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Fred (Scooby-Doo) unsmasks a fake monster

Fred Jones

Scooby-Doo) (Imaginary future version


Power Level:
Game system: DC Heroes Role-Playing Game

Context

These profiles are imaginary future versions of the Scooby Do characters. In these stories, the genre evolved from 1970s children’s cartoons to 1990s genre thriller and the gang had to adapt to this new paradigm as they grew up.


History

Fred was a founding member of the Scooby-Doo gang when he was a teenager. He and his friends Daphne, Velma and Shaggy, along with Shaggy’s dog Scooby-Doo, would typically pile into Fred’s old van, the Mystery Machine (now upgraded), and would inevitably stumble across some mystery or another. Most mysteries involved schemes by greedy or intolerant individuals posing as monsters or faking other supernatural phenomena.

Although Fred and the gang (usually referred to as “those pesky kids”) were almost able to solve the mystery, there were a few phenomena that simply could not be explained away.

As the gang grew older, they went their separate ways. Fred joined the military and served a tour in the infantry. At the end of his tour, he was planning to re-enlist. The old gang had kept in touch, and when Daphne mysteriously vanished, he, Velma and Shaggy set out to find what happened. After rescuing Daphne and exposing the cult that had kidnaped her, they realized that they missed working together as a team. They’ve upgraded their equipment and have worked together ever since.

Recently, after years of sexual tension, romance has blossomed between Fred and Daphne. The two have not yet committed to marriage, but it is probably only a matter of time.


Description

Fred is a very powerfully-built handsome blond man in his late twenties. He typically wears Army BDUs. His weapon of choice is a military-issue M-60. He’s not the brightest member of the group — and realizes it — but is still generally regarded as the leader of the gang, insomuch as there is one.


DC Universe History

Pretty much unchanged. The Scooby-Doo gang is an accepted (if sometimes mistrusted) part of DC’s mystic community. They are often called in by other (non-supernatural) heroes when the occult is involved, and the mystic heavy-hitters are unavailable (or part of the problem).


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Fred Jones

Dex: 05 Str: 05 Bod: 06 Motivation: Responsibility of Power
Int: 04 Wil: 06 Min: 05 Occupation: Supernatural Investigator
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 004
Init: 017 HP: 045

Skills:
Martial Artist: 07, Military Science*: 05, Vehicles*: 05, Weaponry: 09

Advantages:
Attractive, Intensive Training, Iron Nerves, Leadership, Rich Family

Connections:
Scooby-Doo Gang (High)

Drawbacks:
MIA (Daphne), Minor Rage

Equipment:

  • Belt-Fed M-60 [BODY 05, Projectile weapons: 07, Ammo: 20, Advantage : Autofire, R#02]
  • Commando Knife [BODY 07, EV 03 (06 w/STR, 08 w/Martial Artist)]
  • MYSTERY MACHINE [STR 07 BODY 08, Radio Communication: 14, Projectile Weapons (Autofire): 09, Running: 06, Skin Armor: 06, R#02.The Mystery Machine is a heavily armed and armored van with a turret-mounted high caliber machine gun. The van contains seating for up to 6 and an advanced crime lab]

By Mark A. Ayen

Source of Character: Saturday Morning Cartoons

Helper(s): Sébastien Andrivet

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