, Advantage : Autofire]. I assume that the firearms he and his men had in Hong Kong were variant of this well-established weapon. This gun is mostly reserved for tactical operations.
- Snub-nosed .357 magnum backup revolver [BODY 04, Projectile weapon: 05, Range: 03, Ammo: 06, R#02, Limitation: Projectile weapon has No Range - use the listed Range instead]
- When he is in a S.H.I.E.L.D. uniform jumpsuit (which mostly seems to be the case when he’s aboard the helicarrier), he packs the usual ordnance - plasma pistol, Beretta 92 and combat knife.
Game Stats — DC Adventures
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Jimmy Woo — Averaged PL 6.4
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 01 | 02 | 03 | 02 | 04 | 03 | 02 | 01 |
S.H.I.E.L.D. jumpsuit ● 9 points (Noticeable, Removable)
- Protection 3 w/ 2 Ranks of Impervious (both Limited 2 to Sharp Impact)
- Protection 4, Enhanced Fortitude 4 (both Limited 3 to Fire)
- Communication 2 (Radio)
S.H.I.E.L.D. super-machine-pistol ● 11 points (Easily Removable) Ranged Multiattack Ballistic Damage 5 Armour-Piercing 2
Close attack 1, Defensive Roll 2, Evasion, Precise Attack (Close, Concealment), Ranged attack 2
Benefit 2 (Senior agent of S.H.I.E.L.D.), Benefit 1 (Interrogator - Jimmy can use his Expertise as an agent of S.H.I.E.L.D. as his bonus to interrogate suspects), Equipment 2, Language (Cantonese Chinese), Well-Informed
Athletics 4 (+5), Acrobatics 3 (+5), Close combat (Unarmed) 2 (+7), Deception 5 (+6), Expertise (Agent of SHIELD) 9 (+12), Expertise (All things Chinese) 8 (+11), Expertise (Science) 4 (+7), Expertise (Streetwise) 5 (+8), Expertise (Military) 5 (+8), Insight 4 (+6), Perception 4 (+6), Persuasion 3 (+4), Ranged combat (Firearms) 2 (+6), Stealth 2 (+4), Technology 2 (+5) (Limited 1 to Operating, Demolitions and Security), Vehicles 6 (+8)
Light Pistol (backup revolver)
| Initiative +3 |
| Unarmed +7, Close, Damage 1 |
| Light pistol +6, Ranged, Damage 3 |
| S.H.I.E.L.D. gun +6, Ranged, Damage 5 Multiattack |
| Dodge | 7 | Fortitude | 6 |
| Parry | 7 | Toughness | 4/2* |
| Will | 5 |
Duty Agent Woo is a duty-bound patriot and S.H.I.E.L.D. agent
Disability From 1993 to 2005 his personality seemed altered as a consequence of the Deltite conspiracy
Trade-off areas Attack & Effect PL 6, Dodge/Toughness PL 6, Parry/Toughness PL 6, Fort & Will PL 6
Point total 117 Abilities 36, Defences 14, Skills 33, Powers 0, Devices 20, Advantages 14. Equiv. PL 8.
In the 1960s he had more Equipment Ranks for spy-type gadgetry.

