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Amber
| Dex: 06 | Str: 03 | Bod: 04 | Motivation: Mercenary |
| Int: 06 | Wil: 06 | Min: 06 | Occupation : DNAgent |
| Inf: 06 | Aur: 05 | Spi: 06 | Resources {or Wealth} : 06 |
| Init: 018 | HP: 045 |
Powers: Flight: 07, Force field: 08, Magnetic control: 08, Mental blast: 04, Systemic antidote: 04
Bonuses and Limitations: All Powers saves Systemic Antidote are Contingent on Magnetic Control
Skills: Detective (identification systems): 12, Gadgetry (identify/operate gadget): 12, Scientist (computers): 12, Thief (security systems): 12
Bonuses and Limitations:
- All skills are Powered and Contingent on Magnetic Control
- All Skills have Range (same range as Magnetic Control
- All Skills all skills only work on devices powered by electricity or who somehow can be operated through Magnetic control (-1)
- Systemic antidote only vs. disease (-2)
Advantages: Rich Friend (Matrix), Slowed Aging
Connections: Matrix (Low), DNAgents (High)
Drawbacks: Innocent, Misc.: Highly dependent upon Matrix, who do not always work in her best interests
