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The Amazon

Category : Games
Subcategory : Video games
Type : Hero
Game System : DC Heroes (Blood of Heroes S.E.)
Notes : Diablo II

The Amazon v1

By Sébastien Andrivet

Source of Character: Diablo II Act I

Helper(s): diablowiki.com

Reasons: I’ve been stupid enough to reinstall Diablo II to see how it looked after so many years. Now that I’ve wasted hours, might as well get content out of it.

Writeups.org & Amazon.com recommend Diablo 2 Gold Edition.

Quotes

An unnamed Amazon (circa level 20, bowazon build)

“I shall purge this land from the shadow !”

“I sense great sorrow and misery.”

Game Stats — DC Heroes

Click here to hide or display the game stats

The Amazon

Dex: 04 Str: 03 Bod: 04 Motivation: Justice
Int: 04 Wil: 03 Min: 05 Occupation: Mercenary
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 003
Init: 014 HP: 040

Skills: Acrobatics (Athletics)*: 04, Occultist: 03, Vehicles (Sea): 03, Weaponry (Islander weapons): 06

Bonuses and Limitations: Weaponry has Multi-Attack 2, but this Bonus has a Minor Burnout

Advantages: Language (Twin Seas Islander), Lightning Reflexes

Connections: Twin Seas Islanders (Low), Sisterhood of the Sightless Eye (Low)

Drawbacks: None demonstrated

Equipment:

  • LIGHT LEATHER ARMOUR [BODY 05, Skin armour: 01, Limitation: Skin armour only vs. slashing, piercing and similar attacks]
  • Longbow [BODY 05, Arrows of vampiric cold: 04, Rec. STR: 03, Ammo: 01, R#02, Bow Advantage (Longbow’s actual EV is 05, actual Range is 06), Limitation : Low Penetration]
  • Bodkin arrows [BODY 02, Projectile weapon: 04, Sharpness (Projectile weapon): 01, Limitation : Ammunition load for the longbow]
  • Magical quiver [BODY 02, Advantage: this quiver holds up to 350 arrows]
  • Light healing potions (x6) [BODY 01, Advantage: each potion immediately raises the Current BODY Condition of the drinker by 4, up to their BODY score]

Background

Real name: Unrevealed
Marital Status: Unrevealed
Known Relatives: None
Group affiliation: Twin Seas Islanders
Base Of Operations: Mobile
Height: 5‘7” Weight: 135 lbs.
Eyes: Brown Hair: Blonde

Powers and Abilities

The Amazon is a deadly archer from the Twin Seas. Her reflexes, training and coordination allow her to shoot an impressive volume of arrows with great precision. She knows a magical technique to nock multiple arrows at once and let them all fly with decent power and precision, though doing so requires a bit of magical energy she might run out of in extended engagements.

The Amazon

Her style of combat is very mobile, as she strives to remain at range and shooting - often conducting a fighting retreat and luring opponents after her. Her magical quiver holds hundreds of arrows and she can procure more from the corpse of enemy archers. Thus, ammunition is not normally a problem and the Amazon can afford to put a lot of wood in the air.

Like most adventurers, the Amazon knows how to use magical supplies such as gemstones, which hold energy that can easily be turned into enchantments. Though minor enchantments on weapons and armour are common among those who can afford them, gems have the advantage of allowing enchantments tailored to the user’s need. In the Amazon’s case, her bow shoots arrows through the jaw of a small bejeweled skull mounted on the body of her weapon, bestowing them a cold enchantment (freezing her enemies and keeping them at bay) and a vampiric enchantment (healing minor wounds suffered by the archer).

History

The Amazon is a fighter from the Twin Seas Islanders culture, renowned for their civic sense and discipline. These proud men and women follow a unique faith that stresses organisation and collaboration. Though their native, jungles-covered islands offer poor resources, the Islanders have nonetheless built a sea-faring civilisation with beautiful, well-run cities.

The Amazon is an adventurer and mercenary - Twin Seas Islanders are well-regarded as mercs, having a reputation for discipline and loyalty. Like most professional fighters from the Twin Seas she’s a woman, common wisdom among Islanders being that the women are more dexterous and better suited to the use of their traditional weapons - spear, javelin, bow.

The Amazon has some ties with the Sisterhood of the Sightless Eyes, another culture where the fighting forces are chiefly female archers favouring a lightly-armoured, mobile fighting styles. The Sisters (often called “Rogues” by the locals) occasionally hire Islanders as they integrate well with their own forces. They operate a fortified monastery allied with the forces of Heaven, usually called the Rogue Monastery, near the village of Tristram.

The Amazon

Hearing rumours that these former employers of hers were having serious problems, the Amazon travelled to the area to look for work. The problems were indeed serious - the forces of Hell had unexpectedly stormed the Rogue Monastery, killing many Sisters and corrupting most of the survivors. A potent demon named Andariel was now running the place and building up her forces, with what little remained of the Sisterhood unable to oppose her.

The Amazon agreed to run search-and-destroy missions to contain evil forces in the area. Seeing her skills in actions, the Rogues started contracting her to strike against specific areas and, ultimately, go after Andariel herself.

The Amazon also rescued Deckard Cain, town elder and last of the Horadric Mages, whilst investigating the demons-occupied ruins of Tristram. Cain bore dark news - the great evil Diablo had apparently possessed the man who had killed him years before. The fallen hero was now on some infernal quest across the world of Sanctuary, and had been the one who summoned Andariel to take the Monastery.

Description

See illustrations.

Personality

A tough professional fighter, the Amazon can’t stand the forces of Hell and will agree to fight these ravagers for even a modest stipend. She seems to like the Rogues.

New rules

The “Arrows of vampiric cold” Power is a shorthand for what could be handled by Projectile Weapons Combined with Snare Combined with Vampirism, since multiple Combined Powers are a bit of a bother in-game. Our suggested mechanic to keep things simple and streamlined :

  • It works exactly like Projectile Weapons (and in her case has the Bow Advantage)
  • Every two RAPs also lower the movement speed of the target by one for five Phases, to a minimum of zero. If the target has Cold Immunity, lower the RAPs gained by the APs of Cold Immunity - for instance it would take 6 RAPs to lower by one the speed of a target with Cold Immunity: 04.
  • Every three RAPs restore one AP of the archer’s Current BODY Condition, as per the Vampirism Power.
  • If this Powers kills something upon rolling a double, the body is shattered and cannot be used by magics that consume corpses (such as necromantic animations). 

Writeup completed on the 13th of May, 2012.

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