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Weapon Brown
| Dex: 06 | Str: 04 | Bod: 05 | Motivation: Mercenary / Psychopath |
| Int: 05 | Wil: 05 | Min: 06 | Occupation: Ex-Syndicate merc |
| Inf: 06 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 04 |
| Init: 021 | HP: 020 |
Powers: Claws: 04
Bonuses and Limitations: Claws are part of the cyborg right arm and are retractable.
Skills: Animal Handling (Animal Training): 05, Charisma (Interrogation, Intimidation): 06, Martial Artist: 05, Military Science (Danger Recognition, Tracking): 05, Vehicles (Land): 04, Weaponry: 07
Advantages: Familiarity (Post-Apocalyptic menaces), Iron Nerves, Lightning Reflexes, Pet (Snoop the Mean Dog), Schtick (Fast Draw)
Connections: Patty Mint at Mint’s Place (Low), The Syndicate (Low; earlier only)
Drawbacks: Minor Psychological Instability (repressed and erased memories), Misc. Drawback [His obedience vector is triggered by the word “Blockhead”; hearing this renders him completely paralyzed for 3 Phases], MPR (Missing right arm; uses cyborg arm instead)
Equipment:
- CYBORG RIGHT ARM [BODY 08, STR 06]
- Hand Blaster [BODY 04, Energy Blast 06, Ammo 10, R#2]
- Hand Grenade (x1) [BODY 04, Bomb 06, Grenade Drawback]
- Rebreather Mask [BODY 02, Systemic Antidote 08, R#2]
- Battery collection (x3) [BODY 01, Energy Absorption 01, R#5, Notes: A bunch of common old world batteries of various sizes useful with old technology or for trade.]
Pet, Snoop the Mean Dog
Snoop (while a reimagined form of Snoopy who was a beagle) is a large, dangerous dog that uses the stats of a typical German Shepherd dog, but, being very tough, has a one full AP higher BODY score. It also has, if animals are considered to have Motivations, a Psychopath. Snoop is blind on his left eye, which is covered by a scar. It wears a dog collar with long metal spikes and obeys Brown’s every command, and is likely his best friend.
