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Gom Jabbar (DC Heroes RPG) portrait

Gom Jabbar


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character started as a creation for a campaign at home, then was redone for the Wild Hunt PBM project. There has since been one further iteration to make her more experienced and put more firmly into the DCU, then a general revision to make her even more distinctive and ambiguous. And yes, she considerably predates Scandal Savage.


Background

  • Real Name: Ingrid d’Annuranne
  • Marital Status: Married (estranged)
  • Known Relatives: Vandal Savage (father), Michèle d’Annuranne (mother), Antoine Herzog (estranged husband)
  • Group Affiliation: None – former Wild Hunt member
  • Base Of Operations: Mobile
  • Height: 5’7” Weight: 128 lbs
  • Eyes: Brown-violet Hair: Rich brown


Powers and Abilities

Gom Jabbar’s sole power is the so-called “Integrity Factor”. Corpuscles within her body are constantly striving to maintain its integrity, and routinely destroys toxins, diseases, virus, ageing factors, lactic acids, etc. Her muscular power and physiological stress resistance are the highest possible for a woman of her age and built.

Her reflexes, muscle tone and prowess are likewise very high, since she cannot lose her physical fitness, only increase it. Any bit of exercise means long-term improvement, and she cannot ever lose a iota of the gains even if she doesn’t exercise for long durations.

The Integrity Factor can heal wounds at a superhuman rate, including most normally fatal wounds. She has evidenced the ability to regrow fingers and to heal serious scars and burns without any trace ; she believes she would be able to regrow entire organs and limbs within weeks. The Factor constantly strives to rebuild her body to a perfect state.

She was raised as a warrior, with direct access to Vandal Savage’s tutoring and vast arsenals. She’s extremely proficient with both the dagger and the assault rifle, bow and rocket launcher, shiv and halberd – but doesn’t usually go armed, picking up weapons from fallen foes as convenient.

Her own fighting style is a combination of savate and jeet kune do, with lots of street fighting and escrima techniques thrown in – but she’s also a walking treasure trove of long-lost European weapon techniques. Her fantastic reflexes also make her a top driver and pilot.


History

Gom Jabbar is the heroic identity of the Baronne Ingrid d’annuranne, a young French aristocrat. Her nom de guerre refers to the Bene Geserit “humanity test” in the novel Dune, since she considers herself a true woman and warrior.

Ingrid is the daughter of the superhuman menace Vandal Savage, born during prehistory and now a criminal mastermind and master of conspiracies ; her powers seem to be the product of Savage’s altered DNA. Her father, a misogynistic and aristocratic man, raised her in the tradition of the Celt women warriors, the warrior Bradamante and the Amazons.

While born in 1973, she’s the daughter of a Cro-Magnon, and believes in values from another time (about one or two thousands year back, in fact). Her mother, a French aristocrat, was much more modern, but quite scheming and not as exalted as her husband ; Ingrid feels contempt for her.

When she was married – against her will and by her mother – to a very rich commoner, she refused to have sex with him, refused to live with him, kept her maiden name and took off with two Jean-Louis Scherrer suits, a toothbrush and about twenty dollars. She went to the US on a luxury cruise, fleecing “rich imbeciles” at chemin de fer and baccarat all the while.

Home of the brave

Once in the Land of Opportunity, she went on a pilgrimage of sorts ; visiting the places where her father had gained the most glory and learning more about life. Appreciating the freedom she found, she decided she would live there for a while, although she didn’t bother to inform any US official of that decision.

For a few months, Gom Jabbar joined the unlikely band of heroes called the Wild Hunt – but there were tensions, things generally went south, and the group eventually split. The short relationship and bitter parting between Gom Jabbar and HappyJack didn’t help things in the least.

She then hit the road again, acting both as a criminal and a heroine ; her infrequent encounters with DCU costumed adventurers have been mostly transient for now. Nightwing once managed to arrest her, as she was busier making romantic advances than fighting him, but she easily escaped prison.

As a hobby, she also entered free form martial arts competitions and street racing. The DCU’s nascent female league in the UFC is the only mediatized outlet she gets, however, as K1 offers no such fights ; and the undercurrent of catfight and titillation Spike TV puts behind female league UFC fights frustrates her to no end. She has entered a few illegal fights, but balks at the lack of public glory.


Description

A beautiful, classy, muscular young woman who forever seems in her mid-20s. She exudes both haughtiness and sensuality. Her taste is razor-sharp and she chiefly dresses in haute couture – she currently favors Dominique Sirop dresses and tailleurs , though she has been known to wear St Laurent men’s suit, complete with tie.

Since the entirety of her garde-robe would fill several semis, she tends to keep her clothes and jewelry for a few months, then give them to some random (and perplexed) charity. Hoarding is for the bourgeois.

Gom Jabbar never really had a costume – she just wears clothing suitable for the field and the current climate. Two constants are keeping her hair help in a simple queue, and a pair of red-tinted sunglasses that is surprisingly efficient at masking her features.


Personality

Ingrid is phenomenally arrogant – aristocratic, domineering, snobbish and unbelievably self-confident. She considers that most rules are beneath her, and that the world exists mostly for her enjoyment. She does whatever she wants, and says whatever she wishes – which is frequently insulting, as she loathes vulgarity and has a very broad definition of it.

She also becomes cranky if she cannot have the very best in whatever she desires ; in many respects she is like a spoiled child who never came down from her infantile power trip.

Her lack of concern toward conventional morals and authorities means she frequently acts in a criminal fashion. If she feels the sheriff of a small town she’s passing through is an imbecile, she will have no qualm beating him up and his deputies, then taking off in a police cruiser while grabbing a few things at the station for her trouble.

She frequently acts as a mercenary for less than legal parties – her tastes are horribly expensive, and she can’t stand not blowing money on frivolities. Thus, while she earns a fair lot of money, it is almost immediately burned on expensive clothes, high-quality restaurants, plush hotels, top massage parlors, exorbitant beautician bills, etc.

She is a warrior born and bred – she actually enjoys getting physical, even though her powers do not really blunt the pain. She craves danger – feeling it makes her truly alive – and the glory of battle. She will jump headlong in any foolish scheme, such as joining hot police chases for dangerous fleeing criminals by carjacking anything that looks fast enough to join the fun.

If she’s bored enough, walking at night in the roughest parts of Blüdhaven in high heels, a microskirt, an open business suit’s vest and a black lace bra seems like a good way to trigger some interesting action, and whoever she’ll end up putting in traction probably deserved it (or not – that’s not the point anyway).

She enjoys her career in competitive mixed martial arts, but hasn’t shot to the top due to her secret fear of being defeated on television, which her father might actually watch. Thus she pretends it’s just a hobby and she’s above crass competition ; and she *has* to wear a mask anyway so she will not be recognized as a wanted suspect.

Gom Jabbar has a very strong sense of noblesse oblige – that the high-born owe a duty to the less-favoured. This is compounded by her superhuman powers and formidable abilities, making her duty to help the poor and the underdog inescapable. Despite being an arrogant snob, she’s a complete sucker for a sob story.

When it comes to fighting for the underdog, she considers it her aristocratic duty to help those who ask for it, no matter how vaguely. It is, after all, normal that those not of blue blood and mired in decadent, materialistic societies headed by a vulgar bourgeoisie find themselves less well equipped to impose justice than the noble offspring of a true warrior.

Slumming is in fact a guilty pleasure for her – she enjoys it so much that she is actually far less insufferable and haughty when she works in the ghetto than in a Manhattan soirée.

Ingrid still lives under the shadow of her father, and always consider if such and such action would please daddy or if he would disapprove. She is now, however, in her 30s – and although she has always considered she had all the time in the world to make her own opinions, she is beginning to seriously doubt her inherited values.

Her noblesse oblige duty makes her fight along with varied minorities, and Vandal Savage’s might make right, ultra-conservative world view doesn’t seem to match with the people she actually encounters ; likewise it has been pointed to her that she mysteriously forgot to apply her loudly anti-feminist opinions to herself, and it stung.


Quotes

“Would you define yourself as deeply stupid or rather as simply moronic ?”

“I am smiling because you are not going to pull that trigger. I am smiling because you are some ill-bred street trash. Because you simply do not have the resolve to do it.”

“This is the best-known painting by Monet, you uneducated Calvinist pig.”

“As the insulted party, you have the choice of weaponry, yes. Pick a weapon. Any weapon. I do not care which.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Gom Jabbar

Dex: 08 Str: 04 Bod: 05 Motivation: Thrill (both heroic and villainous)
Int: 06 Wil: 06 Min: 06 Occupation: Adventurer
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 003
Init: 022 HP: 030

Powers:
Invulnerability: 08, Regeneration: 08, Systemic antidote: 06

Skills:
Acrobatics*: 08, Animal handling (Riding): 05, Thief (Stealth): 05, Vehicles (Land)*: 08, Weaponry*: 08

Advantages:
Connoisseur, Iron Nerves, Language (French, Spanish), Lightning Reflexes, Expertise (Gambling), Near-Immortal

Connections:
None

Drawbacks:
SIA toward Gambling and general risk-taking, SIA toward Abrasive arrogance, SIA toward Noblesse oblige , Mistrust

Equipment:

  • LIGHT ARMOUR VEST [BODY 05, Skin armour: 01, Drawback: Real Armour, Partial Coverage (Vest), Limitation: Skin armour only vs. blades, bullets and the like]
  • Red-tinted armoured glasses [BODY 04, Shade: 01]

Sébastien Andrivet

Source of Character: Wild Hunt initiative

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