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Cybernoids

Category : Comic Books
Subcategory : Ultraverse
Type :
Game System : DC Heroes (Blood of Heroes S.E.)
Notes : Stock robots

Cybernoids v1

By Sébastien Andrivet

Source of Character: Exiles vol. 1 #1 (Ultraverse)

Reasons: Generic, poor quality combat robots for everyday use.

Writeups.org & Amazon.com recommend Exiles (Ultraverse).

Quotes

Cybernoids

“Threat assessment directory “Exiles” subject code “Deadeye” - searching… Supernormal ability: extreme proficiency with ranged weapons. Engage immediate countermeasures.”

Game Stats — DC Heroes

Click here to hide or display the game stats

Typical cybernoid
Dex: 02 Str: 08 Bod: 02 Motivation: N.A.
Int: 01 Wil: /// Min: /// Occupation: N.A.
Inf: /// Aur: /// Spi: /// Resources {or Wealth}: N.A.
Init: 003 HP: 000

Powers: Density Increase: 01, Energy blast: 07, Flight: 05, Growth: 01, Self-Link (Gadgetry): 08, Skin armor: 05

Bonuses and Limitations:

  • Density increase and Growth are both Always On and Already Factored In
  • Skin armour also applies vs. Energy attacks (+2)

Skills: Weaponry (Built-in cannons): 02

Advantages: None demonstrated

Connections: N.A.

Drawbacks: None demonstrated

Background

Height: 6‘6” Weight: 1,000 lbs.

Powers and Abilities

Cybernoids are enormously strong combat robots with concussive cannons for hands and titanium-steel alloy armour plating. Their sensors are protected by bulletproof glass and armoured plastics. They have fairly simple if-then programming, and are incapable of adapting to unexpected circumstances.

In practice cybernoids are slow, imprecise and surprisingly fragile. They could probably fare well against conventional forces with small arms (say, the police) — but if they run into fast, precise opposition with attacks powerful enough to handle their armour plating they’ll get thrashed with surprising ease.

One Cybernoid was clearly seen flying using built-in jetboots, and from context this seems to be standard equipment. They’re not going to win dogfights, but it makes them quite mobile outside of combat.

History

Cybernoids are humanoid combat robots that were deployed by corrupt millionaire Malcolm Kort to support his ultrahuman mercenaries. Though considerable effort went into upgrading and improving the design, the results against ultrahumans were deplorable.

Description

See illustrations.

Personality

Cybernoids will, for some reason, talk aloud and expound what they’re about to do and why. This partially explains their catastrophic Initiative score.

Writeup completed on the 25th of June, 2012.

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