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Kennet Shardik
| Dex: 05 | Str: 04 | Bod: 05 | Motivation: Upholding the Good |
| Int: 14 | Wil: 17 | Min: 12 | |
| Inf: 12 | Aur: 06 | Spi: 08 | Resources {or Wealth}: N/A |
| Init: 031 | HP: 090 |
Powers: Invulnerability: 05, Recall: 17, Regeneration: 05, Telepathy: 10
Bonuses and Limitations:
- Regeneration can only be used to recover from Killing Damage. Bashing Damage must be recovered from normally
- Telepathy is artificial, stemming from biocybe brain implants; it can only be used to talk to Pendorian AIs, or others with similar implants within broadcast range of an AI.
Skills: Artist (Sculptor, Writer): 07, Charisma*: 12, Martial Artist: 06, Medicine: 07, Military Science: 04, Scientist*: 14, Vehicles: 07, Weaponry: 07
Advantages: Area Knowledge (Pendorian System), Attractive, Buddy (Dave Masters, AlI of Castle Shardik), Connoisseur, Genius, Gift of Gab, Extensive HQ (Castle Shardik), Luck, Near Immortality, Omni-Connection, Popularity, Scholar (genetics, Pendorian culture and society, philosophy, sadomasochism)
Drawbacks: Authority Figure, SIA (sexual activity), Public Identity, Uncertainty, MIF (Knives&edged weapons, Married (the DCH rules don’t cover polygamy, for obvious reasons; Ken, P‘nyssa and Aaden can all be considered ’Married‘ to each other, for game purposes)
Equipment: SHAHTHA NANOTECH SUITE [/DEX/ 12, /STR/ 07,Jumping: 04, Running: 07, Limitations: Use of Shahtha is potentially deadly; use Fatiguing rules with Killing Damage and no HP spending. Can only be used once, for APs of time equal to BODY x 2, then burns out permanently.]
