5702 in-depth character profiles from comics, games, movies

Fury (Lyta Hall) (DC Comics)

Fury

(Lyta Hall profile #3 - The Furies)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This profile is part of a chronological series, which really should be read in order. It series goes :

  1. Lyta Hall profile #1. Start there.
  2. At this point we suggest reading the profile for the Silver Scarab (Hector Hall) and for the Sandman (Garrett Sanford). Not mandatory, but helpful indeed.
  3. Then onward to Lyta Hall profile #2 – mother of a new Dream.
  4. And Lyta Hall profile #3 – The Furies.

This starts right where the second ended. It assumes that you’ve read the previous two, and has a bunch of S P O I L E R S.

The events in Sandman Presents: The Furies may or may not have been in continuity, since they’re Vertigo. After weighing alternatives this profile treats them as being in continuity.

In order to do so I cheated to eliminate a timing conflict between Sandman Presents: The Furies and Justice Society of America vol. 3. The tweak is that the events in The Furies are described in this article as occurring several years before the book was published – around, say, 1998, whereas the book was published in 2005.


Background

  • Marital Status: Widowed, then back to Married.
  • Known Relatives: Helena Kosmatos (mother, aka the Fury I), unnamed grandfather (name unrevealed), Michael Kosmatos (uncle, deceased), George Kosmatos (grand-uncle), Rose Kosmatos (grand-aunt), Admiral Derek Trevor (adoptive father), Joan Dale Trevor (aka Miss America, estranged adoptive mother), Hector Hall (husband, deceased for a while), Daniel (son, aka Dream of the Endless, the Lord Shaper, etc.) and possibly several mythicals.
  • Base Of Operations: An apartment in downtown L.A ; later the Fate Tower in Salem, MA ; finally the Dreaming.
  • Group Affiliation: Arguably a member of the Erinyes of myth ; former member of Infinity, Inc. ; former associate of the JSA.
  • Height: 5’7” Weight: 120 lbs.
  • Eyes: Blue (black when possessed) Hair: White (dyed blonde)


Powers and Abilities

Lyta is more or else back to her Infinity, Inc. level of superhuman strength, durability and swiftness.

She’s also now sane enough to resume accumulating life experience. For instance she’s become fluent in Greek, and developed an interest in the cultures and people of her mother’s homeland.

Having eaten the Golden Apple, Lyta is thought to be immortal. It seems that she’s not just unageing but also unnaturally difficult to kill. Another strange property — perhaps as a combination of her parentage and the Golden Apple of the Hesperides — is that Lyta is repeatedly stated to be an imago (more on that below).

The Mark of Dream she once bore has pretty much faded by that point. By the time she encounters Cronus it is still active within the Dreaming itself – but not on Earth.


Imago and archetype

Lyta Hall has been called an “imago” (likely not in either the Jungian  or the entomological  sense !) and a “vessel”. What does it mean ? Well… we don’t quite know.

But sphinxes in Hades, Cronus, and the Kindly Ones do give us a few clues. The facts, and the hypotheses:

Source

This imago nature only appears in The Furies. Therefore, I would hypothesise that she acquired the “imago” quality during her vision quest to supplicate the Kindly Ones. Probably when she ate the Golden Apples and/or broke bread with the Gorgons.

It is possible that those properties are only relevant when she is on Greek soil. Or maybe soil where the Greek pantheon was historically worshipped, which *might* include Italy and parts of the Roman Empire. This would explain why her imago nature was not mentioned in stories not taking place in Greece.

Hellenic character

Lyta’s imago nature is tied to the Ancient Greek mythology. Certain Greek mythicals can manifest on Earth through her. The Good Ladies have both spiritually possessed Lyta (taking over and speaking through her, Voodoo-style) and manifested themselves by extruding their physical form from Lyta’s body.

Many creatures of Greek myth (Ares, Queen Hippolyta, Cronus, Hercules…) are fully able to walk the Earth if they want. But it would seem that some other creatures can only do so through either complex rituals – or simpler magics involving possessing Lyta and/or using her as a gateway.

Monsters

Cronus also found it easy to create monsters from Lyta’s body. But this is unknown whether it implies some special property on Lyta’s part.

Likewise it is unclear whether the ease with which she started becoming a Gorgon after she broke bread with the two surviving ones, and the interest of these two mythicals in having her become their ’new sister‘, was derived from her imago properties.

Blood ties

As a gateway, Lyta seems to be the “turf” of the Furies. A strong hypothesis is that she’s a blood relative of the Kindly Ones – see below.


That I had power to execute my apprehended wishes

There are numerous hints in Gaiman’s Sandman that Hippolyta Hall might tied by blood to the Furies of myth. Carey’s The Furies reinforces these hints without quite confirming them.

Johns’ Justice Society of America features Hall directly stating to a Lord of Order that she’s not mortal, but Fury. But Johns is not as authoritative.

There are too many hints to list. At one point Lyta hallucinates that there is three of her, and when she wonders which of the three she is one her her selves answers that it doesn’t matter.

As she goes mad she hears three voices talking to her in her head. One of them quotes Isabella in Webster’s The White Devil  when she wish she were one of the Erinyes to gain her just revenge (“O that I were a man, or that I had power to execute my apprehended wishes! I would whip some with scorpions.”).

When the Kindly Ones enter Dream’s palace, the shadow on the wall clearly shows three women clad for war. Yet for the entire time the locally omniscient Dream thought that it was Hippolyta Hall.

More clues

Lyta becomes physically part of the Kind Ladies – which is not how these things normally work. As such she clearly wields the whip of scorpions that is the symbol of the Avengers.

The Ladies state that they knew her mother, and when they do always call Lyta “grand-daughter” instead of rotating through forms of address as they normally do. And so on, and so forth.

In The Furies, among other hints, Cronus tries to trick Lyta into killing a monster created from her own body (and thus the blood of her blood). The goal of this plan is for the Kindly Ladies the destroy themselves, which only makes sense if Hall is a Fury.

Hermes also describes Helena Kosmatos’s daughter as “full of monsters”. And when Lyta says that she never knew her father, the Gorgons answer “probably a god”.

The Kindly Ones — who are beings utterly bound by rules — are almost eager to help Lyta. This is despite the fact that she completely blows her supplication and that her quest doesn’t fall under their remit.

They’re presumably the ones who hire the deadly Larissa (aka Thessaly) to be Hall’s bodyguard during her vision quest. The Kindly Ones nudge the rules a fair bit so they’ll get to operate along with Lyta.

A possible scenario

A possible scenario is that one of the Kindly Ones — presumably Tisiphone — took some sort of male form and impregnated Helena Kosmatos, possibly without her knowledge and/or consent. Kosmatos then abandoned the child. Perhaps she agreed to have Joan Dale raise her daughter since she assumed that a super-heroine could handle whichever supernatural trouble might follow.

If so, Lyta has three mothers :

  1. Tisiphone the blood avenger.
  2. Her biological mum Helena Kosmatos (the Fury).
  3. Her adoptive mother Joan Dale (Miss America).

History

(Starting where the previous profile ended…)

Lyta returned to Los Angeles. After learning about the death of Carla, she led an aimless life without friends or family. She tried her hand at some jobs, went into bars to get picked up by random guys. Howbeit, those weak attempts at breaking her loneliness were often undone by her poor temper. She occasionally became violent when something reminded her of her painful past.

Thankfully the LAPD threaded lightly around her, having an unofficial “let sleeping dogs lie” policy about ex-superheroes like her. They also knew that they would have a major problem on their hands if she really lost her composure.

In therapy (almost)

One of the detectives who briefly arrested her after an outburst with a one-night stand suggested that she seeks professional help.

As she went through his list of therapists, a misfiled page about a Greek drama troupe caught Lyta’s attention. The Hall widow had filled some of her time teaching herself about her biological mother’s homeland, language and myths. Thus, Ancient Greek theatre was bound to interest her.

Due to the filing mistake, Lyta originally thought that the troupe did drama therapy. But they were actually performing Classical theatre and were to leave for Athens for a gig. The actors were desperate to recruit somebody who spoke Greek, and hired Lyta on the spot.

Clash with a Titan

The events had, obviously, been arranged. This time it was not the Endless, or the Crisis, or Odin’s model Ragnarok. It was Cronus , scion of Ouranous and Gaea, youngest of the Titans of Myth, overthrown by the three senior Olympians (Zeus, Poseidon and Pluto) so Zeus could succeed him as the new sky-father.

Cronus had famously castrated and slain Ouranos to overthrow him and rule the Titans. This made him a target for the fury of the Furies. Though slightly older than the Kind Ladies, Cronus was still subject to the ancient rules they enforced. He could thus be killed by the Wise Women.

The Titan had spent aeons hiding within the Furies themselves so they would not find him. He eventually set into motion a plan to destroy the Furies then replace them.

To Athens

Cronus had been the one who put Lyta in contact with the troupe. He also had arranged for them to come to Athens. Once they were in Greece, he murdered and impersonated the troupe’s leader. Later disguising himself as a Greek official, Cronus gave Lyta the same kind of apple that had been used to send Persephone  to Hades.

When the Titan shed his disguise the Furies, delighted to have found their ancient target at last, sprang from Lyta’s body. But Hall died from having eaten the magical apple, dispersing the Kindly Ones before they could shred Cronus.

Cast into Hades, Lyta had another vision quest. She originally thought that it was a new round of insanity-induced hallucination.

To Hell and back

In this new vision she encountered Hermes, a foe of Cronus who had also been sent to Hades by the Titan. She freed the messenger god, and he gave her some advice. Then Cronus fished Hall back from Hades, returning her to the land of the living.

Cronus wasn’t interested in killing Lyta. His plan was to destroy the Furies themselves, not their Earthly vessel.

Cronus then magically extruded a monster from Lyta’s body. His plan was to manipulate the American into killing the monster. For if the Furies’ vessel shed the blood of her own kin, the Furies would be forced to destroy themselves.

When Cronus and the monster struck, Hermes urged Lyta to run away rather than fight. He slyly fled with her to a dream of Greece that Lyta once had. Cronus caught up with them, not realising that they were now in the Dreaming and that he could not kill Lyta without the permission of Dream.

Dream came. After assessing the situation, declined to intervene (and possibly erased his mark, if it was still active), though he stayed to observe. Cronus had Lyta wake from her dream, casting everyone back to the real-world Greece despite Hermes’s protests.

The stand

As the Lyta-spawned monster moved in to fight Mrs. Hall, the young woman did the unexpected. Now on ancestral ground and refusing to be afraid anymore, she found in herself “a place that is hard and dry, like scales”. She physically turned into a snake-haired Fury of Myth.

Now a near-primal entity of vengeance, Hall cowed the terrible monster with but a gaze. Speaking as the Furies of Myth, she assaulted Cronus with whips of scorpion. She then vomited the seeds of the cursed apple into the Titan’s mouth, hurling him into Hades for good.

Lyta Hall fully possessed by the Furies

Lyta as a Fury of Myth then gazed at Dream. She stated that she saw that the burning had not been complete and that Daniel was still human. Still, Dream denied this.

Before he left, Lyta told him she loved him. Interestingly enough, she did so in what seems to be a regional form of Ancient Greek (“TE ΦIΛΩ,’tIE EPPΩΣΩ”).

Now at peace with the fate of her beloved son, Lyta continued to reclaim her life, her sanity, and to come back from her depression.

Her Fury senses told her that a fellow troupe member had killed her father. But it had been at his request, as the old man was in the terminal phase of a cancer. Instead of killing her, Hall counselled the thespian. Lyta helped her come to term with what she had done, keeping her Fury nature under control.

Hector returns

Some years after these events, Hector Hall came back yet again, as the new Doctor Fate. To insure that Hector would not been distracted from his mission, his master Nabu did something to Lyta. She ended up in a magical coma as a Jane Doe in Vancouver. Meanwhile her spirit was trapped along with Kent and Inza Nelson, Jared Stevens and Eric and Linda Strauss, in a prison dimension.

Hector eventually found his beloved through mystical means, and managed to wake her up. Kent Nelson and the others trapped Nabu in his own home, preventing him from further messing with the lives of the previous Doctor Fate vessels.

Fully healing (and, in fact, seeming more powerful than before) Lyta resumed wearing her old Fury costume from the Infinity, Inc. days. She fought alongside Hector to help the JSA against no less than Black Adam.

Reunited at last, Hector took Lyta to his Salem, MA fortress – which became their home. Having cast away the yoke of Nabu with the help of his predecessors as Dr. Fate, Hector decided to take time off the JSA to be with Lyta. He would also learn to cast by himself the spells Nabu would previously whisper to him.

Return to the dream dimension, part 1

When Degaton planned to attack the Halls in Salem, he had a vision of Dream. Dream told him to walk away, and clearly referred to the couple as “his parents”. In fact, Dream proved increasingly supportive of his parents – perhaps as he reflected upon the truth Lyta had told him about his humanity while she was channelling the Furies.

Daniel informed Lyta and Hector that missing JSA member Sand (Sandy Hawkins) was spiritually trapped within the Dreaming. Lyta and Hec temporarily joined the JSA and launched a rescue mission into the Dreaming along with the Flash (Jay Garrick), Brainwave II (Henry King, Jr.), Stargirl (Courtney Whitmore), Doctor Mid-Nite II (Dr. Pieter Cross) and Hawkgirl (Kendra Saunders).

Meanwhile, other JSA members, helped by Cave Carson and his team, worked to recover Sand’s physical body.

Return to the dream dimension, part 2

The Dreaming rescue party discovered that Sand lived in a sand castle separate from the rest of the dimension. He considered this his realm. Shockingly, Hawkins now called himself the Sandman and wore the same costume as Dr. Garrett Sanford and Hector Hall before him. Sand was seemingly allied with Brute and Glob, who had unimaginatively repeated their old scheme.

Starting to remember about the whole “dream dimension” nightmare, Fury and Doctor Fate engaged Brute and Glob in combat. Fury soundly beat up the two renegades, cracking Brute’s skull and shredding Glob in two to prevent him from choking her husband to death.

Fate then cast the renegades into the innocent dreams of children, where they would be powerless. The JSA helped Sand regain his mind. They had his spirit reunited with his body, which the rest of the JSA had just recovered.

The Dreaming

Lyta and Hec returned to Fate Tower, living happily for a time. After an interruption when Hec’s father (Hawkman) was thought dead, they resumed their semi-retirement. But they were attacked by the Spectre, now controlled by the demented Jean Loring.

She took them out by surprise and threw them into Hell for all eternity, to prevent them from potentially foil her plans.

Hounded by demons on a frigid mountain, Hector (missing any magical power) dragged and defended the unconscious Lyta. But he was eventually fatally wounded. Lyta woke up at that point — Dream had appeared to her in her sleep, and offered to take their souls to the Dreaming to rescue them.

However their bodies would stay, dead, in Hell, preventing them from ever leaving the Dreaming and Dream’s sphere of influence. Seeing her husband dying, Lyta agreed to her son’s offer. Daniel came to open a gate into the Dreaming for them.

Lyta has not been seen since. We can assume they are now leaving as spirits in the Dreaming – a fate reminiscent of the pre-Crisis Wonder Woman, Lyta’s original mother, leaving with Steve for Olympus with no way back.


Personality

After her encounter with the new Dream, Lyta is still lost to some extent. But she is sane and no longer severely depressed. She’s just… aimless, doing things half-heartedly and indulging in pointless random sex when she feels too lonely. Nobody will ever replace Hector in her heart, of course.

She still has temper issues. This is, in fact, her tragic flaw (in the ancient Greek sense) and a core part of her personality, as well as what allowed her to be manipulated into killing Morpheus.

After she comes back from Greece, Lyta is wholly sane, stronger than ever and determined never to be afraid and never to run again. She’s back to being the strong, assertive woman she was back in the Infinity, Inc. days, but without many of the flaws. It would even seem that she has her temper under better control than ever before.

The magical coma inflicted by Nabu did not deter her. If anything she emerged stronger and more confident from that ordeal.

Whilst channelling the Furies

The law of the Furies is eternal and inflexible. Whereas Lyta knows compassion and understanding, and is more interested in saving than in destroying, the Furies rigidly and almost cruelly apply their death sentence. Originally Lyta was unable to steer them, even when she was a part of the Furies gestalt.

However, when she fights Cronus, she employs his own murder tool against the Titan (a magical apple’s seed). This action is uncharacteristic of the Kindly Ones and denoting an human sense of irony.

She later stayed the Furies’s hand when it came to a patricide – humanely pardoning, which the ancient rules never had room for. This made it clear that Lyta, not the Kindly Ones, was in charge of her imago nature.


Quotes

As a Fury of Myth

“You slew your father as he slept. You will pay. That is all.”

“His life. His sacred blood. There is no fouler crime. You will be scourged, woman. You will know suffering, and then madness, then death. And no harbour will shelter you.”

“He is dealing with *us*. Is it not so, patricide ? Do we not have business left unfinished since before there was a time to count it in ?”

After her coma

“Like my mother, I channel the strength of the ancients. I trained under my namesake, the Queen of the Amazons. I have suffered endless trips between sanity and insanity and survived. I am not just a mortal, Nabu. I AM A FURY !”

“Have you ever been afraid of something ? Something you can’t understand ? And you let that fear consume you ? Me too. But I will never do it again.”

“But you keep breaking free, Hector. You have been intertwined with the curse that has plagued your father. Your life, and lives, will never be easy. But together… together we can face anything. We don’t have to worry. We don’t have to run.”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

During the era covered by this entry, Lyta goes through several sets of stats. These are presented in chronological order.


Sanity regained – Lyta Hall after 1995

After her encounter with the Daniel version of Dream of the Endless, Lyta recovers much of her sanity and resumes her life. Her likely stats for that era are:

Dex: 05 Str: 09 Bod: 07 Motivation: Looking for one
Int: 04 Wil: 04 Min: 04 Occupation: None
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 005
Init: 015 HP: 020

Powers:
Invulnerability: 08, Jumping: 02, Running: 05

Skills:
Animals handling: 03, Martial artist: 05, Medicine (First aid, medical treatment): 03, Vehicles (Air, land): 04

Advantages:
Expertise (Ancient Greek mythology), Immortal, Language (Ancient and Modern Greek, some Italian), Rich Friend (Admiral Trevor), Misc.: Hall bears the mark of Dream (see below), Misc.: Hall is a Greek Myth imago.

Connections:
None.

Drawbacks:
Partial Attack Vulnerability (-1CS RV vs. Sharp Impact), Minor Rage.


Design Notes

Stats are speculative since there’s little or no material to benchmark with.


The Kindly Ones

The Furies of Myth apparently keep a sort of watch on Lyta. After Mrs. Hall acquires her imago qualities, the Good Ladies can unerringly sense whether a person Lyta meets has the blood of kin on their hands – provided the person thinks about it. This is Mind Probe: 25, with a Range of 0 APs, Limited to superficial thoughts linked with the murder of a person of the same blood.

If Lyta meets such a person her eyes go black, the Kindly Ones take over as Lyta loses consciousness. Then they start accusing the murderer in their Fury of Myth voice.

The Furies can physically manifest, extruding their three-in-one body from Lyta’s dazed form. They can only do this if Lyta is in the presence of a person against whom a supplication to the Furies exist, though. Which is a rare occurrence indeed. If Lyta is killed or made comatose whilst in this state, the Furies disperse for a while.

Fury form

Lyta once channels, of her own initiative, the power of the Furies in herself. She physically turns into what can only be called a fourth Fury of Myth, with a terrible face, snakes for hair and two whips/tentacles tipped with scorpions.

Her comment indicates she may only be able to do that in Greece. And of course, the power of the Furies is only useful against somebody who has shed the blood of a family member. It is further possible that she can only go Fury to face someone against whom a correct supplication to the Furies has been made. In game terms this is likely an alter-ego with a 5 HPs (Minor Marginal) change fee.

Lyta’s form as the fourth Fury of Myth may have the full power of the other three. This is known to be able to destroy Dream of the Endless (but not whilst he is in the Dreaming) or Cronus (the leading Titan of myth, castrator of Ouranos, and thus a semi-primal entity). Still, they feared Death.

From what we’ve seen I would say RVs around 20 APs, 10 APs of Defensive Adaptation, Dimension Travel and Spirit Travel (the latter possibly self-linked) circa 20 APs, and a scorpion-tipped whip with an AV of about 17 and an EV of about 27 – though the first strike will normally be just a coup slashing open the left cheek of the target’s face, and inflicting but one RAP.

As a Fury of Myth she also has Charisma (Intimidation) at around 11 APs (with a Mystique Schtick applicable to those who understand Ancient Greek mythology) and around 30 APs of Invulnerability against every kind of damage.


Final years of the Fury – Fury after 2004

After Doctor Fate (Hector Hall) wrenches her from the mystical coma induced by Nabu, Lyta becomes the super-heroic Fury again, complete with her classic costume.

At this point she seems stronger and saner than ever. Interestingly, it is in this healed stated that she clearly states that she is part-Fury.

Dex: 06 Str: 12 Bod: 10 Motivation: Thrill
Int: 05 Wil: 05 Min: 06 Occupation: Adventurer
Inf: 05 Aur: 05 Spi: 06 Resources {or Wealth}: 006
Init: 020 HP: 050

Powers:
Jumping: 03, Running: 06

Skills:
Acrobatics*: 06, Animal handling: 03, Martial artist: 07, Medicine (First aid, medical treatment): 03, Vehicles (Air, land): 05

Advantages:
Expertise (Ancient Greek mythology), Familiarity (Kinesiology), Immortal, Iron Nerves, Language (Ancient and Modern Greek, some Italian), Lightning Reflexes, Rich Friend (Admiral Trevor), Misc.: Hall is an imago.

Connections:
JSA (Low), Doctor Fate (High), former Doctor Fates (High), Fate (Jared Stevens) (Low).

Drawbacks:
Public ID, Attack Vulnerability (-1CS RV vs. Sharp Impacts).

Equipment:
COSTUME [Misc. – this reinforced and armoured costume suspends Fury’s Attack Vulnerability whilst worn, by protecting her vitals.].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

During the era covered by this entry, Lyta goes through several sets of stats. These are presented in chronological order.


Lyta Hall (after 1995) — Averaged PL 8.2

After her encounter with the Daniel version of Dream of the Endless, Lyta recovers much of her sanity and resumes her life. Her likely stats for that era are:

STR STA AGL DEX FGT INT AWE PRE
09 08 02 01 05 01 01 01

Powers

Super-strong legs ● 7 points (Permanent) ● Descriptor: Super-strength
Speed 4, Leaping 2, Evasion 1

Combat Advantages

Close attack 1, Defensive Roll 1, Evasion 1, Ranged Attack 1.

Other Advantages

Benefit 1 (Daughter of Admiral Trevor), Benefit 1 (Imago tied to Ancient Greek mythicals), Benefit 1 (Hall bears the Mark of Dream, though it fades to nothing as time goes by), Languages 2 (a bit of Italian, modern Greek, some Ancient Greek).

Skills

Acrobatics 4 (+6), Athletics 1 (+10), Close combat (Unarmed) 2 (+8), Deception 2 (+3), Expertise (Mounts care and riding) 4 (+5), Expertise (Ancient Greek mythology) 4 (+5), Insight 2 (+3), Perception 3 (+4), Treatment 2 (+3), Vehicles 4 (+5) (Limited 1 to common land and air vehicles)).

Offense

Initiative +2
Unarmed +8, Close, Damage 9

Defense

Dodge 8 Fortitude 10
Parry 9 Toughness 9/8*
Will 4

* Without Defensive Roll

Complications

  • Temper The Fury can be rash and violent, and visibly has a temper.
  • Disability Lyta is still struggling with serious issues of grief and depression.

Power levels

  • Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort & Will PL 7.
  • Point total 99 Abilities 56, Defences 15, Skills 13, Powers 7, Devices 0, Advantages 8. Equiv. PL 7.


The Kindly Ones

The Furies of Myth apparently keep a sort of watch on Lyta. After Mrs. Hall acquires her imago qualities, the Good Ladies can unerringly sense whether a person Lyta meets has the blood of kin on their hands – provided the person thinks about it. This is Senses 5 (Detect 1 – Mental, Penetrates Concealment) – superficial thoughts linked with the murder of a person of the same blood.

If Lyta meets such a person her eyes go black, the Kindly Ones take over as Lyta loses consciousness. Then they start accusing the murderer in their Fury of Myth voice.

The Furies can physically manifest, extruding their three-in-one body from Lyta’s dazed form. They can only do this if Lyta is in the presence of a person against whom a supplication to the Furies exist, though. Which is a rare occurrence indeed. If Lyta is killed or made comatose whilst in this state, the Furies disperse for a while.

Fury form

Lyta once channels, of her own initiative, the power of the Furies in herself. She physically turns into what can only be called a fourth Fury of Myth, with a terrible face, snakes for hair and two whips/tentacles tipped with scorpions.

Her comment indicates she may only be able to do that in Greece. And, of course, the power of the Furies is only useful against somebody who has shed the blood of a family member.

It is further possible that she can only go Fury to face someone against whom a correct supplication to the Furies has been made. In game terms this is likely an Alternate Form with a much, much higher point total than her normal form.

Lyta’s form as the fourth Fury of Myth may have the full power of the other three. It is known to be able to destroy Dream of the Endless (but not whilst he is in the Dreaming) or Cronus (the leading Titan of myth, castrator of Ouranos, and thus a semi-primal entity). Still, they feared Death.

From what we’ve seen all defenses are somewhere in the low 20s, she has 10 Ranks of Protection and Enhanced Fortitude both Quirked so they can only apply to a single Limited 2 Group Descriptor at a time but can be recalibrated with a Move Action (see our New Rules article for the Descriptors in this group), Movement 2 (mystical dimensions and the astral plane).

The scorpion-tipped whips have an offence bonus of +30 and a damage of about 20 (27 on the uncapped scale). The first strike from the whip will normally be coup-counting by slashing open the victim’s left cheek – inflicting no more than two degrees of Toughness failure.

As a Fury of Myth she also has an Intimidation bonus of about +14 (Quirked down to +11 against targets unaware of the nature of the Good Ladies) and plenty of Immortality Ranks that work in all but the rarest circumstances.


Final years of the Fury

After Doctor Fate (Hector Hall) wrenches her from the mystical coma induced by Nabu, Lyta becomes the super-heroic Fury again, complete with her classic costume. At this point she seems stronger and saner than ever.

Interestingly, it is in this healed stated that she clearly states that she is part Fury.

STR STA AGL DEX FGT INT AWE PRE
12 09 04 02 07 01 01 02

Powers

Super-strong legs ● 9 points (Permanent) ● Descriptor: Super-strength
Speed 5, Leaping 2, Evasion 1, Move-by Action

Devices

Light body armour ● 3 points (Removable)
Impervious Toughness 4

Combat Advantages

Close attack 1, Defensive Roll 1, Evasion 1, Improved initiative, Move-by action, Ranged Attack 3.

Other Advantages

Benefit 1 (Daughter of Admiral Trevor), Benefit 1 (Imago tied to Ancient Greek mythicals), Benefit 1 (Immortal), Languages 2 (a bit of Italian, modern Greek, some Ancient Greek), Second chance.(Fear/Intimidation).

Skills

Acrobatics 5 (+9), Athletics 1 (+12), Close combat (Unarmed) 2 (+10), Deception 2 (+4), Expertise (Mounts care and riding) 5 (+6), Expertise (Ancient Greek mythology) 5 (+6), Insight 2 (+3), Perception 4 (+5), Treatment 3 (+4), Vehicles 5 (+7) (Limited 1 to common land and air vehicles).

Offense

Initiative +8
Unarmed +10, Close, Damage 12

Defense

Dodge 10 Fortitude 11
Parry 11 Toughness 10/9*
Will 9

* Without Defensive Roll

Complications

  • Temper Now seems to be under much better control.
  • Relationship With Hector/Dr. Fate.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 10, Parry/Toughness PL 11, Fort & Will PL 10.
  • Point total 135 Abilities 76, Defences 19, Skills 16, Powers 9, Devices 3, Advantages 12. Equiv. PL 9


By Sébastien Andrivet.

Source of Character: Sandman Presents : the Furies and Justice Society books (DC Universe).

Helper(s): Yo!Master (Greek translation and comments).

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.