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Esmeralda Weatherwax
| Dex: 05 | Str: 03 | Bod: 04 | Motivation: Responsibility of Power |
| Int: 08 | Wil: 11 | Min: 11 | Occupation: Witch |
| Inf: 10 | Aur: 10 | Spi: 12 | Resources {or Wealth}: 000 |
| Init: 023 | HP: 075 |
Powers: Control (ML): 05, Energy Absorption (ML): 05, Eyes of the Cat: 04, Heat Vision: 00, Hypnotism (ML): 06, Iron Will: 02, Kinetic Absorption (ML): 05, Life Sense: 04, Magic Sense: 08, Personality Transfer (ML): 10, Power Reserve (ML): 05, Running: 03, Sleep (ML): 04, Sorcery: 10, Speak with Plants (ML): 06, Spirit Travel: 08
Bonuses and Limitations:
- Control is Contingent on Personality Transfer (-1), and is Minor Marginal (-1)
- Energy Absorption and Kinetic Absorption both add to Power Reserve (+3, see Delayed Damage below), and must be consciously activated (-1)
- Eyes of the Cat is Contingent on Personality Transfer (-1)
- Heat Vision has a Range of Touch (-1), and is Serious Marginal (-2)
- Hypnotism can be used on animals (+1)
- Iron Will can have an Area Effect as a Minor Marginal Power (+0)
- Life Sense has a Range of 13 AP (+3)
- Personality Transfer may be used on animals (see Borrowing below)
- Power Reserve is fuelled by Energy Absorption and Kinetic Absorption (FC -4, BC -50), and adds to Heat Vision or is suffered as damage at a later time (-3, see Delayed Damage below)
- Running is a Skilled Power (+1)
- Sleep is Contingent on Hypnotism (-1)
- Sorcery cannot affect iron (-1)
- Speak with Plants only while Borrowing or Spirit Travelling (-1)
Skills: Charisma: 10, Medicine (First Aid, Medical Treatment): 06, Occultist (Occult Knowledge, Premonition): 06 (Ritual Magic): 10, Thief (Escape Artist): 06 (Stealth): 10, Vehicles (Broomstick): 04
Bonuses and Limitations: Thief (Stealth) also works against attempts to track her, as she leaves no footprints (+1)
Advantages: Area Knowledge (Lancre), Miscellaneous Advantage (Knows when she’s going to die), Miscellaneous Advantage (Dries out almost instantaneously, even from a complete submerging, including her clothes), Schtick (Mystique [Lancre])
Connections: Nanny Ogg (High), Tiffany Aching (High), Agnes Nitt (High), Queen Magrat Garlick (High), King Verence (High), Witches (Low), Archchancellor Ridcully of the Unseen University (High)
Drawbacks: Mistrust (Witches are not liked in certain areas)
Equipment:
- Broomstick [BODY 04, Flight: 06, Miscellaneous Drawback (Requires a running start to get going), R#05]
- Iron Rimmed Boots [BODY 04, EV 02 (w/STR 04)]
- Hair pins (x2) [BODY 02, EV 01 (w/STR 02)]
Rituals:
Invocation
Effect: Dimensional Travel (Summoning only): 10
Casting time: 08
Components: A cauldron, magic sword, octogram, spices, and all kind of stuff
(alternatively, a boiler, copper stick, old washing salts, balding scrubbing
brush, and a washboard will do just as well, but the demon summoned might be
a bit miffed).
Comments: Summons a demon which must answer three questions, although it
will try to answer evasively, and can be persuaded (or intimidated) by
threat of using the ritual to hurt it [its Mystical Stats are 6/6/6, and it
starts out Suspicious] to be clearer in its responses.
Time Stop
Effect: Time Stop (Duration of 28 AP): 15
Casting time: 13 (variable)
Components: A few broomsticks.
Comments: Starting at dark, and finishing before daybreak, the witch must
circle the area to be enclosed within the spell, which may require a change
of broomsticks en route for large areas. Granny performed this on Lancre,
putting the kingdom to sleep for fifteen years, although this was an epic
feat, at the limit of the ritual’s abilities.
Humanform
Effect: Transform: 13
Casting time: 06
Components: None.
Comments: With this spell the three witches were able to changes a cat,
Greebo, into a human. A side-effect of changing something on this level is
that it remembers the shape, and under stressful circumstances can revert to
that shape in the future.
Foretelling
Effect: Precognition: 08
Casting time: 06
Components: Cup of tea.
Comments: Requires a cup of tea to be drunk by the witch, who then focuses
on the tea leaves to aid them in getting a vague idea of the future.
Scrying
Effect: Remote Sensing: 12
Casting time: 05
Components: A crystal ball or other reflective surface.
Technical notes
Wizardry !
Examples of small uses Granny’s put Sorcery to include: Animal Summoning: 02, Dimension Travel (only allows travel to Death’s dimension): 06, Energy Blast: 04, Flame Control: 05, Force Wall: 06, Gravity Increase: 02, Life Sense: 05, Mental Freeze: 06, Mind Probe: 02, Mystic Freeze: 06, Precognition: 04, Pyrotechnics: 02, Shape Change: 08, Telekinesis: 02, and Telepathy: 07.
Delayed Damage
Granny can hold the damage from a wound in abeyance until she’s ready to suffer it, or can redirect it as heat. She can absorb the damage from sticking her hands in fire, or catch a sword in her hands, without taking visible damage. She can’t dissipate the energy, though, just hold it inside until she has time. There doesn’t appear to be a limit to how long she can hold it, but has done so for months at a time. She could elect to redirect the pain as heat, such as by heating iron she’s touching, but she won’t use it directly against a living being.
She must consciously decide to absorb the damage beforehand, activating Energy or Kinetic Absorption as appropriate. The RAPs are then stored in Power Reserve. If she chooses not to get rid of them as heat (powering Heat Vision), she holds on to them until she chooses to suffer them as damage, and during this time she can’t absorb any further damage, even if she didn’t absorb the full APs possible.
Borrowing
Borrowing is considered part of the heart of witchcraft, to see through others’ eyes. The witch transfers her consciousness into an animal, riding along with them for a while. It’s possible to dominate them, but this is only done by the darker witches, and a mild nudge is usually sufficient to guide their actions. While doing so, the witch’s body appears to be dead, and Granny has taken to wearing a sign when doing so, which reads “I are‘nt dead”. Borrowing also allows a witch to make contact with plant life, although conversations can be painfully slow, or even the stones in buildings, which are even worse.
Granny is highly skilled at Borrowing, to such a degree that she even managed to Borrow a swarm of bees, or send her mind into her own blood, feats which no other witch alive can begin to attempt (Extreme and Herculean challenges, respectively).
Borrowing has a price, where the absence of demand for such is itself a moral obligation. You don’t swat, you dig lightly, you feed the dog, you leave nothing but memories, and you take nothing but experience. It’s also traditional to leave some food or milk out for your host after you’re done.
Any extended stay in a Borrowed body (APs of Personality Transfer in time) runs the risk of losing yourself, your sense of identity, and being unable to return to your own body. The character develops an MIA towards forgetting their real life after this period of time, and the severity of the IA increases after a like amount of time, until finally becoming a CIA.
The level of skill she’s attained means Granny can also achieve other tricks of Borrowing, such as doing so while retaining control of her own body. She has managed to force horses to stumble while running away from their riders (Control), and has used Nanny Ogg’s eyes in lieu of a mirror to fix her hair (Eyes of the Cat).
