5704 in-depth character profiles from comics, games, movies

Fuzion RPG logo

Fuzion (Champions New Millennium) to DC Heroes RPG


Game system: DC Heroes Role-Playing Game

Context

These are brief, rough Fuzion RPG (such as Champions: the New Millennium) to DC Heroes RPG ballparks.

If you have no idea what we’re talking about, you can check the Wikipedia entry for Fuzion .


Pawplay’ notes

Fuzion → DCH

1 → 1
2 → 2
3-4 → 3
5-6 → 4
7-8 → 5
9-10 → 6
11 + is early Nightwing level (way beyond a normal realistic person).

To find DC Heroes stats

DEX: average DEX and REF
STR: STR
BODY: average CON and BODY
INT: INT
WILL: no clear equivalent, probably average INT and WILL as a guess
MIND: WILL
INFL: PRE
AURA: PRE
SPI: WILL


Quintanads’ notes

MEGS’ DEX: (Fuzion’s Reflexes + Dexterity + Technique + Hand-to-Hand + Evade)/5, rounded up. Alternatively, if the character uses the Martial Arts plug-in, simply use (Fuzion’s Reflexes + Dexterity)/2, rounded up, for MEGS’ DEX, and give him the full Martial Artist Skill (Linked).

MEGS’ STR: (Fuzion’s Strength/2) + 1, rounded up.

MEGS’ BODY: (Fuzion’s Constitution + Body)/4 + 1, rounded up.

MEGS’ INT: Fuzion’s Intelligence. If Fuzion’s Intelligence is 7 or higher, increase MEGS’ INT by 1 AP; if it’s 10 or higher, increase by 2 APs.

MEGS’ WILL, MIND and SPIRIT: Fuzion’s Willpower. If Fuzion’s Willpower is 7 or higher, increase MEGS’ WILL, MIND and SPIRIT by 1 AP; if it’s 10 or higher, increase by 2 APs.

MEGS’ INFL and AURA: Fuzion’s Presence. If Fuzion’s Presence is 7 or higher, increase MEGS’ INFL and AURA by 1 AP; if it’s 10 or higher, increase by 2 APs. If the Fuzion character has no Presence-based Skills for direct interaction (like Leadership or Persuasion), or only has a few of them at low values, reduce INFL and AURA by 1 or 2 APs.

MEGS’ Running Power (only if Fuzion’s Move is higher than 10): (Fuzion’s Move/2) – 1, rounded up.

Most Fuzion Skills can be converted to MEGS Subskills, or possibly the Scholar Advantage. In general, I’d say the easiest way to convert skill values would be to just Link, Half Link or Double Link all of them, as appropriate.

Powers have equivalents in both system. In general, every 1d6 of effect (or 5 points of Defense) converts to 1 AP in MEGS. Alternatively, just Link, Half Link or Double Link the whole lot. Just be careful with not going overboard with RV in MEGS.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.