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Geomancer (JSA enemy) (DC Comics)

Geomancer


Power Level:
Game system: DC Heroes Role-Playing Game
  • The ’lesser‘ members of the Injustice Society (Geomancer, Killer Wasp, Shiv…) are pretty good as random, mid-to-low-powered muscle for villain groups campaigns set in the DCU.
  • They’re not too powerful or creative, which allows the GM to pit slightly bigger groups of villains against the PC and let the players feel they’re really tough.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Injustice Society (Sorrow/Legacy version)
  • Base Of Operations: Unrevealed
  • Height: 5’10” Weight: 180 lbs.
  • Eyes: Unrevealed Hair: Unrevealed


Powers and Abilities

Fairly straightforward, really – he can control soil, earth, rock and the like, and has a special costume with vibroshock units over the forearms. He’s not terribly imaginative with his powers, perhaps because he cannot visualise very complex effects ; he mostly erects pillars of rock or open and close chasms a few meters deep.


History

Most of the Geomancer’s past is unknown. Around 1999 he was paid by an organisation called the Council to displace populations somewhere in Africa by terrorising them, but the newly superhuman Sand sensed the seismic shocks from Geomancer’s intimidation tactics and defeated him.

Feeling that he had been unfairly defeated (which was not the case, really) he was recruited by Johnny Sorrow to join his version of the Injustice Society. He was chiefly kept around as a warm body to throw at the JSA to distract them, though, and Sorrow never expected Geomancer to amount to anything. Which he did not, ending up in the hospital after every confrontation.

When the Ultra-Humanite took control of the Thunderbolt genie he modified reality and every superhuman and costume adventurer put in hibernation, Matrix-style. His colleague Icicle II managed to escape hibernation and tried to free Geomancer from a nearby stasis tube, but accidentally killed him.

Some time later, however, Jakeem Williams had the Thunderbolt cancel every wish made. Whether this means Geomancer was never killed is uncertain, but I’ve not managed to find an appearance since.


Description

Before using the vibroshock units on his costume, Geomancer will often put a boxing-style teeth protector in his mouth (which somehow allows him to talk).


Personality

An overconfident brute who wants to be a real tough guy but can’t walk the walk. He’s very interested in money and luxury ; he’s also all for pursuing vendettas to defend his rep (which is… not as big as he thinks it is), but that usually ends up backfiring against him since he insists on wanting to beat up mean fighting machines with decades of experience and lots of HPs.

When things get too fast or confusing, or when he’s suddenly left alone, he tends to freeze and hesitate for a spell, since he’s neither very smart nor terribly courageous (Uncertainty).


Quotes

“I was paid a boatload of money to put the fear of God in these mooks. You want to throw yourself in the crossfire ? Be my guests !”

“Look at this place — a frigging ballroom, an aviary. These guys are *loaded*.”

“We’ll knock you 6 ways to Sunday.”

“I’ll bury you !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Geomancer

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 02 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 009 HP: 020

Powers:
Earth control: 08

Skills:
None demonstrated

Advantages:
None demonstrated

Connections:
Injustice Society (Sorrow/Legacy version) (Low)

Drawbacks:
Secret ID, Uncertainty

Equipment:
COSTUME [/BODY/ 06, Shade: 02, Vibe: 09. Note – it is quite likely Vibe channels his Power and is not autonomous, unlike the Shocker’s broadly similar weapons.]

By Sébastien Andrivet

Source of Character: JSA

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