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Ghoul of the Undead by Bil (DC Heroes RPG)

Ghoul

(Anthony O'Hare)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event. This specific character was part of a RPG campaign run by writeups.org contributor Bil.


Background

    Alter Ego: Anthony O’Hare
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: League of the Tomb, the Undead
  • Base Of Operations: Black Blades Extradimensional Fortress
  • Height: 7’4” Weight: 550lbs Age: Unrevealed
  • Eyes: Red Hair: None


Powers and Abilities

Ghoul’s undead flesh is hideously strong and durable; he is capable of lifting enormous weights, and his hide can withstand almost all forms of conventional personal weaponry without injury. In addition, his pain centers no longer are connected to his brain, rendering him completely insensate to any and all amounts of raw pain.

Since he cannot be forced to lose consciousness by pain, alone, the only way to take him out of a fight is to simply render him incapable of continuing, mostly by breaking enough bones that he can no longer move. However, certain forms of psionic attack, such as Wingstorm’s psionic wing blades, can temporarily “reconnect” his pain nerves with his brain, causing him to feel every bit of pain his body has felt for many minutes prior.

After a good fight, this is often enough to render him unconscious.

In addition to his power and durability, Ghoul’s body repairs itself at a remarkable rate. The relative severity of injuries does not affect his healing times, only the total amount of tissue damage done. A broken bone can heal in minutes, while multiple shatterd bones, blunt trauma sufficient to rupture several no-longer functioning organs, and similar injuries takes only hours. It is not known if his body can repair itself from being burned beyond recognition, or other massive tissue damage.

The nails on Ghoul’s hands and feet have been thickened into talons. They are not very sharp, but are capable of rending brick, stone, and even steel when backed by the physical power of Ghoul.

Finally, the power of his unliving muscles is sufficient to propel himself extreme distances into the air. A single leap can take him as far as two hundred feet horizontally, or eighty feet vertically, with a running start.

Ghoul is a master scavenger. Given sufficient time, he can find any item of equipment available, and in fact procured the weapons and body armor worn by the reconstituted Doom Guard. He is also remarkably stealthy for a being so large, able to evade all but the best observers.

In combat, Ghoul is an absolute terror as a dirty fighter. He is willing to allow hideous punishment to be inflicted on his unfeeling body, as long as his opponant is also rendered incapable of fighting, by whatever means neccessary.


History

Born in Ireland, Anthony O’Hare was a mercenary who worked in several theaters across the world. He made his way to Denver, where he signed up for the reconstituted Doom Guard.

Chosen to become a lieutenant for the force, he found himself transformed into a monstrous thing. His memories were completely wiped, but many of his skills and talents remained. For some reason, his Irish brogue became replaced with what resembles a Bronx accent, perhaps related to suppressed memories of a partcular individual.

Following the initial defeat of the Undead, Ghoul gained in relative power in their interrelationships. However, he saw his closest friend in the team, Ghost, begin to degenerate, and Liche refuse to do anything to reverse or arrest the proccess. He is already plotting a way to take the “Number Two” spot from Vampyre, and sit at the right hand of Blackblade, though it may be a while before it comes to fruition.


Personality

With a considerable love for a good scrap, Ghoul is the most likely to literally jump into a melee and start swinging pell-mell. When not in combat, he is usually relatively easy-going, but his concern for the state Ghost is in, combined with the total lack of anything done about it, might make him start looking elsewhere for assistance with his best friend.


Quotes

“Think that little wrestling trick is gonna stop the sneakiest fighter this side o’ the Mississippi ? Guess what, it didn’t !”


Description

Ghoul resembles a massive, muscular corpse, with a skin tone somewhere between a nice tan and rotting meat. His teeth are irregular and very sharp, while his nails have elongated into thick, crusty claws. He wears torn, rotting trousers, and little else.


DC Universe History

The Undead could fit almost anywhere, trading their alleigiance to the League of the Tomb to any appropriate necromancer.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Ghoul

Dex: 06 Str: 18 Bod: 15 Motivation: Mercenary
Int: 04 Wil: 05 Min: 07 Occupation: Retreival Specialist
Inf: 05 Aur: 05 Spi: 09 Resources {or Wealth}: 009
Init: 017 HP: 040

Powers:
Claws: 18, Invulnerability*: 16, Mind Over Matter*: 07, Regeneration: 09, Jumping: 04

Bonuses and Limitations:

  • Invulnerability: Counteracts Physical Damage, Counteracts Mental Damage,Counteracts Mystical Damage
  • Mind Over Matter is ineffective against mental damage, or his “Reignited Synapses” Drawback.

Skills:
Charisma (Interrogation, Intimidation): 06, Martial Artist: 09, Thief: 07

Advantages:
Iron Nerves

Drawbacks:
Reignited Synapses (see below)


OUCH ! Or, reignited synapses !

Whenever Ghoul takes damage from a psychic source, it reconnects his dead synapses. If he takes actual RAP’s of psychic damage to his current MIND, he must succeed in an INT/WIL roll with an OV/RV equal to the total number of physical attacks he has taken damage from (after LDD) either in the current combat or since the last time he took a Resting Recovery check that restored him to full health, or pass out.

If this renders him unconscious, he may not make any resting recovery checks until one hour (10 AP’s of time) has passed.

By William Chamberlin

Helper(s): Kal-El

Source of Character: Bil’s Campaign

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