Click here to hide or display the game stats
Zaeed Massani
| Dex: 05 | Str: 03 | Bod: 05 | Motivation: Mercenary |
| Int: 06 | Wil: 04 | Min: 05 | Occupation: Merc, bounty hunter |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 006 |
| Init: 020 | HP: 050 |
Powers: Regeneration: 01, Systemic antidote: 01
Bonuses and Limitations: Regeneration and Systemic Antidote are Form Function
Skills: Gadgetry: 03, Martial artist*: 05, Medicine (First aid): 02, Military science (Demolition, camouflage, danger recognition): 05, Vehicles (Land): 03, Weaponry: 07
Bonuses and Limitations: Gadgetry is limited to maintenance, repair and power user operations
Advantages: Area Knowledge (Known galaxy), Combat Shield Restoration, Expertise (Military protocols and equipment), Familiarity (Zero-G Combat), Iron Nerves, Language (Council Trade), Lightning Reflexes, Luck, Schtick (Pain Management, Low)
Connections: Crew of the SSV Normandy (Low), Mercenary scene (Low), Shepard (High)
Drawbacks: Creepy Appearance (Zaeed’s face was obviously surgically rebuilt, though many aliens may not notice), Guilt (disappears after he’s killed Vido Santiago)
Equipment:
- M-3 Predator pistol [BODY 03, Projectile weapons: 06, Range: 04, Ammo: 12, R#02, Drawback: Shield and Barrier RV is considered one CS higher against this weapon, Limitation: Projectile weapon has No Range, use the listed Range instead]. Seldom used in combat, but a convenient sidearm.
- M-15 Vindicator battle rifle [BODY 03, Projectile weapons: 09, Ammo: 07, Telescopic vision: 03, R#02].
- M29-Incisor precision rifle [BODY 03, Projectile weapons: 10, Ammo: 5, Telescopic vision: 03, R#03].
- HIGH-END ARMOUR WITH HIGH-END MEDICAL SYSTEMS [BODY (Hardened) 10 /BODY/ 04, Cling: 04, Cold immunity: 03, Flame immunity: 03, Invulnerability: 05, Lightning immunity: 03, ME2 Defense (Shields): 20, Radio communications (Booster): 02, Regeneration: 05, Sealed systems: 12, Shade: 02, Skin armour: 03, Medicine (First aid): 04, Limitations: Cling only works on metallic surfaces and reduces movement speed to 0 APs, Invulnerability takes five minutes per roll, Medicine (First aid) is Self Only, but works automatically, Skin Armour doesn’t work vs. Blunt or Structural damage]
- Omni-Tool [BODY 01, Data storage: 12, Radio communication: 13, Superspeed: 01, Limitation: Superspeed only for tasks involving processing information using the omni-tool, Advantage: Translator (10 pts)]
- “Massani Special” underslung shotgun [BODY 03, EV 05 (Planned Knockback only), Projectile weapon: 07, Bonus: EV is Combined with Projectile Weapons and ride its Range, EV has Scattershot, Limitation: Can only be fired every third Phase]. This weapon is usually mounted under the Vindicator.
- Disruptor coax gun [BODY 01, Sharpness (Projectile Weapons) (only against Kinetic Shields): 02, Paralysis: 08, Bonuses & Limitations: Paralysis only affects Mass Effect-powered weapons, is tested against BODY/BODY, and lasts for at most three Phases ; Paralysis is Combined with Sharpness and thus the Projectile Weapons score of the main gun - it has No Range of its own but rides Projectile Weapons’ Range ; Paralysis is a Mass Effect field]. One is mounted on the Vindicator, and one on the Incisor.
- Incendiary grenades [BODY 02, Flame Project (No Range, Explosive Radius, Continuing Damage): 09, Grenade Drawback].
