5704 in-depth character profiles from comics, games, movies

Fleur-de-Lys (DC Comics) aiming a machine pistol

Fleur-de-Lys

(a.k.a. Fleur-de-Lis)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Fleur-de-Lys (or Fleur-de-Lis, both spellings are correct) is an obscure French character in the DC Universe, with maybe a handful of appearances. Though there’s little material, writer Jean-Marc Lofficier kindly explained us what he had in mind for her, so we could reflect co-authorial intent.

Though she has been sadly under-used, she could easily be developed further for those who want to feature French characters in the DCU. This is less necessary nowadays, as the agent role has since been better filled by Mademoiselle Marie (Joséphine Tautin). But on the other hand that frees up Fleur-de-Lys for the more super-heroic niche.


Background

  • Real Name: Noëlle Avril
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Former operative for the Dome, now a member of the International Ultramarine Corps.
  • Base Of Operations: The floating city of Superbia ; formerly Paris.
  • Height: 5’6” Weight: 130 lbs.
  • Eyes: Pale blue Hair: Blonde (bleached white at one point, dyed auburn at others).


Powers and Abilities

Fleur-de-Lis is a competent martial artist, weapons mistress, athlete and adventurer type. By the time she joined the International Ultramarine Corps she added a pair of rather dangerous-looking swords to her arsenal. During her time as a licensed-to-kill agent, she used lethal weapons such as firearms.

She generally operates on a cinematic  level and can handle low-level superhumans. Though she never demonstrated any power, the first mention of her implies that she has something.

Comic book tradition dictates that she counts savate among her fighting styles.


History

During World War II, a number of super-heroes operated in Europe. After a JSA mission to Europe in 1942, they were inspired to form a team to become symbols of the opposition to the Nazis and Fascists. These were he Legionary (Italy), the first Knight and Squire (UK), the Musketeer (France) and Wingman (Sweden).

Another big name of that era, the Gaucho, had operated in Europe along with the others. But he left when WW2 was over to return to Buenos Aires.

The Dome

In 1957, in the wake of the Treaty of Rome , this intra-European coordination was revived. The Treaty established the Dome, under the impetus of African consultant Doctor Mist. Headquartered in Paris, the Dome coordinated, informed and managed the super-heroes of the member countries, like a sort of Interpol.

Fleur-de-Lys (DC Comics) throwing themed shuriken in Deathstroke the Terminator

Its early members were the WW2 figures listed above. As they aged or were killed, Doctor Mist extended the membership of the Dome beyond the European Community. It became a clearing house for heroes throughout the world. By 1982 at the latest, these were active as the Global Guardians. The Guardians were first seen in action against Thaumar Dai.

Fleur-de-Lys wasn’t listed among the “core” Global Guardians, and thus likely joined later. She was first glimpsed in 1987.

The Dome gained the enmity of Dr. Cornelius Krieg, the billionaire and villainous head of corporation Cornelius/Krieg. In late 1987 the mysterious coordinator of the Dome, Belphégor, attempted to expose Cornelius with her agents Fleur-de-Lys and the Legionary. But it was too late and the Dome was shut down through political pressure. The Guardians were on their own.

Global Guardians Green Fury and Icemaiden transferred to the Justice League, were they became Fire and Ice. Most others went freelance, and Fleur-de-Lys transferred to a French intelligence agency called Department Gamma.

Going gamma

Gamma was headed by André Chavard, formerly of the Boy Commandos. Fleur-de-Lys apparently worked for them as the equivalent of a 00 agent. During these years she had a brief relationship with Deathstroke the Terminator (Slade Wilson).

Fleur-de-Lys (DC Comics) neutralises Deathstroke the Terminator

She also had a relationship with international drug dealer and seducer Jacques Morel, possibly as an undercover mission assignment. Avril did not get Morel, and Morel left her nearly dead and made her lose the boy she was a few weeks pregnant with.

In 1994, Fleur-de-Lys saw both men again. Chavard had her capture, then ally with, Deathstroke in another unsuccessful attempt to get Morel.

Ultramarines

By the 2000s, Fleur-de-Lys had returned to her white super-heroine costume. She joined the International Ultramarine Corps, but was not part of the dedicated core of the team. She operated with less committed contributors such as Vixen and Global Guardians alumni such as the Olympian and Little Mermaid. She seemed especially close to the Tasmanian Devil.

Wonder Woman fighting Fleur de Lis and Vixen in JLA Classified comics.

The Ultramarines weren’t generally successful – see the team profile for more. In 2005, their whole roster fell under the sway of Sheeda spineriders as a result of a trap set up by Grodd and the Nebula Man. They were freed by the JLA.

Though the JLA now opposed Ultramarines operations, they agreed to send them on a mission inside the Nebula Man, who was actually a miniature universe. The reality inside was getting corrupted by evil, and it was hoped that injecting super-heroes into the mix could save this small universe.

It proved impossible to put an end to this corruption. However, the Ultramarines (including Fleur-de-Lis) engineered some sort of universal toxin that would make it possible to destroy the Nebula Man if he became too much of a threat. Their work was later used by Frankenstein, based on information from S.H.A.D.E., to prevent the Nebula Man and the Sheeda from devastating Earth.


Description

The white costume is the one she uses as a super-heroine. The deep purple one with jewellery is the one she wore as a Department Gamma agent.

FWIW, the Fleur-de-Lys has been a formal symbol of French royalty since at least Louis VII, though heavy usage started in the VIIIth century, before Charlemagne. White (for instance, in the middle third of the French tricolour) is also a symbol of royalty, based on the use of a white cross during the late Middle Ages. Whether this means anything about Noëlle Avril is unrevealed.


Personality

Fleur seems to be serious, dutiful and disciplined.

When she stopped being a super-hero and became a super-agent for Department Gamma, she seemed meaner, more sarcastic. She was a tough-talking fighter who remorselessly used lethal force against anybody using deadly weapons against her. It is possible she was influenced by the ruthlessly pragmatic and double-crossing Chavard, who seemed to seek to make her a deadlier agent.

Avril seems to enjoy brief, agitated relationships with tough guys.

In the field she prefers to use subterfuge, stealth and subtlety rather than brute force.


Quotes

“Still, I worry if perhaps we have gone too far in our dealing with Cornelius/Kreig over the past months… if perhaps we have not crossed the very line we are sworn to protect !”

(Predicting Deathstroke’s tactics) “A plan would indicate subtlety. You’re just going to march in and take him.”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Fleur de Lys

Dex: 07 Str: 03 Bod: 05 Motivation: Responsibility
Int: 06 Wil: 05 Min: 05 Occupation: Special agent
Inf: 05 Aur: 05 Spi: 05 Resources {or Wealth}: 004
Init: 020 HP: 035

Skills:
Acrobatics: 06, Martial artist: 06, Thief*: 07, Vehicles (Air, Land, Water): 05, Weaponry*: 07

Advantages:
Connoisseur, Language (French), Schtick (Paired Swords), Sharp Eye.

Connections:
Dome (Low), Global Guardians (Low), International Ultramarine Corps (Low), Department Gamma/André Chavard (Low).

Drawbacks:
None demonstrated.

Equipment:

  • As a Global Guardian, she did not seem to use any equipment.
  • As a Department Gamma agent, she used the following:
    • Air pistol [BODY 02, Sleep (Physical): 10, Range: 03, Ammo: 05, R#01, Thief (Stealth): 01, Limitation: Thief only to muffle the shots]. This seems to be a custom launcher for a single, fin-stabilised large dart with a huge dose of potent sedatives.
    • Ingram M10 9mm Machine Pistol [BODY 03, Projectile weapons: 05, Ammo: 06, R#03, Advantage : Autofire] with at least four extra clips.
    • Explosive rods (x4) [BODY 02, EV 07 (1 AP Area of Effect), Dart bonus, Grenade Drawback].
    • Fleur-de-lis-shaped shuriken (x5) [BODY 04, EV 03, Dart Bonus, Grenade drawback].
  • As an Ultramarine Corps member, she no longer used her Department Gamma ordnance but had lys-shaped Shortswords (x2) [BODY 09, EV 04 (07w/Martial Artist), Note: Those special blades have both a +1CS Bonus to Disarm manoeuvres and a +1CS Bonus to Block attacks from melee weapons].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Fleur-de-Lys — Averaged PL7.8

STR STA AGL DEX FGT INT AWE PRE
01 02 04 04 06 02 03 02

Powers

Paired hooked shortswords ● 2 points (Easily removable – needs her shortswords) ● Descriptor: Skill
Enhanced Advantage 3 (Close Attack 1, Improved Disarm, Improved Defense).

Combat Advantages

Agile Feint, Close Attack 4, Defensive Roll 3, Grabbing finesse, Improved trip, Ranged Attack 7.

Other Advantages

Equipment 1, Language 1 (French and likely others), Well-Informed.

Skills

Acrobatics 5 (+9), Athletics 7 (+8), Close combat (Unarmed) 1 (+11), Deception 3 (+5), Expertise (Espionage) 10 (+12), Insight 4 (+7), Perception 5 (+8), Persuasion 1 (+3), Stealth 6 (+10), Technology 8 (+10) (Limited 2 to Security), Vehicles 3 (+7)

Equipment

Hooked shortsword Slashing strength-based Damage 2, Improved Critical 1 ● 3 points

Offense

Initiative +4
Unarmed +11, Close, Damage 1
Paired hooked shortswords +12, Close, Damage 3, Crit 19-20

Defence

Dodge 11 Fortitude 07
Parry 11 Toughness 02*/05
Will 06

* Without Defensive Roll

Complications

None demonstrated, really.

Powers Levels

  • Trade-off areas. Attack/Effect PL 8, Dodge/Toughness PL 8, Parry/Toughness PL 8, Fort/Will PL 7
  • Points total 113 Abilities 48, Defences 21, Skills 22, Powers 2, Devices 0, Advantages 20. Equiv. PL 8.

Secret agent woman

As a Department Gamma agent, Avril didn’t have her shortsword or her paired shortsword powers, but she had a larger (6 points) equipment pool:
Machine pistol Ranged ballistic Multiattack Damage 3 ● 9 points
Shuriken Ranged slashing Multiattack Damage 1, Improved Critical 1 ● 4 points
Explosive rods Burst-area explosive Damage 4 ● 12 points
Air pistol with special sleep dart Sleep 10, Diminished Range 3, Limited 2 (one shot, limited penetration) ● 2 points

By Sébastien Andrivet

Source of Character: DC Universe, created by Jean-Marc Lofficier

Helper(s): Jean-Marc Lofficier, Darci.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.