Click here to hide or display the game stats
Whiplash’s very first appearance featured different gear and a different competence level than the rest of his early appearances. This entry thus has two sets of stats for clarity’s sake.
Whiplash I — first appearance
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Mercenary |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 005 |
| Init: 012 | HP: 015 |
Skills: Charisma (Intimidation): 03, Gadgetry: 04, Vehicles (Land): 04, Weaponry (Whips): 05
Bonuses and Limitations: Charisma (Intimidation) is Contingent Upon wielding a whip and being able to hurt the target with it (-2)
Advantages: Expertise (Weapons design)
Connections: Maggia (High), Whitney Frost/Big M (Low), Stark Industries (Low)
Drawbacks: SIA toward Playing with his opponent, Secret ID, SIA toward Machismo
Equipment: Special Whip [BODY 09, EV 08, Enhanced Initiative: 02, Sharpness (EV): 03, Stretching: 01, Limitations:
- Stretching has No Fine Manipulation and the defensive bonus is only applicable to the Whip itself
- Enhanced Initiative is not Factored Into the stats block above
- Enhanced Initiative only applies when Whiplash is actively using that specific weapon]
Whiplash I - later appearances
| Dex: 04 | Str: 04 | Bod: 05 | Motivation: Mercenary |
| Int: 05 | Wil: 04 | Min: 04 | Occupation: Mercenary |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 005 |
| Init: 013 | HP: 035 |
Skills: Charisma (Intimidation): 04, Gadgetry: 05, Vehicles (Land): 04, Weaponry (Whips): 07
Bonuses and Limitations: Charisma (Intimidation) is Contingent Upon wielding a whip and being able to hurt the target with it (-2)
Advantages: Expertise (Weapons design)
Connections: Maggia (Low), Stark Industries (Low), Hammer Industries (Low)
Drawbacks: MIA toward Playing with his opponent, Secret ID (Lost halfway through), MIA toward Arrogance, MIH of Iron Man
Equipment:
- A second generation of equipment had the following stats:
- Special Whip [BODY 09, EV 08, Enhanced Initiative: 03, Lightning being: 02, Sharpness (Extra Limb): 03, Stretching: 01, Limitations: Stretching has No Fine Manipulation ; the defensive bonus of Stretching is only applicable to the Whip itself ; Enhanced Initiative is not Factored In into the stats block above ; Enhanced Initiative only applies when Whiplash is actively using that specific weapon]
- ARMOURED COSTUME [/BODY/ 06, Energy absorption (Iron Man repulsors): 09, Power Reserve (the Special Whip’s Lightning being): 09, Limitations: Power Reserve is 0 until fed by Energy Absorption, Power Reserve only useable if Whiplash holds the whip and the handle is plugged into his right-hand gauntlet]
- Subsequent generations of the Whiplash gear were developed, with the following stats :
- Special Whip [BODY 09, EV 08, Enhanced Initiative: 03, Lightning being: 08, Sharpness (Extra Limb): 03, Stretching: 01, Limitation: Stretching has No Fine Manipulation ; the defensive bonus of Stretching is only applicable to the Whip itself ; Enhanced Initiative is not Factored In into the stats block above ; Enhanced Initiative only applies when Whiplash is actively using that specific weapon]
- ARMOURED COSTUME [/BODY/ 06, Energy absorption (Iron Man repulsors): 09, Power Reserve (the Special Whip’s Lightning being): 03, Limitations: Power Reserve is 0 until fed by Energy Absorption, Power Reserve only useable if Whiplash holds the whip and the handle is plugged into his right-hand gauntlet]
