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Glob (aka Flow) of the Ultramarines (DC Comics) and 4D

Glob aka Flow


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Flow (a.k.a. Glob) is a liquid super-soldier, and an Ultramarine member. He was first seen in 1998.

To get the context, it is better to first read our Ultramarine Corps organisation profile.


Background

  • Real Name: Major Dan Stone.
  • Other Aliases: Flow.
  • Marital Status: Presumed single.
  • Known Relatives: None.
  • Group Affiliation: International Ultramarine Corps; formerly the Ultramarine Corps.
  • Base Of Operations: Superbia.
  • Height: Weight:
  • Eyes: None (previous colour unrevealed). Hair: None (previous colour unrevealed).


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Powers and Abilities

Stone has been transformed into a completely liquid life form. Each molecule of this liquid is imprinted with his intelligence and under his complete control. His form:

  • Makes him resistant to most forms of damage.
  • Allows him stretch himself over short distances.
  • Grants him superhuman levels of strength (about “Class 50”).

He can alter his form into different forms of liquid including ice, or an adhesive form.

His form has been temporarily dispersed by superheating him into steam, but he has managed to pull himself together afterwards.

The Rain Room

This is a room within Superbia which contains a pool of gelatine software. Immersion in this tank allows Glob access to the sophisticated computer system which controls Superbia.


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History

(The International Ultramarine Corps entry has most of his history.)

Flow attacks Aquaman and the Flash

Stone served in the marines  when he selected for the Ultramarines project. The process transformed him into an entirely liquid life form. He adopted (or was assigned) the identity “Flow”. He changed to “Glob” once they parted with the military.


Personality

Glob was initially a fairly straightforward soldier. He followed orders and took the direct approach to matters. It appears that the nature of his powers, and the change in his circumstances, has had an effect on his personality. He forced him into making decisions in situations.

The Rain Room allows him to control Superbia, and gives him enhanced surveillance abilities. As a consequence, he has become more likely to be directing the battle from above. He still enjoys betting into battle though, and leading from the front.

Like the other original Ultramarines, Glob is a super-soldier rather than a super-hero. As such he is willing to kill opponents if he feels it is necessary.


Quotes

“My entire body is composed of smart liquid. I’m more ‘Aquaman’ than you’ll ever be. I have complete control over my molecular structure; I can become ice or glue. Or a high-pressure hose !”



Game Stats — DC Heroes RPG Print Friendly

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Glob

Dex: 05 Str: 12 Bod: 06 Motivation: Unwanted Power
Int: 04 Wil: 04 Min: 04 Occupation: Ultramarine Corps Agent
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 008
Init: 015 HP: 035

Powers:
Fluid Form: 05, Growth: 04, Interface: 08, Invulnerability: 12, Self-Link (Glue): 08, Self-Link (Ice Production): 08, Self-Link (Snare): 10, Self-Link (Water Control): 14, Self-Manipulation: 12, Skin Armor: 02, Water Blast: 10

Bonuses and Limitations:

  • All other powers (and STR and BOD) are Contingent on Self-Link (Water Control) (-1).
  • Interface only works in the Rain Room (-1).
  • Self-Link (Snare) has a Range of 2 APs (-1).
  • Water Blast requires a source of additional water as ammunition (-1).

Skills:
Military Science: 03, Weaponry (USMC infantry weapons): 04

Advantages:
No Vital Areas.

Connections:
International Ultramarine Corps (High), US Army (Low).

Drawbacks:
Strange Appearance.

By Gareth Lewis.

Source of Character: DC Comics .

Helper(s): Peter S Piispanen, Sébastien Andrivet, KalEl el Vigilante, Frank Murdock.

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