5713 in-depth character profiles from comics, games, movies

Funky Flashman over a white background

Funky Flashman


Power Level:
Game system: DC Heroes Role-Playing Game
  • These are older technical notes, not a full profile.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Base Of Operations: Formerly Mockingbird Estate, now Mobile
  • Group Affiliation: Allegedly the Secret Society of Super-Villains
  • Height: 6’1” Weight: 171lbs
  • Eyes: Blue Hair: Brown toupee


Powers and Abilities

Funky Flashman has no superhuman powers but is a master con artist who hyperbolically refers to himself as “the Salesman Supreme” and “the world’s most magnificent entrepreneur”. He is truly a marvel at persuading his listeners through fast talking and flamboyant hype.

Funky Flashman is a poor hand-to-hand combatant who prefers to talk his way out of fighting. He steadfastly refuses to kill any opponent.


History

Funky Flashman was once a business associate of the late Colonel Mockingbird. After Mockingbird’s demise, Flashman continued to live on the Colonel’s decaying estate, furnished with ever decreasing sums of money by a cash dispensing machine connected to a bust of the colonel.

Seeking new sources of income, Flashman offered to manage Mister Miracle in a tour of his escape artist act ; Mister Miracle realized that he was a charlatan but accepted the offer. Mister Miracle hoped that through the tour he and Big Barda could escape the forces of Apokolips who were hunting them.

However, Flashman stole Miracle’s Mother Box, a so-called living computer, and brought it to his estate. Tracking the Mother Box’s signals, the Female Furies from Apokolips arrived at the estate an attacked. Flashman fled as the Furies destroyed the estate.

Sometimes later, Flashman claims he turned up at something he calls the Sinister Citadel of the Secret Society of Super-Villains, offering his services as a PR man. No trace has ever been found about this aptly named Secret Society, although this myth has been used by Flashman in numerous grifts, many of those involving super-villains.

When confronted by an angry victim, Funky Flashman generally claims that he’s been evicted from the Society by Gorilla Grodd, an almost unverifiable claim.


Description

See illustration.


Personality

See above.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Funky Flashman

Dex: 02 Str: 02 Bod: 02 Motivation: Thrill
Int: 08 Wil: 02 Min: 02 Occupation: Swindler
Inf: 08 Aur: 07 Spi: 02 Resources {or Wealth}: 009
Init: 018 HP: 040

Skills:
Charisma (Persuasion): 12, Thief: 02, Vehicles (Land): 02

Advantages:
Gift of Gab, Luck, Omni-Connection, Scholar (Salesmanship, swindling)

Connections:
Broadcasting industry (High), Secret Society of Super-Villains (Low)

Drawbacks:
CIA toward Money, Unluck

Compiled by Sébastien Andrivet (stats from 2nd Edition, history from Who’s Who)

Source of Character: DCU

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.