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Glob (aka Flow) of the Ultramarines (DC Comics) and 4D

Glob aka Flow

Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Major Dan Stone
  • Other Aliases: Flow
  • Marital Status: Presumed single
  • Known Relatives: None
  • Group Affiliation: International Ultramarine Corps; formerly the Ultramarine Corps
  • Base Of Operations: Superbia
  • Height: Weight:
  • Eyes: none (previous colour unrevealed) Hair: none (previous colour unrevealed)

Powers and Abilities

Stone has been transformed into a completely liquid life form, each molecule of which is imprinted with his intelligence and under his complete control. His form makes him resistant to most forms of damage, allows him stretch himself over short distances, and grants him superhuman levels of strength.

He can alter his form into different forms of liquid including ice, or an adhesive form. His form has been temporarily dispersed by superheating him into steam, but he has managed to pull himself together afterwards.

The Rain Room

This is a room within Superbia which contains a pool of gelatine software. Immersion in this tank allows Glob access to the sophisticated computer system which controls Superbia.


[The International Ultramarine Corps entry has most of his history]

Stone served in the marines when he selected for the Ultramarines project. The process transformed him into an entirely liquid life form. He adopted (or was assigned) the identity Flow, which he changed to Glob once they parted with the military.

Flow attacks Aquaman and the Flash


Glob was initially a fairly straightforward soldier, following orders and taking the direct approach to matters. It appears that the nature of his powers, and the change in his circumstances, has had an effect on his personality, forcing him into making decisions in situations.

With the Rain Room allowing him to control Superbia, as well as giving him enhanced surveillance abilities, he has become more likely to be directing the battle from above. He still enjoys betting into battle though, and leading from the front.

Like the other original Ultramarines, Glob is a super-soldier rather than a super-hero, and is willing to kill opponents if he feels it is necessary.


“My entire body is composed of smart liquid. I’m more ’Aquaman’ than you’ll ever be. I have complete control over my molecular structure; I can become ice or glue. Or a high-pressure hose !”


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 05 Str: 12 Bod: 06 Motivation: Unwanted Power
Int: 04 Wil: 04 Min: 04 Occupation: Ultramarine Corps Agent
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 008
Init: 015 HP: 035

Fluid Form: 05, Growth: 04, Interface: 08, Invulnerability: 12, Self-Link (Glue): 08, Self-Link (Ice Production): 08, Self-Link (Snare): 10, Self-Link (Water Control): 14, Self-Manipulation: 12, Skin Armor: 02, Water Blast: 10

Bonuses and Limitations:

  • All other powers (and STR and BOD) are Contingent on Self-Link (Water Control) (-1)
  • Interface only works in the Rain Room (-1)
  • Self-Link (Snare) has a Range of 2 APs (-1)
  • Water Blast requires a source of additional water as ammunition (-1)

Military Science: 03, Weaponry (USMC infantry weapons): 04

No Vital Areas

International Ultramarine Corps (High), US Army (Low)

Strange Appearance

By Gareth Lewis

Source of Character: DC Comics

Helper(s): Peter S Piispanen, Sébastien Andrivet, KalEl el Vigilante, Frank Murdock

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